Battlezone Universe

Community Project => The 1.3 Community Project => Topic started by: Clavin12 on July 04, 2009, 02:34:04 PM

Title: Story Submission for BZ2 1.3 CP Storyline
Post by: Clavin12 on July 04, 2009, 02:34:04 PM
I had this idea a while back ago.

This is a very rough draft simply to get my idea out there. Here it goes.

After the war with the Hadean crown and the Cerberi the Hadeans were restricted to their home planets and kept under close watch by the AAN. There was peace in the majority of the galaxy, but slowly, and secretly through the use of espionage and propaganda a secret band of Hadeans had infected the Scion population. They sought to resurrect the scion rebels from the war with Braddock, the Scions, and the ISDF. The AAN remained blind to this happening until it was to late. Out of nowhere a fleet of ships bearing hadean and scion markings launched an attack on the blockades in the Hadean systems. The AAN are forced into a war with the hybrid enemy, but the small containment forces are nothing to match the amassed army of scions and hadeans. They launch several fleets of heavy warships into the Hadean system. A war ensues. The AAN is forced to flee to a nearby system called Nelcoct (name available to change) Meanwhile a religious sect of anti-war radicals had sprung up in several Hadean settlements. The AAN was shocked to find that they had overlooked so much, as several heavy anti-air missiles shot the hadean and AAN fleets out of the sky. Both armies are reduced to small bands of infantry on the wet, mountainous planet of Varsh (name available to change). Now the AAN is forced to adapt to the terrain and the climates of the planet while fighting off Hadeans, Scion rebels, wild animals and who knows what else. To be continued.

I was thinking that the game could start during the full out war but really get going in the missions on Varsh. Of course this is mostly backstory and the real storyline has yet to be written, and put into missions.

Any comments accepted.

Complete storyline development thus far:


After the war with the Hadean crown and the Cerberi the Hadeans were restricted to their home planets and kept under close watch by the AAN. There was peace in the majority of the galaxy, but slowly, and secretly through the use of espionage and propaganda a secret band of Hadeans had infected the Scion population. They sought to resurrect the scion rebels from the war with Braddock, the Scions, and the ISDF. The AAN remained blind to this happening until it was to late. Out of nowhere a fleet of ships bearing Hadean and scion markings launched an attack on the blockades in the Hadean systems. The AAN are forced into a war with the hybrid enemy, but the small containment forces are nothing to match the amassed army of scions and Hadeans. They launch several fleets of heavy warships into the Hadean system. A war ensues. The AAN is forced to flee to a nearby system called Nelcoct (name available to change) Meanwhile a religious sect of anti-war radicals had sprung up in several Hadean settlements. The AAN was shocked to find that they had overlooked so much, as several heavy anti-air missiles shot the hadean and AAN fleets out of the sky. Both armies are reduced to small bands of infantry on the wet, mountainous planet of Varsh (name available to change). Now the AAN is forced to adapt to the terrain and the climates of the planet while fighting off Hadeans, Scion rebels, wild animals and who knows what else.

       The Hadeans/Scions and the AAN have both established a small foot hold on the planet Varsh. The AAN fleet crashed quite a ways east of the Hadean/Scion warships and the survivors had no idea where the enemy was.  With the communications with Earth cut off no satellites for reconnaissance or reinforcements could be acquired. Surviving AAN troops had to seek out Biometal, hunt for food, and build defenses against the wild beasts that roamed the mountainous planet. Meanwhile (and the player will not know this until the AAN discover it) The Hadeans/Scions have been building themselves up again. They retained more troops than the AAN fleet as they crashed due to advanced hybrid shield technology from the scions. Already the have set up an operational array of bases to the west (even farther from the AAN). Meanwhile (and the Hadeans/Scions don't know this) The AAN have been traversing slowly towards the west, because they don't have drop ships or carriers. At one point they stumble upon Cthonian ruins like to the ones on mire, except for the fact that they seemed to have been deserted little more than 30 years ago. They thought nothing of it and moved on. Later they were encamped in a long valley when they were suddenly attacked by hordes of unknown hostile ships. The ships had markings similar to that of the Hadeans, and were generally all crescent shaped. They were forced to flee out of the east end of the valley and set up emergency defenses (Gun towers,Turrets, etc.). These ships (and the player doesn't learn this until later) are part of a rogue faction of Cthonians who call themselves the Tartarans (after the realm of Hades where the bad people go). The Tartarans where a group of Hadeans which split off shortly before the Hadeans were discovered, who in an attempt to improve themselves through genetic engineering had increased their strength and intelligence but had lost the ability to reproduce. Now they're attempting to regain the ability and become a civilization through capturing and modifying Hadeans. They are unconcerned with humans and wish to make them a slave race. The AAN fought off the attacking Tartarans but were still weak and so they decided to set up a permanent base at the mouth of the valley.

        Since the AAN have decided to stay put they can now spend time investigating the surrounding area. The hostiles have disappeared and covered their tracks, leaving no trace, but the AAN did discover more deserted ruins. After study these were found to have Hadean markings as well as some unknown markings and symbols. It was found from writing in the ruins that the ruins belonged to a race who called themselves the Tartarans, apparently related to the Hadeans. Apparently the hostiles were also Tartarans. They attacked several more times but every time managed to get away without leaving a trace. Tracking squads were sent out but did not return. The AAN were surrounded by the enemy and had no idea who, or what it was except for the fact that it was Hadean. The Hadeans/Scions had not yet discovered the Tartarans, and where in the process of moving west, and building units. The player will not know this at the time but the Hadeans/Scions have moved all the way up to a wall of mountains just west of the AAN base. The mountain wall was impassible over the top and so the Hadeans/Scions had to resort to tunneling under them, which, without the proper equipment, was a slow process. The AAN are meanwhile spending time producing defenses and researching the ruins.

