Hi guys,
Just made a quick conversion of the 1.3 instant action map Swampy created by Lizard to MPI. Haven't encountered any bugs/issues so far and it's proved rather challenging the first few times I've attempted to play it on insane etc.
Not sure what the preferred method of distributing maps etc here is, but I've uploaded it to Filefront for now: http://www.filefront.com/14054395/mpiswampy.zip
If there are any bugs/issues that you encounter or if you have any suggestions for the map please let me know.
Cheers. :-D
Pretty sure i saw you testing this yesterday, sounds good :)
E-pack material?
Well done. To mix things up some more, you can have up to 32 stage points now.
Quote from: TheJamsh on July 17, 2009, 07:19:22 AM
Pretty sure i saw you testing this yesterday, sounds good :)
E-pack material?
Oh, I don't think it's E-pack material or anything quite yet, still a few little bugs to sort out. It plays perfectly fine when you use Wug's insane AI, but when you use Default 1.3 there are a few pathing issues with tanks/lancers etc at the top left pool. I'm also not entirely sure how to make it so the AI towers spawned at the start of the map change according to what race you're playing against, will have to look around for that I guess.
I literally had 0 map making experience about an hour or two before it was finished. I was originally just going to use the terrain and make the rest from scratch while I was learning, but simply changing the IA map around a bit (changing from instant to MPI dll in the editor, deleting a few player spawn points, deleting some units and changing the team #s around) made it play just fine. I'll probably continue to work on it while I learn about all the map editing techniques etc, but if you wanted to include it in the pack it'd probably need a few minor (I assume) edits first.
ahh, well for towers, youll have to use the SHIFT+F9 view to create pathpoints for them