Battlezone Universe

Community Project => The 1.3 Community Project => Topic started by: Nielk1 on July 16, 2009, 10:21:02 PM

Title: Scion ship modeling
Post by: Nielk1 on July 16, 2009, 10:21:02 PM
Quote from: bigbadbogie on July 16, 2009, 09:44:43 PM
Not for me they aren't.

Love to see one since your base modeling style does not fit the ISDF or Scions and you seem unable to divert from it from the FS2 screenshots I have seen.
Title: Scion ship modeling
Post by: bigbadbogie on July 17, 2009, 01:02:13 PM
Happy birthday:

http://www.filefront.com/14061231/fvmisl.7z/ (http://www.filefront.com/14061231/fvmisl.7z/)

If anyone likes it we could probably include it in the project... along with a few others.
Title: Scion ship modeling
Post by: Warfreak on July 17, 2009, 02:14:50 PM
Hmm, looks as scion as one can get. (kinda looks like a rattler/swarm unit from just looking at the unit icon, but it DOES work as a Scion IMHO).
The texture could use some work and the morph could do a bit more than fold out the front tips. :|

Score +1. (not karma :P)
Title: Scion ship modeling
Post by: Nielk1 on July 17, 2009, 05:29:47 PM
Interesting...

And GOD DAMMIT, my video drivers just crashed again.
Title: Scion ship modeling
Post by: Nielk1 on July 17, 2009, 09:55:46 PM
/me still hasn't made a good scion skin from scratch yet... ISDF are easy for that.
Title: Scion ship modeling
Post by: TheJamsh on July 17, 2009, 10:27:28 PM
Recommend changing the name of the unit :P, but yes its rather pretty.
Title: Scion ship modeling
Post by: bigbadbogie on July 17, 2009, 10:39:04 PM
It isn't quite finished yet...

I am still going to add a lot more little animations.
Title: Scion ship modeling
Post by: bigbadbogie on July 18, 2009, 12:18:21 AM
Ok. I have finished all the new animations.

What name do you recommend I use instead?

1) Butcher
2) Mangler
3) Cleaver
Title: Scion ship modeling
Post by: Nielk1 on July 18, 2009, 05:19:25 AM
Cleaver sounds nice.

More random names:
Mjollnir
Flail
..
actually I got nothin'
Title: Re: Scion ship modeling
Post by: bigbadbogie on July 18, 2009, 06:25:32 AM
SCION CLEAVER MISSILE SCOUT:

Download latest version: http://www.filefront.com/14078135/fvmisl_6.7z

All animations are included with this version.

This is my first material contribution to the 1.3 Community Project and I hope that this will entice the story writers to include the Scions more often.

This is open to anyone to use in their personal mods too, as long as they give me credit for it.
Title: Re: Scion ship modeling
Post by: AHadley on July 18, 2009, 08:20:16 AM
Much better name.

The old one was a little flat, though I guess that was the design. Needs a glowskin though, shall I get on that? ;)
Title: Re: Scion ship modeling
Post by: bigbadbogie on July 18, 2009, 08:33:01 AM
It already has a glowskin.

Put it on a dark map and the yellow bits are lit up.
Title: Re: Scion ship modeling
Post by: AHadley on July 18, 2009, 09:18:05 AM
Not what I meant. Check the addon pack if you're in the development team
Title: Re: Scion ship modeling
Post by: bigbadbogie on July 18, 2009, 09:41:55 AM
Link updated.

New file includes bump maps and small tweaks.
Title: Re: Scion ship modeling
Post by: bigbadbogie on July 18, 2009, 09:53:28 AM
Quote from: AHadley on July 18, 2009, 09:18:05 AM
Not what I meant. Check the addon pack if you're in the development team

What else could you possibly mean?
Title: Re: Scion ship modeling
Post by: Clavin12 on July 18, 2009, 01:42:13 PM
Quote from: Nielk1 on July 18, 2009, 05:19:25 AM
Cleaver sounds nice.