          The AAN have finally managed to capture a Tartaran scout and now have an idea of who, and where the Tartarans are. The scout was deemed harmless and released in a disarmed scout. Soon afterwords they were attacked by an extremely heavy squad of assault vehicles. They were forced to flee to the mountains to the west (the same mountains that the Scion/Hadeans were tunneling under). Even though the Hadeans had met a steep impassible wall on the western side of the mountain range the AAN met a gentle slope leading up to the peaks on the eastern side. But the Tartarans were gaining on them. The AAN forces ran until they met a steep drop on the western side and could go no more. Just as they thought they were out of hope the Hadeans/Scions burst from the mountainside and were forced to fight the Taratarans. The hybrid technology of the Scions and the Hadeans was too much for he Tartarans and they fled. But the Hadeans/Scions also suffered heavy losses and were too weak to survive on their own and so they offered peace with the AAN survivors, as well as an alliance against the Tartarans. They AAN where hesitant to accept but recognized the need for an alliance and agreed.

        Now that the Hadeans/Scions have formed an alliance with the AAN they start to plan. They set up a base at the bottom of the mountain range, just down from the tunnel which they now have properly reinforced and intend to use as an emergency escape route. The AAN have shared all their knowledge of the Tartarans with the Hadeans/Scions. Due to the now tripled Biometal and production facilities they start to work on a carrier ship to get them off of Varsh. They hold off the Tartarans well with the scion shielding technology and the AAN defensive towers, but they have to complete a carrier soon because if they don't they will run out of resources and men to survive. They send out squads to set up outposts and gather Biometal but often these get destroyed by the Tartarans. After a couple weeks of work the Carrier is done. They fill it with supplies and prepare for the launch. They finally leave the planet Varsh but due to a shortage in resources they only were able to get to one of its moons. This moon has very low gravity and thus they have to get used to working on it before any bases can be built. Now (and the Hadeans/Scions and the AAN don't know this) but some Tartarans have stowed away on the ship and steal some ships from the AAN. They traverse to the other side of the moon and build a base unknown to the AAN or the Hadeans/Scions.
Title: Re: Story Submission for BZ2 1.3 CP Storyline
Post by: AHadley on July 05, 2009, 09:56:15 AM
It's interesting, certainly, but the canon story is that the New Hadean Crown join the Human/Scion Alliance and begin the New Golden Age of Biometal. Might be a way to get that to work with a Hadean Imperialist Movement, which reminds me I must get my story up here ;)
Title: Re: Story Submission for BZ2 1.3 CP Storyline
Post by: Clavin12 on July 05, 2009, 01:14:17 PM
As I said its a rough draft and is going to be changd if it becomes the storyline.
Title: Re: Story Submission for BZ2 1.3 CP Storyline
Post by: Clavin12 on July 13, 2009, 02:36:22 PM
Here is the continued storyline.

The Hadean/Scion and the AAN have both established a small foot hold on the planet Varsh. The AAN fleet crashed quite a ways east of the Hadean/Scion warships and the survivors had no idea where the enemy was.  With the communications with Earth cut off no satellites for reconnaissance or reinforcments could be aquired. Surviving AAN troops had to seek out biometal, hunt for food, and build defenses against the wild beasts that roamed the mountainous planet. Meanwhile (and the player will not know this until the AAN discover it) The Hadeans/Scions have been building themselves up again. They retained more troops than the AAN fleet as they crashed due to advanced hybrid shield technology from the scions. Already the have set up an operational array of bases to the west (even farther from the AAN). Meanwhile (and the Hadeans/Scions don't know this) The AAN have been traversing slowly towards the west, because they don't have drop ships or carriers. At one point they stumble upon Cthonian ruins like to the ones on mire, except for the fact that they seemed to have been deserted little more than 30 years ago. They thought nothing of it and moved on. Later they were encamped in a long valley when they were suddenly attacked by hordes of unknown hostile ships. The ships had markings similar to that of the Hadeans, and were generally all crescent shaped. They were forced to flee out of the east end of the valley and set up emergency defenses (Gun towers,Turrets, etc.). These ships (and the player doesn't learn this until later) are part of a rogue faction of cthonians who call them selves the Tartarans (after the realm of Hades where the bad people go). The Tartarans where a group of Hadeans which split off shortly before the Hadeans were discovered, who in an attempt to improve themselves through genetic engineering had increased their strength and intelligence but had lost the ability to reproduce. Now they're attempting to regain the ability and become a civilization through capturing and modifying Hadeans. They are unconcerned with humans and wish to make them a slave race. The AAN fought off the attacking Tartarans but were still weak and so they decided to set up a permanent base at the mouth of the valley.

This is all for now but I will continue l8r.
Title: Re: Story Submission for BZ2 1.3 CP Storyline
Post by: Axeminister on July 13, 2009, 04:07:33 PM
Not too shabby.
Title: Re: Story Submission for BZ2 1.3 CP Storyline
Post by: Clavin12 on July 14, 2009, 01:54:28 AM
You like it?

I intend to integrate the religious group (yet unnamed. Any suggestions?) into the storyline, but only after the Hadean/Scions and the AAN survivors have built themselves up enough to get off the planet. The system (Nelcoct) should be centered around a small star, not very hot but the planets are close enough to be inhabitable. Most all the planets are temperate even in the tropical regions. I will have to design the other planets (any suggestions?).

