Post any models you want to share with the community.
To start it off I will post my most recent model.
(http://fw3p8w.bay.livefilestore.com/y1p3J6VIC0rt7MeQoFRJKRPbTrmCMEJz1rL_U2y6db0K8mqGC6adfcqlIUMgRAV_iektppqmx6Ek8-iBhnkaIpxOQ/Cleaned%20up%20dogfighter.JPG)
(http://fw3p8w.bay.livefilestore.com/y1pbrp5Rl4uJgWHWmi-Z7QozMe1wP7GQqKu7qo3we2OFnx33WlBp4KLmO2S7wtN3JbNlRug2AkgXRqyqk2uMVUiZA/Cleaned%20up%20dogfighter%20veiwed%20along%20z.JPG)
(http://fw3p8w.bay.livefilestore.com/y1poiy0bNUYEuFfSCCNTjNk7Wat1eWllWorZbt-4MaBVI4Z3OfVcgCQGZfMJNDZBW1UZgIhfhF_4hmDpDzmYHpHcw/Cleanud%20up%20dogfighter%20along%20x.JPG)
(http://fw3p8w.bay.livefilestore.com/y1pTdFZndN2YttSXf6MfdAqZHuj0-8rcpRBPpxTkyfqMXlo9VBHsj_gX6IjRB_H9kO_hrRgJt-uC3VDce4Kx3DoMg/Cleanud%20up%20dogfighter%20along%20y.JPG)
Is this what you had in mind hoohah?
(http://static3.filefront.com/images/personal/l/lppena/106799/bnxlfaiijr.jpg)
These are just a few that were made with either Gamespace or Truespace. None have any animation, I believe all have tested okay in game. Some are untextured some have a basic camo texture. I've got so many now that many are just sitting idle on my system waiting for some place to live, i.e., a map or mod if you know what I mean? I've been working on some air units too for some custom dm maps, but those are not shown here. Ones an X wing and the others are more traditional looking jet fighters.
I seem to have a fetish for aircraft class and water vessel types for which BZII doesn't seem well suited for, but I guess with some odf trickery can be adapted to work somewhat. BTW, Nice unit C12 looks like a mean assault type unit with the right weapons layout. BNG.
A few of these air units were designed for some custom air dm maps.
(http://static1.filefront.com/images/personal/l/lppena/106799/yxukjldkbj.thumb500.jpg)
I especially like these two. Are those supposed to be mobile gun towers?
(http://fw3p8w.bay.livefilestore.com/y1p2vxjKXv21DFnXf45Yvj8Dtg8Oz9x07wNJwI6yW7OubT__S6TYELVT5YrsXsDlW5-GSt-TQ5F5AIRz_JyX75xfiaMjLWQjdfy/I%20especially%20like%20these%20two.JPG)
The tall one is an assault tank stretched a bit and the other is an aircraft type similar to the AT-10 Wart Hog tank killer. The funny looking cylinderical units are assualt/rocket based units; they all look quite comical on the battlefield as most of the weapons are housed internally and can't be seen from the outside. They remind me of giant wheels with attitudes. Making all of them was fairly simple to do, but adapting them with existing BZII units took quite some thought.
What I'd really like to make are some navel units like aircraft carriers, misslie cruiser, and lighter assault ships equipped with torpedos and/or artillery based weapons; more or less long range stuff. I figure hover based odf's to be be most likely candidates for use with such units.
PS: I found that making wheels instead of traditional tank treads to be quite easy to make. I kind of prefer them ever since I laided eyes on the Hedaen Heddoux; a quite quite intimidating advesary especially trying to get around them in games. Air units have a hell of a time taking them out with twin guns and a nasty ole cannon to boot. I found the ivrkt.odf more flexible then the ivatank.odf as you can substitute weapons with a twin cannon, rocket, or gun layout; you can even add a mortar weapon if you like.
(http://www.bzcomplex.com/myfiles/nielk1_models_1.png) (http://www.bzcomplex.com/myfiles/nielk1_models_1.png)
Is that like a mini power gen?
VERY nice terrain!
That power generator spin off is the Rotary Core/Chemical Reactor for the AAN that replaces the pgen in Serenesis. Liking it :D
That antenna model is frikkin sweet as well...
The Gladius :P
Beautiful looking vehicle, the Gladius... less useful than flashy though.
I got lightingtype=1 working correctly with the curb objects and the ground terrain so it looks PERFECT in game. That will be the city base in aRc mod.
Also, the 'antenna' is a wind power genny. The thing on top spins. It was one of a few concepts.
That reminds me. I had an idea for a power gen that would use sound to generate power. It would have "drums" that would take up the kinetic energy of sound and turn it into electricity using electro magnetic technology (which already exists). Now I just have to model it...
Using pressure waves for power? I think wind would be better. Such a system could also make wind power too I guess. I could set up a DLL that makes more power when more 'noisy' things are near it.
There's no wind in space, unless we're talking about solar wind. For that you might as well use solar panels, and those look pretty stupid.
There is wind on planets. BZ1 has Solar, Wind, or Lightning Pgens depending.
Lightning power generator sounds interesting.
Quote from: Nielk1 on June 27, 2009, 11:34:58 PM
Using pressure waves for power? I think wind would be better. Such a system could also make wind power too I guess. I could set up a DLL that makes more power when more 'noisy' things are near it.
That'd be cool. I also had an idea for an upgradeable scavenger. It would either take scrap in on a greater radius or make scrap from it worth more. The upgraded one would probably have limb-like extensions if the greater scrap radius was being used. Also because of GH units being in the 1.3ta5 i thought an upgrade bay would be cool. It would upgrade a sabre to a heavy sabre, then to assault, and then to heavy assault sabre. The same for all such units including service trucks.