Quote from: bigbadbogie on July 16, 2009, 09:44:43 PM
Not for me they aren't.
Love to see one since your base modeling style does not fit the ISDF or Scions and you seem unable to divert from it from the FS2 screenshots I have seen.
Happy birthday:
http://www.filefront.com/14061231/fvmisl.7z/ (http://www.filefront.com/14061231/fvmisl.7z/)
If anyone likes it we could probably include it in the project... along with a few others.
Hmm, looks as scion as one can get. (kinda looks like a rattler/swarm unit from just looking at the unit icon, but it DOES work as a Scion IMHO).
The texture could use some work and the morph could do a bit more than fold out the front tips. :|
Score +1. (not karma :P)
Interesting...
And GOD DAMMIT, my video drivers just crashed again.
/me still hasn't made a good scion skin from scratch yet... ISDF are easy for that.
Recommend changing the name of the unit :P, but yes its rather pretty.
It isn't quite finished yet...
I am still going to add a lot more little animations.
Ok. I have finished all the new animations.
What name do you recommend I use instead?
1) Butcher
2) Mangler
3) Cleaver
Cleaver sounds nice.
More random names:
Mjollnir
Flail
..
actually I got nothin'
SCION CLEAVER MISSILE SCOUT:
Download latest version: http://www.filefront.com/14078135/fvmisl_6.7z
All animations are included with this version.
This is my first material contribution to the 1.3 Community Project and I hope that this will entice the story writers to include the Scions more often.
This is open to anyone to use in their personal mods too, as long as they give me credit for it.
Much better name.
The old one was a little flat, though I guess that was the design. Needs a glowskin though, shall I get on that? ;)
It already has a glowskin.
Put it on a dark map and the yellow bits are lit up.
Not what I meant. Check the addon pack if you're in the development team
Link updated.
New file includes bump maps and small tweaks.
Quote from: AHadley on July 18, 2009, 09:18:05 AM
Not what I meant. Check the addon pack if you're in the development team
What else could you possibly mean?
Quote from: Nielk1 on July 18, 2009, 05:19:25 AM
Cleaver sounds nice.
More random names:
Mjollnir
Flail
..
actually I got nothin'
Orkrist!
Bolt
Goblin
Spear
Javelin
Scythe
Reaper
Rapier
Sickle
Letter Opener :-P
AHadley is referring to the teamcolor fixes, which use glowskins to work. Theres no need though, seeing as this unit isn't going to be in the addon pack.
Fail... update included no .msh. :evil:
---- Battlezone II Log File ----
//=====================================================
App version: Patch 1.3TechAlpha5 EDITOR Apr 23 2009 13:39:30
Windows version: Windows Version: 6.0.6000 '' PlatformID=2
Last few battlezone.log lines (may or may not be relevant):
ERR | ConsoleHelper:28 |12:23:33|64676 |Missing geometry "fvmisl00.xsi" in file "fvmisl.odf"
DIAG| meshread:2110 |12:23:33|64676 |Missing binary mesh fvmisl00.xsi, use XSI
DIAG| meshread:2121 |12:23:33|64676 |Building fvmisl00 .msh
ERR | ConsoleHelper:28 |12:23:33|64676 |Missing geometry "fvmisl00.xsi" in file "fvmisl.odf"
(done)
Exception code: C0000005 (ACCESS VIOLATION) READING from 000001CCh
Message : Exception
Error occurred at 7/18/2009 12:23:34.
C:\Users\admin\Desktop\BZ2\BZ2Edit.exe, run by admin.
C:\Users\admin\Desktop\BZ2\BZ2Edit.exe, run by admin.
CPU: 4 processor(s), ?
?