Comments, Criticisms, Advice?
Title: Re: Story Submission for BZ2 1.3 CP Storyline
Post by: Dark Scion Soldier on July 14, 2009, 03:10:55 AM
You could call the religious sect "the Commonwealth". The story is very interesting by the way.
Title: Re: Story Submission for BZ2 1.3 CP Storyline
Post by: Clavin12 on July 14, 2009, 05:46:14 PM
I was talking to vsmit on gamesurge the other day and came up with the name "keepers of the peace" or "peacekeepers"
Title: Re: Story Submission for BZ2 1.3 CP Storyline
Post by: Clavin12 on July 14, 2009, 08:05:20 PM
The next installment in the story

Since the AAN have decided to stay put they can now spend time investigating the surrounding area. The hostiles have disappeared and covered their tracks, leaving no trace, but the AAN did discover more deserted ruins. After study these were found to have Hadean markings as well as some unknown markings and symbols. It was found from writing in the ruins that the ruins belonged to a race who called themselves the Tartarans, apparently related to the Hadeans. Apparently the hostiles were also Tartarans. They attacked several more times but every time managed to get away without leaving a trace. Tracking squads were sent out but did not return. The AAN were surrounded by the enemy and had no idea who, or what it was except for the fact that it was Hadean. The Hadean/Scions had not yet discovered the Tartarans, and where in the process of moving west, and building units. The player will not know this at the time but the Hadean/Scions have moved all the way up to a wall of mountains just west of the AAN base. The mountain wall was impassible over the top and so the Hadean/Scions had to resort to tunneling under them, which, without the proper equipment, was a slow process. The AAN are meanwhile spending time producing defenses and researching the ruins.

This is all for now.

I planned this so that it would be easily made into missions. Stuff like investigating ruins, escorting a recycler through a valley, and defending a base.

PS any ideas for main characters?
Title: Re: Story Submission for BZ2 1.3 CP Storyline
Post by: Clavin12 on July 16, 2009, 07:02:56 PM
Where to go from here...Any ideas?
Title: Re: Story Submission for BZ2 1.3 CP Storyline
Post by: Clavin12 on July 19, 2009, 12:08:49 AM
The next chunk in my storyline.

The AAN have finally managed to capture a Tartaran scout and now have an idea of who, and where the Tartarans are. The scout was deemed harmless and released in a disarmed scout. Soon afterwords they were attacked by an extremely heavy squad of assault vehicles. They were forced to flee to the mountains to the west (the same mountains that the Scion/Hadeans were tunneling under). Even though the Hadeans had met a steep impassible wall on the western side of the mountain range the AAN met a gentle slope leading up to the peaks on the eastern side. But the Tartarans were gaining on them. The AAN forces ran until they met a steep drop on the western side and could go no more. Just as they thought they were out of hope the Scion/Hadeans burst from the mountainside and were forced to fight the Taratarans. The hybrid technology of the Scions and the Hadeans was too much for he Tartarans and they fled. But the Scion/Hadeans also suffered heavy losses and were too weak to survive on their own and so they offered peace with the AAN survivors, as well as an alliance against the Tartarans. They AAN where hesitant to accept but recognized the need for an alliance and agreed.

This is the end of this chunk of the storyline.

I will be continuing more in the next few days due to the approach of the deadline.
Title: Re: Story Submission for BZ2 1.3 CP Storyline
Post by: Clavin12 on July 22, 2009, 01:03:55 AM
So far here's an assessment of the parts of the story

Good guys: AAN, Scion/Hadeans

Bad Guys: Religious Group (Peacekeepers, Commonwealth), Scion/Hadeans, Tartarans

Struggle: Hadean/Scions fight for control of their systems and to be free from AAN, Tartarans trying to enslave the Hadean and the AAN, AAN defending themselves/Attempting to regain control of Hadeans/Trying to Eliminate Tartarans

Main Character: TBD

Secondary Characters: TBD

Systems: Nelcoct, Hadean Systems (i'm not sure what their called), Sol, TBD Systems

Complete Storyline: No


This is to help me, and others advising me, to finish the story and make it well structured.

Title: Re: Story Submission for BZ2 1.3 CP Storyline
Post by: Zero Angel on July 22, 2009, 12:42:37 PM
It could also be possible that a large part of the rebel faction is composed of hadean loyalists. You have to remember that the hadeans are primarily a warrior type race, the democratic government that Thanatos was aiming for might not have went over too well with a significant part of the hadean race.

In addition, the complete defeat of the Hadean empire was not resolved in Forgotten Enemies (as far as I know), the hadean fleet was simply engaged near planet Core and its attempts to revive the mobile fortress "Nexus" at that Tartarus IV facility on earth were halted.

Do the Tartarans have any thing to do with this facility?
Title: Re: Story Submission for BZ2 1.3 CP Storyline
Post by: Nielk1 on July 22, 2009, 09:15:29 PM
FS has some written info on what happened to the Hadeans.
Title: Re: Story Submission for BZ2 1.3 CP Storyline
Post by: bigbadbogie on July 23, 2009, 12:56:32 AM
Apparently they were totally decimated and then surrendered after the end of FE.

