Battlezone Universe

Battlezone Universe => Battlezone 2 => Topic started by: FWLeprechaun on September 09, 2009, 02:11:38 AM

Title: Weapons
Post by: FWLeprechaun on September 09, 2009, 02:11:38 AM
Im looking to find out what the speacial weapons do in BZ2 like the red field. I cant find anywere that talks about it
Title: Re: Weapons
Post by: Avatar on September 09, 2009, 02:25:15 AM
RED is Radar Energy Damping field, meaning it keeps you from showing up on radar but you can still be seen.

VIR makes you invisible, but you still show up on radar.

SITE CAM lets you see through the terrain, which shows up as a wireframe.

STATIC FIELD supposedly breaks the lock some missiles have on you, but causes issues in multiplayer.

BLINK is site to site teleport, so you just appear wherever you place the green disc.

Any others?

-Av-
Title: Re: Weapons
Post by: FWLeprechaun on September 09, 2009, 02:38:59 AM
Blink?? Never seen that one
Title: Re: Weapons
Post by: bigbadbogie on September 09, 2009, 03:00:49 AM
Quote from: FWLeprechaun on September 09, 2009, 02:38:59 AM
Blink?? Never seen that one

It's a Scion one.

Quote from: Avatar on September 09, 2009, 02:25:15 AM
STATIC FIELD supposedly breaks the lock some missiles have on you

Never knew that...
Title: Re: Weapons
Post by: Arbystrider on September 09, 2009, 03:06:32 AM
There's Static Field?!

I thought there's only Static CHARGE, with causes damage to nearby baddys.
Title: Re: Weapons
Post by: bb1 on September 09, 2009, 03:28:00 AM
WRONG.

There is static charge, which DRAINS YOUR AMMO USELESSLY!  :lol:
Title: Re: Weapons
Post by: Nielk1 on September 09, 2009, 04:29:51 AM
Quote from: bb1 on September 09, 2009, 03:28:00 AM
WRONG.

There is static charge, which DRAINS YOUR AMMO USELESSLY!  :lol:

That WEP kicks ass.
Title: Re: Weapons
Post by: AHadley on September 09, 2009, 06:46:19 AM
Quote from: Avatar on September 09, 2009, 02:25:15 AM
RED is Radar Energy Damping field

It's Radar Emission Dampening, isnt it?
Title: Re: Weapons
Post by: Nielk1 on September 09, 2009, 08:41:47 AM
I'm thinking about what us modders gall gstatic. What are you talking about? I love to get behind Atillas and fire up the static field.
Title: Re: Weapons
Post by: Clavin12 on September 09, 2009, 02:53:17 PM
Quote from: Avatar on September 09, 2009, 02:25:15 AM

BLINK is site to site teleport, so you just appear wherever you place the green disc.


Really useful in the early scion missions.
Title: Re: Weapons
Post by: AHadley on September 09, 2009, 04:21:18 PM
Quote from: Nielk1 on September 09, 2009, 08:41:47 AM
I'm thinking about what us modders gall gstatic. What are you talking about? I love to get behind Atillas and fire up the static field.

I was talking to Av :P
Title: Re: Weapons
Post by: mrtwosheds on September 09, 2009, 06:33:29 PM
"Static Charge" is an excellent defence against APC attack, those little dudes just fall over and die.
Title: Re: Weapons
Post by: Mr X on September 09, 2009, 09:08:12 PM
If thats the case maybe someone should make a defensive building that emits a static charge to hold off apcs.

Incidently, is static charge any use against bombs? (not bombers, just the bomb)
Title: Re: Weapons
Post by: iron maiden on September 09, 2009, 11:35:05 PM
maybe they should make a tower that places phantom vir over all your buildings and units. that way, your units would be harder to hit, making you much like the Chinese in red Odyssey except eternally hidden.
Title: Re: Weapons
Post by: mrtwosheds on September 10, 2009, 01:23:18 AM
Quoteis static charge any use against bombs?
Um, let us know will you.
Title: Re: Weapons
Post by: ScarleTomato on September 10, 2009, 03:21:30 AM
Quote from: mrtwosheds on September 10, 2009, 01:23:18 AM
Um, let us know will you.
lol!

yeah it should be fairly decent at killing the bomb but you need to be in the right place at the right time. probably much easier to use gauss gun though

so... static charge has the little blue spikes, deos it also fend off missles? or is there a separate static field?
Title: Re: Weapons
Post by: Nielk1 on September 10, 2009, 06:34:55 AM
One of my first weapons was a mortar called the Static Lance that fired a stick that stuck out of the ground and made the damage field whenever someone got close.
Title: Re: Weapons
Post by: TheJamsh on September 10, 2009, 07:00:26 AM
RED Field stops you being targetted by missiles. No idea where Static Field has come from...
Title: Re: Weapons
Post by: Clavin12 on September 10, 2009, 12:42:35 PM
I thought Static Field and Static Charge wre references to the same weapon that puts a globe of blue static around you.
Title: Re: Weapons
Post by: Scav-Avenger on September 10, 2009, 01:39:14 PM
Quote from: mrtwosheds on September 09, 2009, 06:33:29 PM
"Static Charge" is an excellent defence against APC attack, those little dudes just fall over and die.

Muhahhaha!!! I love doing that.