More random names:
Mjollnir
Flail
..
actually I got nothin'

Orkrist!
Bolt
Goblin
Spear
Javelin
Scythe
Reaper
Rapier
Sickle
Letter Opener  :-P
Title: Re: Scion ship modeling
Post by: TheJamsh on July 18, 2009, 01:45:45 PM
AHadley is referring to the teamcolor fixes, which use glowskins to work. Theres no need though, seeing as this unit isn't going to be in the addon pack.
Title: Re: Scion ship modeling
Post by: Warfreak on July 18, 2009, 05:27:42 PM
Fail... update included no .msh.  :evil:

---- Battlezone II Log File ----
//=====================================================
App version: Patch 1.3TechAlpha5 EDITOR Apr 23 2009 13:39:30
Windows version: Windows Version: 6.0.6000 '' PlatformID=2

Last few battlezone.log lines (may or may not be relevant):
ERR |       ConsoleHelper:28   |12:23:33|64676  |Missing geometry "fvmisl00.xsi" in file "fvmisl.odf"
DIAG|            meshread:2110 |12:23:33|64676  |Missing binary mesh fvmisl00.xsi, use XSI
DIAG|            meshread:2121 |12:23:33|64676  |Building fvmisl00 .msh
ERR |       ConsoleHelper:28   |12:23:33|64676  |Missing geometry "fvmisl00.xsi" in file "fvmisl.odf"
(done)

Exception code: C0000005 (ACCESS VIOLATION) READING from 000001CCh
Message :  Exception
Error occurred at 7/18/2009 12:23:34.
C:\Users\admin\Desktop\BZ2\BZ2Edit.exe, run by admin.
C:\Users\admin\Desktop\BZ2\BZ2Edit.exe, run by admin.
CPU: 4 processor(s), ?
     ?
Process Memory :   1452 MB free out of   2048 MB total
Physical memory:   1506 MB free out of   3070 MB total
Page(swap) file:   5007 MB free out of   6317 MB total
This exe is using 399 MB, peak use 399 MB

Fault address:  0145BC16 01:0006AC16 C:\Users\admin\Desktop\BZ2\BZ2Edit.exe

Registers:
EAX:000001C4
EBX:17FFB038
ECX:00000000
EDX:65353C1B
ESI:000001C4
EDI:4465C18F
CS:EIP:001B:0145BC16
SS:ESP:0023:0046F3DC  EBP:0046F43C
DS:0023  ES:0023  FS:003B  GS:0000
Flags:00010246

Call stack:
Address   Return    Function            SourceFile
0145BC16  00000000  0148C02D  NBinTree<AnimList,unsigned long>::Find+0x00000000
0148C02D  00000000  0148C4F5  MorphTankClass::MorphTankClass+0x00000544
0148C4F5  00000000  014E5E8E  MorphTankClass::BuildClass+0x0000001C
014E5E8E  00000000  01446917  EntityClass::Find+0x000001A1
01446917  00000000  0155D6E8  EditObject::Command::Process+0x000000A2
0155D6E8  00000000  0155DA19  VarSys::VarItem::TriggerCallBack+0x00000018
0155DA19  00000000  0155D3F1  VarSys::VarItem::SetStr+0x0000005E
0155D3F1  00000000  0159FAB3  VarString::operator=+0x00000013
0159FAB3  00000000  015A223C  IFaceVar::SetValue+0x000000A6
015A223C  00000000  01590FB5  ICEdit::HandleEvent+0x000002A8
01590FB5  00000000  01590250  IFace::ProcessCaret+0x00000160
01590250  00000000  01454092  IFace::Process+0x000001E2
01454092  00000000  01566510  MissionHandler::State::EditState::Process+0x0000002E
01566510  00000000  014519BE  RunCodes::Process+0x0000019E
014519BE  00000000  01566510  MissionHandler::Process+0x00000011
01566510  00000000  01565F68  RunCodes::Process+0x0000019E
01565F68  00000000  01439D60  Main::MessagePump+0x00000051
01439D60  00000000  01439A4F  HandledMain+0x0000043B
01439A4F  00000000  014370E2  HandledMain+0x0000012A
014370E2  00000000  015AAED7  WinMain+0x00000059
015AAED7  00000000  76AD3823  memcmp+0x00000191
76AD3823  00000000  77CBA9BD  BaseThreadInitThunk+0x00000012
77CBA9BD  00000000  00000000  LdrInitializeThunk+0x0000004D