They were confined to a small group of their colony planets and an AAN blockade was set up to prevent them from leaving.
Title: Re: Story Submission for BZ2 1.3 CP Storyline
Post by: Clavin12 on July 23, 2009, 01:00:12 AM
As in my story.
Title: Re: Story Submission for BZ2 1.3 CP Storyline
Post by: Clavin12 on July 25, 2009, 06:07:59 PM
Now the Hadean/Scions have formed an alliance with the AAN they start to plan. They set up a base at the bottom of the mountain range, just down from the tunnel which they now have properly reinforced and intend to use as an emergency escape route. The AAN have shared all their knowledge of the Tartarans with the Hadean/Scions. Due to the now tripled biometal and production facilities they start to work on a carrier ship to get them off of Varsh. They hold off the Tartarans well with the scion shielding technology and the AAN defensive towers, but they have to complete a carrier soon because if they don't they will run out of resources and men to survive. They send out squads to set up outposts and gather Biometal but often these get destroyed by the Tartarans. After a couple weeks of work the Carrier is done. They fill it with supplies and prepare for the launch. They finally leave the planet Varsh but due to a shortage in resources they only were able to get to one of its moons. This moon has very low gravity and thus they have to get used to working on it before any bases can be built. Now (and the Hadeans/Scions and the AAN don't know this) but some Tartarans have stowed away on the ship and steal some ships from the AAN. They traverse to the other side of the moon and build a base unknown to the AAN or Hadean/Scions.

I was thinking that now would be the time to bring in the religious group. Comments, Criticisms welcome.
Title: Re: Story Submission for BZ2 1.3 CP Storyline
Post by: Rocket on July 26, 2009, 12:36:01 AM
Hmm, what ever happend to the Olympians anyway? And howcome there are Hadeans still around?
Title: Re: Story Submission for BZ2 1.3 CP Storyline
Post by: Warfreak on July 26, 2009, 12:39:34 AM
The Hadean-Olympian War which has gone on for centuries eventually took it's toll on the Olympians, of which the supposid last of them were used in the creation of the "Hadean Controlled" Cerberi craft. (The ones you bump into in the Labyrinth System)

*This ofcourse is only ever so suggested/said by the early FE text/missions
Title: Re: Story Submission for BZ2 1.3 CP Storyline
Post by: Nielk1 on July 26, 2009, 01:25:23 AM
I am pretty sure the Cerberi did not gain biological parts till they found they were loosing against the humans.
Title: Re: Story Submission for BZ2 1.3 CP Storyline
Post by: Clavin12 on July 27, 2009, 11:10:45 PM
Here is all the story posts compiled into one storyline (and edited) for the vote tomorrow. (or today for those in Australia)

After the war with the Hadean crown and the Cerberi the Hadeans were restricted to their home planets and kept under close watch by the AAN. There was peace in the majority of the galaxy, but slowly, and secretly through the use of espionage and propaganda a secret band of Hadeans had infected the Scion population. They sought to resurrect the scion rebels from the war with Braddock, the Scions, and the ISDF. The AAN remained blind to this happening until it was to late. Out of nowhere a fleet of ships bearing Hadean and scion markings launched an attack on the blockades in the Hadean systems. The AAN are forced into a war with the hybrid enemy, but the small containment forces are nothing to match the amassed army of scions and Hadeans. They launch several fleets of heavy warships into the Hadean system. A war ensues. The AAN is forced to flee to a nearby system called Nelcoct (name available to change) Meanwhile a religious sect of anti-war radicals had sprung up in several Hadean settlements. The AAN was shocked to find that they had overlooked so much, as several heavy anti-air missiles shot the hadean and AAN fleets out of the sky. Both armies are reduced to small bands of infantry on the wet, mountainous planet of Varsh (name available to change). Now the AAN is forced to adapt to the terrain and the climates of the planet while fighting off Hadeans, Scion rebels, wild animals and who knows what else.

      The Hadeans/Scions and the AAN have both established a small foot hold on the planet Varsh. The AAN fleet crashed quite a ways east of the Hadean/Scion warships and the survivors had no idea where the enemy was.  With the communications with Earth cut off no satellites for reconnaissance or reinforcements could be acquired. Surviving AAN troops had to seek out Biometal, hunt for food, and build defenses against the wild beasts that roamed the mountainous planet. Meanwhile (and the player will not know this until the AAN discover it) The Hadeans/Scions have been building themselves up again. They retained more troops than the AAN fleet as they crashed due to advanced hybrid shield technology from the scions. Already the have set up an operational array of bases to the west (even farther from the AAN). Meanwhile (and the Hadeans/Scions don't know this) The AAN have been traversing slowly towards the west, because they don't have drop ships or carriers. At one point they stumble upon Cthonian ruins like to the ones on mire, except for the fact that they seemed to have been deserted little more than 30 years ago. They thought nothing of it and moved on. Later they were encamped in a long valley when they were suddenly attacked by hordes of unknown hostile ships. The ships had markings similar to that of the Hadeans, and were generally all crescent shaped. They were forced to flee out of the east end of the valley and set up emergency defenses (Gun towers,Turrets, etc.). These ships (and the player doesn't learn this until later) are part of a rogue faction of Cthonians who call themselves the Tartarans (after the realm of Hades where the bad people go). The Tartarans where a group of Hadeans which split off shortly before the Hadeans were discovered, who in an attempt to improve themselves through genetic engineering had increased their strength and intelligence but had lost the ability to reproduce. Now they're attempting to regain the ability and become a civilization through capturing and modifying Hadeans. They are unconcerned with humans and wish to make them a slave race. The AAN fought off the attacking Tartarans but were still weak and so they decided to set up a permanent base at the mouth of the valley.

