AWW COME ON!!! I was playing against SRV with the Extreme AIP on, me using the GH Var. I destroyed a power plant of my own when another was built at the same time. I was running that GH snowman map 1.3G on TA5.
AV:
App version: Patch 1.3TechAlpha5 Apr 23 2009 13:36:08
Windows version: Windows Version: 6.0.6001 'Service Pack 1' PlatformID=2
Last few battlezone.log lines (may or may not be relevant):
DIAG| Planners:3278 |16:34:51|80551 |SetAIP - cfg(SRVextremeii1.aip) team(5)
ERR | ConsoleHelper:28 |16:34:51|80568 |ERROR: ODF "ibfpower_srv.odf" does not exist
WARN| ParameterDB:1629 |16:34:51|80568 |WARNING: ODF SRVextremeii1.aip, [Plan37]::buildType1 tries to point to GameObjectClass ibfpower_srv, but couldn't find it. Might want to check ODFs
ERR | AIPBuildPlans:49 |16:34:51|80568 | ERROR IN AIP(SRVextremeii1.aip::[Plan37]): buildType1 specifies MISSING ASSET
(done)
Exception code: C0000005 (ACCESS VIOLATION) READING from 00000254h
Message : Exception
Error occurred at 8/18/2009 16:39:16.
C:\Program Files\Battlezone II TA5\bzone.exe, run by Arbystrider.
C:\Program Files\Battlezone II TA5\bzone.exe, run by Arbystrider.
CPU: 2 processor(s), Intel(R) Core(TM)2 Duo CPU E7200 @ 2.53GHz
x86 Family 6 Model 23 Stepping 6
Process Memory : 1569 MB free out of 2048 MB total
Physical memory: 847 MB free out of 2047 MB total
Page(swap) file: 3022 MB free out of 4345 MB total
This exe is using 213 MB, peak use 213 MB
Fault address: 00206CB6 01:00085CB6 C:\Program Files\Battlezone II TA5\bzone.exe
Registers:
EAX:00000000
EBX:00000005
ECX:17F78F40
EDX:00000000
ESI:00000000
EDI:0BA00930
CS:EIP:001B:00206CB6
SS:ESP:0023:01EBF73C EBP:01EBF760
DS:0023 ES:0023 FS:003B GS:0000
Flags:00010246
Call stack:
Address Return Function SourceFile
00206CB6 00000000 002E0EA2 AdjustedScrapCost+0x00000025
002E0EA2 00000000 002D9CE8 SchedPlan::CanBuild+0x00000024
002D9CE8 00000000 002DA0D6 BaseBuilder::BuildSubmit+0x0000002F
002DA0D6 00000000 002E2EFE BaseBuilder::UpdateBuild+0x00000211
002E2EFE 00000000 002D93CC BaseBuildMinimums::Execute+0x0000000A
002D93CC 00000000 002E71E8 BuilderPlan::Execute+0x00000051
002E71E8 00000000 001817D4 ExecuteSchedPlans+0x000004F8
001817D4 00000000 001D67C0 AiMission::Update+0x00000102
001D67C0 00000000 001D72CD MoveOneTurn+0x00000128
001D72CD 00000000 0034D53F MissionHandler::State::RunState::Process+0x00000323
0034D53F 00000000 001D5004 RunCodes::Process+0x000001BF
001D5004 00000000 0034D53F MissionHandler::Process+0x00000011
0034D53F 00000000 0034D9D4 RunCodes::Process+0x000001BF
0034D9D4 00000000 001C9644 Main::MessagePump+0x00000064
001C9644 00000000 001C9343 HandledMain+0x000003F6
001C9343 00000000 001C6BDF HandledMain+0x000000F5
001C6BDF 00000000 002FB90F WinMain+0x00000059
002FB90F 00000000 76524911 fabs+0x00000191
76524911 00000000 77A0E4B6 BaseThreadInitThunk+0x00000012
77A0E4B6 00000000 77A0E489 RtlInitializeExceptionChain+0x00000063
77A0E489 00000000 00000000 RtlInitializeExceptionChain+0x00000036
Do you have the new releases of SRV?
I was using 2.45TA5 WITH the fixpack.
there you go then. AIP's are broken. yes they are mine, but no they were never ready for release...
No, those are based off the old PB3 AIPs. What I don't understand is how people ARE NOT READING MY POSTS. I"VE ALREADY STATED THAT MANY OF THE BUGS YOU GUYS BRING UP EXIST. READ!!! :evil:
No they arnt. i edited the extreme, difficult and insane AIP's and included them last time, i assume these came from the last SRV build which was PB4a.
Quote from: TheJamsh on August 18, 2009, 08:06:30 PM
No they arnt. i edited the extreme, difficult and insane AIP's and included them last time, i assume these came from the last SRV build which was PB4a.
Jamsh, get the hint. You're WRONG. Warfreak did not use your AIPs at ALL.
Hence the 'assume'...
I wont be doing another set anyway now. lack of time. for BZ2 and modding in general. Once the e-pack comes out thats probably it for me, and thats going to be a while. Again due to lack of time, and motivation.
Don't forget about Serenesis.
So...
I just play with another AIP that doesnt belong to the maker of the E-Pack and Serenesis?
Just use the stock AIPs, I actually took the time to give the main base assets the stock provides.
I think Serenesis is going to be done like EPIC is.... i.e. very in-the-shadows, popping back in for help and suchlike. Obviously with models and things. Probably the best way to do any mod in the first place.
As for the AIP's, it just takes TOO long. I've got too much on my plate and can't work on like a million things at a time. A few people can and credit goes to them, but bleh.
If people dived into it, they could quite easily replicate my old insane AIP's. I literally boosted the given scrap and added the new units to the already-present build base plans, such as the AIP version of the artillery cannon and changed some of the gun towers for flak/rocket versions etc. Its really easy but just takes time i dont have. Anyone could whip an AIP set up for it.
Wait wait wait.
He says he was playing against an SRV AIP using Greenheart's variant. No wonder he's having issues.
He was playing against an SRV variant, wasn't he? Does that matter on a GH map?
That's not what Steeveeo was saying. Arby was playing using the GreenHeart Recycler Variant against the AI's SRV.
I know. Surely it doesnt matter to the AIP what RV you use?
With the way the ORIGINAL SRV aips were made, it does...
Been working on for 2 days already, nowhere NEAR test ready, but fixes some bugs that these ancient pieces of text bring up. (Yes, it will let you be an idiot and use the wrong aip set for the wrong RV, but i still recommend you just use the stock AIPS. SRV AIPS just allow them to react against field bases and defend themselves correctly)
there's your problem, Arby. Don't play with SRV AIPs and a different variant.
So... I can't play against SRV on a GH Var?! Sob.
you SHOULD be able to really, with the latest AIP's, because GH variant will have stock provides. I don't know if the new/old/whatever they are AIP's look for stock provides though.
OK Solved.
:::::::::NEW PROBLEM:::::::::::::
I build Relay bunkers and I still cant build training centers. It still says Build relay bunk.
1. Whose Variant are you talking about? (If SRV, continue to read this)
[RelatesToSRVONLY]
2. What map. I KNOW of atleast 1 GH map that can skrew over your buildtree. (Last we checked)
3. This i the WRONG forum for this.
[/RelatesToSRVONLY]
Umm... Same thing.
[Me] [Hard AIP]
GH RV vs SRV