Battlezone Universe

Battlezone Universe => Battlezone 2 => Maps and Modding => Topic started by: BNG Da BZ Fool on August 19, 2009, 08:43:03 PM

Title: How are MPI maps edited/created under 1.3 and above?
Post by: BNG Da BZ Fool on August 19, 2009, 08:43:03 PM
As I recall some online cheaters screwed up the abiltiy to edit MPI maps in the map editor under 1.3 and above. How is it done now via the bz2edit.exe utility? I still use the 1.2 map editor, but should I edit/create new maps with the above utility instead? The original 1.3 editor used to pop up the console with a bunch of error messages...has this been fixed with TA5? Also, I only have the original 1.3 installed can I just make a new BZII install and upgrade it to TA5, or do I need to install all of the in between beta's? Tanks, BNG.
Title: Re: How are MPI maps edited/created under 1.3 and above?
Post by: mrtwosheds on August 19, 2009, 09:56:23 PM
just install ta5 over a fresh install of original bz2
Title: Re: How are MPI maps edited/created under 1.3 and above?
Post by: GreenHeart on August 22, 2009, 02:11:58 AM
Well due to the abuse of cheating online the editor has its own exe file called "BZ2Edit.exe" & you can load maps into that editor.
you can open your maps either by using the old method of a shortcut  /edit  custom.bzn or use just load any ia map into the editor through the ingame shell & then open the editor's menu to select the "Load" button to open a popup that allows you open your map.
Title: Re: How are MPI maps edited/created under 1.3 and above?
Post by: ScarleTomato on August 22, 2009, 10:39:40 AM
or if you know how to use MM5 for editing, it automatically determines what version you have and changes the launch parameters for you. Definitely my favorite method if I'm launching, exiting and relaunching a map i'm editing as it keeps all your preferences, and has a nice big launch button that you can't miss. :-D
Title: Re: How are MPI maps edited/created under 1.3 and above?
Post by: General BlackDragon on August 22, 2009, 05:21:42 PM
Yah. Only thing i've noticed is it doesnt keep your preferances if you have a mod selected :(

*hates retyping blabla.bzn 1000 times
Title: Re: How are MPI maps edited/created under 1.3 and above?
Post by: BNG Da BZ Fool on August 22, 2009, 07:54:16 PM
MM5 doesn't seem to be too reliable for me...it has trouble displaying things like 1.3 maps, or atleast they don't show up under my 1.3 install. I tried re searching my system with MM5, but it still won't list many maps. Should I install an additional MM5 to my 1.3 folder? Tanks, BNG.
Title: Re: How are MPI maps edited/created under 1.3 and above?
Post by: Nielk1 on August 22, 2009, 08:29:14 PM
MM5 was built before some major changes which cause some issues.

I simply use command line. BZ2Edit.exe mpibznname.bzn
Title: Re: How are MPI maps edited/created under 1.3 and above?
Post by: ScarleTomato on August 22, 2009, 08:54:29 PM
Quote from: BNG Da BZ Fool on August 22, 2009, 07:54:16 PM
MM5 doesn't seem to be too reliable for me...it has trouble displaying things like 1.3 maps, or atleast they don't show up under my 1.3 install. I tried re searching my system with MM5, but it still won't list many maps. Should I install an additional MM5 to my 1.3 folder? Tanks, BNG.

The new 1.3 patches have all the maps in the maps13 folder instead of addon. They can still be put there, but MM5 doesn't know to look in the maps13 folder. i always just use the map line under the command line tab. My main map to test assets and effects on is chilli.bzn just because i remember the name easily and it has nice lighting. Any maps that I make i usually save them as easily remembered names during development for the reason that i can just type them in instead of looking through the list.

BTW does anyone have the source for mm5 still? It'd be great if an update was made.