       Since the AAN have decided to stay put they can now spend time investigating the surrounding area. The hostiles have disappeared and covered their tracks, leaving no trace, but the AAN did discover more deserted ruins. After study these were found to have Hadean markings as well as some unknown markings and symbols. It was found from writing in the ruins that the ruins belonged to a race who called themselves the Tartarans, apparently related to the Hadeans. Apparently the hostiles were also Tartarans. They attacked several more times but every time managed to get away without leaving a trace. Tracking squads were sent out but did not return. The AAN were surrounded by the enemy and had no idea who, or what it was except for the fact that it was Hadean. The Hadeans/Scions had not yet discovered the Tartarans, and where in the process of moving west, and building units. The player will not know this at the time but the Hadeans/Scions have moved all the way up to a wall of mountains just west of the AAN base. The mountain wall was impassible over the top and so the Hadeans/Scions had to resort to tunneling under them, which, without the proper equipment, was a slow process. The AAN are meanwhile spending time producing defenses and researching the ruins.

         The AAN have finally managed to capture a Tartaran scout and now have an idea of who, and where the Tartarans are. The scout was deemed harmless and released in a disarmed scout. Soon afterwords they were attacked by an extremely heavy squad of assault vehicles. They were forced to flee to the mountains to the west (the same mountains that the Scion/Hadeans were tunneling under). Even though the Hadeans had met a steep impassible wall on the western side of the mountain range the AAN met a gentle slope leading up to the peaks on the eastern side. But the Tartarans were gaining on them. The AAN forces ran until they met a steep drop on the western side and could go no more. Just as they thought they were out of hope the Hadeans/Scions burst from the mountainside and were forced to fight the Taratarans. The hybrid technology of the Scions and the Hadeans was too much for he Tartarans and they fled. But the Hadeans/Scions also suffered heavy losses and were too weak to survive on their own and so they offered peace with the AAN survivors, as well as an alliance against the Tartarans. They AAN where hesitant to accept but recognized the need for an alliance and agreed.

       Now that the Hadeans/Scions have formed an alliance with the AAN they start to plan. They set up a base at the bottom of the mountain range, just down from the tunnel which they now have properly reinforced and intend to use as an emergency escape route. The AAN have shared all their knowledge of the Tartarans with the Hadeans/Scions. Due to the now tripled Biometal and production facilities they start to work on a carrier ship to get them off of Varsh. They hold off the Tartarans well with the scion shielding technology and the AAN defensive towers, but they have to complete a carrier soon because if they don't they will run out of resources and men to survive. They send out squads to set up outposts and gather Biometal but often these get destroyed by the Tartarans. After a couple weeks of work the Carrier is done. They fill it with supplies and prepare for the launch. They finally leave the planet Varsh but due to a shortage in resources they only were able to get to one of its moons. This moon has very low gravity and thus they have to get used to working on it before any bases can be built. Now (and the Hadeans/Scions and the AAN don't know this) but some Tartarans have stowed away on the ship and steal some ships from the AAN. They traverse to the other side of the moon and build a base unknown to the AAN or the Hadeans/Scions.

Thank You. Please Vote for me!
Title: Re: Story Submission for BZ2 1.3 CP Storyline
Post by: bigbadbogie on July 28, 2009, 12:11:09 AM
Could you PLEASE divide that into paragraphs dude?
Title: Re: Story Submission for BZ2 1.3 CP Storyline
Post by: Clavin12 on July 29, 2009, 02:09:32 AM
So here's the Summary of my story as far as it's gotten.

The Hadeans are a small caged up race locked in their own systems. The AAN are the ones doing the locking. But the Hadeans have secretly allied with the also secret descendants of the Scion Rebels. They make war with the AAN but an anti-war religious sect blows them out of sky with missles. The crash into a nearby planet, where the AAN find a bthonian race called the Tartarans. The Tartarans try to enslave the AAN but the AAN survive long enough to meet the Hadean/Scions and make an alliance. They Finally get off the planet but have to land on a moon orbiting the planet. Unfortunately a few Tartarans have Stowed away on the ship.

Thank you for reading.
Title: Re: Story Submission for BZ2 1.3 CP Storyline
Post by: Angstromicus on July 29, 2009, 01:58:15 PM
For yours, and everyone else's future convenience, I went ahead and put that compilation in the topic post. If everyone does this, it'll make it not just easier on readers, but a lot easier!
Title: Re: Story Submission for BZ2 1.3 CP Storyline
Post by: jay-ATL on October 17, 2009, 03:06:19 AM
The Tartaran Empire is at war with THE ATLANTEAN WAR FLEET over control of Strain VI Biometal.The planet Xion'eket , a hadean planet in the Kelliois Sytem adjacent to the Labrinth sytem comes under attack by The Atlantean War Fleet,the tartarans needeing allies sent a message to the Hadean leader Teraakis (name changeable),the tartarans
sent in a platoon of tanks and scout to assist the cut of hadean forces...(i will definately add more to the story,hope you like,oh this is where my atlantean tanks come in so i could givbe them to you,i am also assuming that the tartarans are similar to ancient hadeans)
Title: Re: Story Submission for BZ2 1.3 CP Storyline
Post by: iron maiden on October 17, 2009, 03:10:50 AM
yeah, Jay, hate to burst your bubble here but a few executives of the project are currently or have finished the storyline[i don't know for sure], this thread was made quite a while back, i believe even before i joined.
Title: Re: Story Submission for BZ2 1.3 CP Storyline
Post by: jay-ATL on October 17, 2009, 03:29:41 AM
Good Guys:AAN,Scions/Hadeans,ATLANTEANS