Title: Re: Scion ship modeling
Post by: TheJamsh on July 18, 2009, 05:45:20 PM
Scion names i call bagsies on:

Legion
Distributor
oh an i also call shotgun on 'Vesper', which is the scion infantry division of Jak riders in S-mod :P
Title: Re: Scion ship modeling
Post by: bigbadbogie on July 18, 2009, 10:10:45 PM
Quote from: Warfreak on July 18, 2009, 05:27:42 PM
Fail... update included no .msh.  :evil:

GRRRR!!!

That is what happens when I don't pay attention!

(Link to old file removed)

Quote from: TheJamsh on July 18, 2009, 01:45:45 PM
Theres no need though, seeing as this unit isn't going to be in the addon pack.

Aww...
Title: Re: Scion ship modeling
Post by: TheJamsh on July 18, 2009, 10:12:47 PM
Unless he wants it to be :P

Scion have grown like mad...
Title: Re: Scion ship modeling
Post by: Warfreak on July 18, 2009, 10:45:26 PM
Epic Fail... The unit has gone up in size (too big to be a "scout") and NO ANIMATIONS!!!  :evil:
Title: Re: Scion ship modeling
Post by: bigbadbogie on July 18, 2009, 11:17:43 PM
GRRRRRRRRRR!!!!!

Useless retarded MSH files!!

Reuploaded again: (Link to old file removed)

It should work 100% this time.
Title: Re: Scion ship modeling
Post by: General BlackDragon on July 18, 2009, 11:20:06 PM
what are the _bump textures? I was unaware of BZ2 using anything like that
Title: Re: Scion ship modeling
Post by: bigbadbogie on July 18, 2009, 11:21:51 PM
Quote from: General BlackDragon on July 18, 2009, 11:20:06 PM
what are the _bump textures? I was unaware of BZ2 using anything like that

Bump mapping.
Title: Re: Scion ship modeling
Post by: Warfreak on July 18, 2009, 11:26:33 PM
Epic-er SUCCESS!!!  :-D

Just a few notes:
- Seems that the "turn right" animation is not executing.
- Animation is nice, makes it look like it's taking a deep breath.
- IT'S SCOUT SIZED :D

I wouldn't mind seeing this in FS2 or any other upcomming mods / addons(RV,Etc.)
Title: Re: Scion ship modeling
Post by: bigbadbogie on July 19, 2009, 01:12:28 AM
Yes it will be included in FS2.

The turn right and left animations are both working. The tail-fins don't move... its the pincers on the front that animate slightly when it spins.
Title: Re: Scion ship modeling
Post by: Warfreak on July 19, 2009, 09:20:11 PM
Yeah, I saw the front tips tilt to the left on a turn (cant remember the direction) and strafe (same as last) but never to the right.
Title: Re: Scion ship modeling
Post by: bigbadbogie on July 19, 2009, 09:34:54 PM
Oh.

It does animate to the right... but not the left.

Hmm. I'll see what I can do.
Title: Re: Scion ship modeling
Post by: bigbadbogie on July 19, 2009, 09:49:58 PM
Fixed.

http://www.filefront.com/14078135/fvmisl_6.7z
Title: Re: Scion ship modeling
Post by: Red Devil on July 19, 2009, 10:20:04 PM
Looks great.  Only thing I'd suggest is adding the single-fin animation when strafing.  Watch a Warrior in 3rd person for an example.