Process Memory : 1452 MB free out of 2048 MB total
Physical memory: 1506 MB free out of 3070 MB total
Page(swap) file: 5007 MB free out of 6317 MB total
This exe is using 399 MB, peak use 399 MB
Fault address: 0145BC16 01:0006AC16 C:\Users\admin\Desktop\BZ2\BZ2Edit.exe
Registers:
EAX:000001C4
EBX:17FFB038
ECX:00000000
EDX:65353C1B
ESI:000001C4
EDI:4465C18F
CS:EIP:001B:0145BC16
SS:ESP:0023:0046F3DC EBP:0046F43C
DS:0023 ES:0023 FS:003B GS:0000
Flags:00010246
Call stack:
Address Return Function SourceFile
0145BC16 00000000 0148C02D NBinTree<AnimList,unsigned long>::Find+0x00000000
0148C02D 00000000 0148C4F5 MorphTankClass::MorphTankClass+0x00000544
0148C4F5 00000000 014E5E8E MorphTankClass::BuildClass+0x0000001C
014E5E8E 00000000 01446917 EntityClass::Find+0x000001A1
01446917 00000000 0155D6E8 EditObject::Command::Process+0x000000A2
0155D6E8 00000000 0155DA19 VarSys::VarItem::TriggerCallBack+0x00000018
0155DA19 00000000 0155D3F1 VarSys::VarItem::SetStr+0x0000005E
0155D3F1 00000000 0159FAB3 VarString::operator=+0x00000013
0159FAB3 00000000 015A223C IFaceVar::SetValue+0x000000A6
015A223C 00000000 01590FB5 ICEdit::HandleEvent+0x000002A8
01590FB5 00000000 01590250 IFace::ProcessCaret+0x00000160
01590250 00000000 01454092 IFace::Process+0x000001E2
01454092 00000000 01566510 MissionHandler::State::EditState::Process+0x0000002E
01566510 00000000 014519BE RunCodes::Process+0x0000019E
014519BE 00000000 01566510 MissionHandler::Process+0x00000011
01566510 00000000 01565F68 RunCodes::Process+0x0000019E
01565F68 00000000 01439D60 Main::MessagePump+0x00000051
01439D60 00000000 01439A4F HandledMain+0x0000043B
01439A4F 00000000 014370E2 HandledMain+0x0000012A
014370E2 00000000 015AAED7 WinMain+0x00000059
015AAED7 00000000 76AD3823 memcmp+0x00000191
76AD3823 00000000 77CBA9BD BaseThreadInitThunk+0x00000012
77CBA9BD 00000000 00000000 LdrInitializeThunk+0x0000004D
Scion names i call bagsies on:
Legion
Distributor
oh an i also call shotgun on 'Vesper', which is the scion infantry division of Jak riders in S-mod :P
Quote from: Warfreak on July 18, 2009, 05:27:42 PM
Fail... update included no .msh. :evil:
GRRRR!!!
That is what happens when I don't pay attention!
(Link to old file removed)Quote from: TheJamsh on July 18, 2009, 01:45:45 PM
Theres no need though, seeing as this unit isn't going to be in the addon pack.
Aww...
Unless he wants it to be :P
Scion have grown like mad...
Epic Fail... The unit has gone up in size (too big to be a "scout") and NO ANIMATIONS!!! :evil:
GRRRRRRRRRR!!!!!
Useless retarded MSH files!!
Reuploaded again: (Link to old file removed)
It should work 100% this time.
what are the _bump textures? I was unaware of BZ2 using anything like that
Quote from: General BlackDragon on July 18, 2009, 11:20:06 PM
what are the _bump textures? I was unaware of BZ2 using anything like that
Bump mapping.
Epic-er SUCCESS!!! :-D
Just a few notes:
- Seems that the "turn right" animation is not executing.
- Animation is nice, makes it look like it's taking a deep breath.
- IT'S SCOUT SIZED :D
I wouldn't mind seeing this in FS2 or any other upcomming mods / addons(RV,Etc.)
Yes it will be included in FS2.
The turn right and left animations are both working. The tail-fins don't move... its the pincers on the front that animate slightly when it spins.
Yeah, I saw the front tips tilt to the left on a turn (cant remember the direction) and strafe (same as last) but never to the right.
Oh.
It does animate to the right... but not the left.
Hmm. I'll see what I can do.
Fixed.
http://www.filefront.com/14078135/fvmisl_6.7z
Looks great. Only thing I'd suggest is adding the single-fin animation when strafing. Watch a Warrior in 3rd person for an example.