Bad Guys:Religious Group (Peacekeepers, Commonwealth), Scion/Hadeans, Tartarans

This is to add to your storyline give credit to me too




After the alliance The Atlantean War fleet bombards the tartaran forces with HIGH-YIELD Quantum Missiles,the Atlanteans land and travek to the allies base ,
"THE AAN/HADEAN/SCION ALLIANCE AGAINST THE TARTARANS WILL FAIL",the tartarans have allies that are  currently unknown to our war council we are willing
to help youbecause we need help to"says The Atlantean General Sor'Asuri .The Atlanteans share in formation about a tartaran project under way on a planet in the
Talserok System,a tartaran military research outpost.The Alliance uses the atlantean flagship in orbit to contact AAN high commmand of the alliance , but the rebels interrupt
the hyperwave message and say "THE Scions,the true blooded scions have joined with the Tartarans ,they  have assured us of victory,The humans and hadeans shall be wiped out.
(slightly altered version not finished need opinion)
Title: Re: Story Submission for BZ2 1.3 CP Storyline
Post by: iron maiden on October 17, 2009, 03:36:07 AM
DID YOU NOT READ WHAT I JUST POSTED! If you want to give information to the storyline i would recomend PM'ing it to i=one of the two writers.[i believe mr. X is one, not sure though.]
Title: Re: Story Submission for BZ2 1.3 CP Storyline
Post by: jay-ATL on October 17, 2009, 03:43:59 AM
can't you fit the atlnteans somewhere into your storyline
Title: Re: Story Submission for BZ2 1.3 CP Storyline
Post by: iron maiden on October 17, 2009, 03:46:17 AM
i have never heard of the atlanteans [unless you are refering to the actual city of atalantis] so in order to fit them into the storyline it would be wise to give the folks here a little backdrop to them.
Title: Re: Story Submission for BZ2 1.3 CP Storyline
Post by: jay-ATL on October 17, 2009, 04:08:08 AM
The Atlanteans are an advanced society said to be older than the phaer rhan,the atlanteans are currently Situated in the Sor'esol System on there homeworld of Asura Prime and there history with biometal goes back tens of thousands of years.They use the Strain VI Biometal.This must be refined for atlantean use.The use enrgy based wepons and
there ships are distinctly shaped with glowing blue,the metal is also of blueish tint.Due to there age they have signifcantly more powerful ships but they cost more due to the level of refining needed for atlantean production of buildings and units.

(IS THIS THE BACKDROP YOU WERE LOOKING FOR?)
Title: Re: Story Submission for BZ2 1.3 CP Storyline
Post by: iron maiden on October 17, 2009, 04:17:28 AM
its good however i still have never heard of them so if anyone could give me verification on mod they were featured in that would be fine.
Title: Re: Story Submission for BZ2 1.3 CP Storyline
Post by: jay-ATL on October 17, 2009, 04:19:04 AM
no this is my race that i am still developing it is not on any mod yet
Title: Re: Story Submission for BZ2 1.3 CP Storyline
Post by: iron maiden on October 17, 2009, 04:36:05 AM
well then you are defiantly going to have to talk with one of the writers about adding them into the mod, as of that i can be no longer of any assistance in the matter.
Title: Re: Story Submission for BZ2 1.3 CP Storyline
Post by: VSMIT on October 17, 2009, 07:53:41 AM
jay-ATL: I have one word for you.

NO.

Make your own damn mod, don't try to horn in on a mod already in development.  We've got people trying to do that already.
Title: Re: Story Submission for BZ2 1.3 CP Storyline
Post by: AHadley on October 17, 2009, 08:25:05 AM
Right. Listen.

This storyline is already being written. I am just about to fire off the finished thing to VSMIT so he can post it where he needs to.

You have missed the submissions deadline by a good few months now.

This is a community mod, not yours. If it were to go through, the finished product would be much different from what you originally suggested.

Lastly, stop with the shameless plugs. I personally haven't read many of your storyline posts and since they all contain the same thing, any more I see will be severely edited and/or deleted.
Title: Re: Story Submission for BZ2 1.3 CP Storyline
Post by: jay-ATL on October 17, 2009, 09:46:51 AM
i have absolutely no idea why you are being a complete
wrecker,no one listens to me,so ihave make myself seen,
looks like it is adults vs teens in the end,none of
yous even show interest in anything i am trying to offer
to the battlezone community in which i once thought would
be a friendly place for all who play BZ2 to share there ideas freely
among other members but it appears i was mistaken!
Title: Re: Story Submission for BZ2 1.3 CP Storyline
Post by: Mr X on October 17, 2009, 10:03:16 AM
Quote from: jay-ATL on October 17, 2009, 09:46:51 AM
looks like it is adults vs teens in the end

Blatantly wrong there mate, me and Ahadley are the story writers. Guess what? We're 15 and 16 respectively. So your work not getting accepted is not age discrimination. Get over yourself.

Its not that we don't like you sharing ideas. What we don't like is you waiting until me and Ahadley have worked for ages and then trying to overhaul it.

Stop acting like you're the victim here.