Thought I also enjoy blinking soldiers to death...
Title: Re: Weapons
Post by: Clavin12 on September 10, 2009, 02:00:05 PM
I like blinking from one edge of the map to another even though sometimes you blink off the map.
Title: Re: Weapons
Post by: General BlackDragon on September 10, 2009, 02:29:22 PM
Red Field only blocks radar guided missiles. It wont block hornets. (heat or image seekers) phantom VIR might block image seekers.
Title: Re: Weapons
Post by: Clavin12 on September 10, 2009, 04:47:21 PM
Are the radar guided missles the ones that you have to lock on? Nothing will fool tag cannon.
Title: Re: Weapons
Post by: iron maiden on September 10, 2009, 08:08:44 PM
i think, i may be wrong that tag cannon, shadower, photon torpedo and others are heat seekers, don't know what would classify as radar guided.
Title: Re: Weapons
Post by: mrtwosheds on September 11, 2009, 01:17:03 AM
Comet and wasp.
Title: Re: Weapons
Post by: Feared_1 on September 11, 2009, 07:59:26 PM
Quote from: General BlackDragon on September 10, 2009, 02:29:22 PM
Red Field only blocks radar guided missiles. It wont block hornets. (heat or image seekers) phantom VIR might block image seekers.

VIR will cause image and heat missiles to lose track of you. FAF, Stinger, Shadower, etc. will all lose sight of you.
Title: Re: Weapons
Post by: TheJamsh on September 11, 2009, 08:40:49 PM
Comet, Wasp, anything that requires targetting will die off with Red Field. Poppers too i believe...

Tag Cannon isn't heat, image or radar based on the enemies craft, but to one of youre own teams ordnance, so you can rest assured that nothing will fool the TAG cannon (apart from a very large magnet :))
Title: Re: Weapons
Post by: Angstromicus on September 12, 2009, 11:22:31 PM
There's also:

Jax: Defensive weapon that emits high-damage bouncing bombs behind your craft.
Bolt Mine- mine that zaps enemies with lightning when they get within range.
Force Field- Shield that converts any damage taken into lost ammunition (1 hit point lost = 1 ammo point lost). This also continually drains ammo when active.
Da Bomb! - A bomb with a 30 second detonation delay. Harmless when disarmed (i.e. shoot the bomb until it blows up), but kills everything on the map (1 million hit point damage for everything all over the map) if it detonates.
Title: Re: Weapons
Post by: Mr X on September 13, 2009, 07:31:44 AM
Quote from: Angstromicus on September 12, 2009, 11:22:31 PM
Da Bomb! - A bomb with a 30 second detonation delay. Harmless when disarmed (i.e. shoot the bomb until it blows up), but kills everything on the map (1 million hit point damage for everything all over the map) if it detonates.

So, you should probably make sure that the enemy base is closer to it :P
Title: Re: Weapons
Post by: VSMIT on September 13, 2009, 01:42:10 PM
I think that if you wanted to kill everything with Da Bomb!, you'd want it in your base.  Just to protect it.
Title: Re: Weapons
Post by: AHadley on September 13, 2009, 04:29:21 PM
Not sure who will win / lose with it. And you missed the Fountain:

Fountain Mine - mine that, when placed, launches lots of explosive pods each armed with a powerful gun. This gun will shoot at nearby enemy units until the pod hits the ground and explodes, dealing damage. Once all pods are released, the mine itself explodes, also causing massive damage to anything nearby.
Title: Re: Weapons
Post by: Mr X on September 13, 2009, 08:30:25 PM
Quote from: VSMIT on September 13, 2009, 01:42:10 PM
I think that if you wanted to kill everything with Da Bomb!, you'd want it in your base.  Just to protect it.

But if you did that, your base would be destroyed first and you'd be the loser.
Title: Re: Weapons
Post by: AHadley on September 13, 2009, 09:14:43 PM
I think it kills everything instaltly. I've never used it, I see it as chickening out... I just prefer to lose outright :P
Title: Re: Weapons
Post by: Mr X on September 14, 2009, 07:08:36 PM
So, what would happen if you used it to end a multiplayer game? Can the engine cope with a tie?
Title: Re: Weapons
Post by: TheJamsh on September 15, 2009, 07:20:39 AM
one thing to bear in mind... Da Bomb! won't kill your base unless friendly fire is on...
Title: Re: Weapons
Post by: AHadley on September 15, 2009, 03:43:13 PM
Ah, interesting. So you can win.

Da Bomb! won't work in multiplayer without the editor. It never appears in stock game, it's an easter egg weapon.
Title: Re: Weapons
Post by: TheJamsh on September 15, 2009, 04:50:22 PM
I made a modified version for the new unit in my rec variant.

AHadley! Speak to either me or Nielk1 on MSN about SVN'ing so you can get up-to-date :)
Title: Re: Weapons
Post by: Nielk1 on September 15, 2009, 06:05:51 PM
Quote from: TheJamsh on September 15, 2009, 07:20:39 AM
one thing to bear in mind... Da Bomb! won't kill your base unless friendly fire is on...

GHA missed that when we fixed the daywrecker.
Title: Re: Weapons
Post by: TheJamsh on September 15, 2009, 06:30:12 PM
i have a version that unleashes pain :)