Incidently, the formatting on your last post is terrible. Its hard enough to read it, let alone take your absurd rant seriously.
Title: Re: Story Submission for BZ2 1.3 CP Storyline
Post by: bigbadbogie on October 17, 2009, 10:22:32 AM
Quote from: jay-ATL on October 17, 2009, 09:46:51 AM
i have absolutely no idea why you are being a complete
wrecker,no one listens to me,so ihave make myself seen,
looks like it is adults vs teens in the end,none of
yous even show interest in anything i am trying to offer
to the battlezone community in which i once thought would
be a friendly place for all who play BZ2 to share there ideas freely
among other members but it appears i was mistaken!

Better spelling and grammar would definitely help dude. That would be the main reason why they ignore you.

Maybe if you showed us some of your work, we would take you more seriously. But then, I can hardly talk about that because I did exactly the same thing when I was a newbie here.


EDIT: And this guy is an Aussie! So don't bloody insult him!!! Unless you want a swift backhand from me!!
Title: Re: Story Submission for BZ2 1.3 CP Storyline
Post by: jay-ATL on October 17, 2009, 11:46:16 AM
i could show you my atlantean units
Title: Re: Story Submission for BZ2 1.3 CP Storyline
Post by: Mr X on October 17, 2009, 11:57:38 AM
Quote from: jay-ATL on October 17, 2009, 11:46:16 AM
i could show you my atlantean units


JUST GIVE UP ALREADY!!!

Your idea has been rejected for the CP, end of story.
Title: Re: Story Submission for BZ2 1.3 CP Storyline
Post by: jay-ATL on October 17, 2009, 12:06:40 PM
You can not make me give up the CP hasnt told me that they have completely rejected my idea, and besides you have no say so stay out of my business,YOU *F^&%^$*
idiot.
Title: Re: Story Submission for BZ2 1.3 CP Storyline
Post by: jay-ATL on October 17, 2009, 12:09:06 PM
Hint:Who ever you are stop bugging me Mr.X or should i say mr "X"
X=Completely bloody rude,interupting,bridge nosed jackass. :? :? :-(
Title: Re: Story Submission for BZ2 1.3 CP Storyline
Post by: Clavin12 on October 17, 2009, 12:16:05 PM
I'd say you're the jackass. Wrenching my story thread up like that and acting like you own the place.
Title: Re: Story Submission for BZ2 1.3 CP Storyline
Post by: Mr X on October 17, 2009, 12:29:31 PM
Quote from: jay-ATL on October 17, 2009, 12:06:40 PM
You can not make me give up the CP hasnt told me that they have completely rejected my idea, and besides you have no say so stay out of my business,YOU *F^&%^$*
idiot.
Quote from: jay-ATL on October 17, 2009, 12:09:06 PM
Hint:Who ever you are stop bugging me Mr.X or should i say mr "X"
X=Completely bloody rude,interupting,bridge nosed jackass. :? :? :-(
Actually, I have a lot of say. What with being one of the co-story writers (that is "who ever" I am), Ahadley being the other. Therefore this decision falls under our jurisdiction. (Incidently, when you want to help with the CP by creating a race, aiming petty insults one of the writers is one of the most stupid things you could do) You may notice that both of us have already said no.

If you're still in any kind of doubt, your idea is completely rejected from the CP jay-ATL, so stop trying because you're just wasting everyone's time, including your own.

I'd also like a public apology immediately for what you said about me.

PS: What does bridge nosed mean?
Title: Re: Story Submission for BZ2 1.3 CP Storyline
Post by: Clavin12 on October 17, 2009, 12:31:14 PM
I suppose it means you have a nose bridge like most of humanity.
Title: Re: Story Submission for BZ2 1.3 CP Storyline
Post by: Warfreak on October 17, 2009, 04:00:30 PM
O-o...
Am I the only one who thinks this guy is 10 years old or something...

There is one MAJOR rule of the forums... LOCATION,LOCATION, LOCATION!!!

IF you don't get an answer to a post in the RIGHT section DO NOT SPAM YOUR hoot ALL OVER THE DAMN FORUMS. SO NO ONE IS HELPING YOU, TOO DAMN BAD, GET OVER IT, WE ARE ALL WORKING ON OTHER STUFF. (That and you don't know how to ask). (And the caps are just cause this is annoying).
Title: Re: Story Submission for BZ2 1.3 CP Storyline
Post by: Mr X on October 17, 2009, 08:16:42 PM
I also don't get why he used the " :?" smiley...
Title: Re: Story Submission for BZ2 1.3 CP Storyline
Post by: VSMIT on October 17, 2009, 08:19:13 PM
Quote from: jay-ATL on October 17, 2009, 12:06:40 PM
You can not make me give up the CP hasnt told me that they have completely rejected my idea, and besides you have no say so stay out of my business,YOU *F^&%^$*
idiot.
In case you didn't read my previous post,

NO.

Thus the CP has officially rejected your idea.  Again.
Title: Re: Story Submission for BZ2 1.3 CP Storyline
Post by: bigbadbogie on October 17, 2009, 09:36:32 PM
Quote from: VSMIT on October 17, 2009, 08:19:13 PM
In case you didn't read my previous post,

NO.

Thus the CP has officially rejected your idea.  Again.

Excuse me? The "Community Project" is obligated to include ideas from everyone in the Community.

If you refuse to hear him out, this mod will not even be a Community Project and will instead be classified as YOUR mod!!
Title: Re: Story Submission for BZ2 1.3 CP Storyline
Post by: VSMIT on October 17, 2009, 09:58:53 PM
The line has to be drawn somewhere.  May I remind you that he did post three separate threads about wanting help on his mod, which uses the story he posted here.

May I also remind you that we had a period of time for story submissions.  It was a couple of months ago.  It was posted all over the BZ2 community sites.  We even took a late entry because there was a group in the community that liked it.

Look me in the face (figuratively, of course), BBB, and tell me that his story is worthy to be considered at all.  I did have an argument with General Hoohah back when this all started, about my wanting everyone to be able to submit a story.  Jay-ATL submitted a story.  Months late, but he still submitted it.  I read it.  Others read it.  Only once did someone say that they liked the story.  If more people had liked the story submission and it was not already the basis for his own mod, I would have considered finding a place to add it.

As it stands, however, the answer is no.
Title: Re: Story Submission for BZ2 1.3 CP Storyline
Post by: bigbadbogie on October 17, 2009, 10:02:55 PM
Personally, the ONLY story I have ever considered worthy was Perfidious.

And that is another mod entirely.

Plus Jay-ATL says that he is not a modder and can only model.
Title: Re: Story Submission for BZ2 1.3 CP Storyline
Post by: iron maiden on October 18, 2009, 02:27:05 AM
in that case, i think ir would be best to let this topic float back down to the bottom.
Title: Re: Story Submission for BZ2 1.3 CP Storyline
Post by: Clavin12 on October 18, 2009, 02:29:37 AM
Were it was resting peacefully.
Title: Re: Story Submission for BZ2 1.3 CP Storyline
Post by: iron maiden on October 18, 2009, 02:31:03 AM
then let us let it rest, in peace, we should stop posting.   :wink:
Title: Re: Story Submission for BZ2 1.3 CP Storyline
Post by: sabrebattletank on October 18, 2009, 02:40:07 AM
I mean you guys don't have to shout. You'll scare him off.
Title: Re: Story Submission for BZ2 1.3 CP Storyline
Post by: Mr X on October 18, 2009, 11:29:18 AM
I'm still waiting for my apology from him though. :P

Besides, you guys haven't seen the story yet, you don't even know that this will improve it.  :wink:
Title: Re: Story Submission for BZ2 1.3 CP Storyline
Post by: Clavin12 on October 18, 2009, 02:52:00 PM
He didn't exactly add on to the story your making. He took my story and stuck his race on the end of the list of good guys.
Title: Re: Story Submission for BZ2 1.3 CP Storyline
Post by: Mr X on October 18, 2009, 02:55:54 PM
And then tried to wedge the whole thing into ours by trying to get it into the story for the CP.
Title: Re: Story Submission for BZ2 1.3 CP Storyline
Post by: Nielk1 on October 18, 2009, 05:52:56 PM
Quote from: Clavin12 on October 18, 2009, 02:52:00 PM
He didn't exactly add on to the story your making. He took my story and stuck his race on the end of the list of good guys.

You're story that no one was using and was submitted to the public? Oh no, how could he ever do that.
Title: Re: Story Submission for BZ2 1.3 CP Storyline
Post by: Clavin12 on October 18, 2009, 07:27:54 PM
It just seemed improper. If he wanted a story of his own he could start a new thread and write one.
Title: Re: Story Submission for BZ2 1.3 CP Storyline
Post by: AHadley on October 18, 2009, 07:30:57 PM
If another argument like that breaks out I will not hesitate to lock this thread. Similarly, any more attacks on other forum users and Jay-ATL may wake up one morning and find himself banned.
Title: Re: Story Submission for BZ2 1.3 CP Storyline
Post by: Clavin12 on October 18, 2009, 07:31:58 PM
Please do. It would keep it safe.
Title: Re: Story Submission for BZ2 1.3 CP Storyline
Post by: sabrebattletank on October 18, 2009, 07:34:26 PM
He's young and new. Don't hate on him for it.
Title: Re: Story Submission for BZ2 1.3 CP Storyline
Post by: CmptrWz on October 23, 2009, 12:59:07 PM
Quote from: AHadley on October 18, 2009, 07:30:57 PM
If another argument like that breaks out I will not hesitate to lock this thread. Similarly, any more attacks on other forum users and Jay-ATL may wake up one morning and find himself banned.

Just a note, Jay-ATL has been banned for the attacks PLUS reporting a global moderator's post as "completely aggressive and unesscessary", amongst other claims of "attempting to get him banned for no reason" and such. On top of that, he refused to listen multiple times after bringing up an older, somewhat finished thread to try and cram his own badly-written ideas into it.

Personally, I think this community is better off (at a minimum in the spelling, grammar, insults, and intelligence departments) with him gone.
Title: Re: Story Submission for BZ2 1.3 CP Storyline
Post by: Clavin12 on October 23, 2009, 02:11:18 PM
Quote from: sabrebattletank on October 18, 2009, 07:34:26 PM
He's young and new. Don't hate on him for it.

I meant lock the thread.
Title: Re: Story Submission for BZ2 1.3 CP Storyline
Post by: AHadley on October 23, 2009, 03:15:52 PM
Quote from: CmptrWz on October 23, 2009, 12:59:07 PM
Just a note, Jay-ATL has been banned for the attacks PLUS reporting a global moderator's post as "completely aggressive and unesscessary", amongst other claims of "attempting to get him banned for no reason" and such. On top of that, he refused to listen multiple times after bringing up an older, somewhat finished thread to try and cram his own badly-written ideas into it.

Personally, I think this community is better off (at a minimum in the spelling, grammar, insults, and intelligence departments) with him gone.

Agreed. And thanks, CmptrWz.
Title: Re: Story Submission for BZ2 1.3 CP Storyline
Post by: iron maiden on October 24, 2009, 02:08:52 AM
i second that decision