Battlezone Universe

Battlezone Universe => Battlezone 2 => Maps and Modding => Topic started by: Red Devil on September 17, 2009, 05:19:05 PM

Title: The Mod Squad
Post by: Red Devil on September 17, 2009, 05:19:05 PM
Subtitle: It's a Mod Mod Mod Mod World...

It seems that a lot of people are making a mod now-a-days and I think that is causing a fracturing of the community.  :-(

I think it does that because creating a mod introduces a bias towards that mod or a reluctance/resistance to try mods made by others, as if doing so would somehow either contaminate their own mod or expose its weaknesses.  :?

It may also be due to vanity or one-upmanship ('Nobody can do as good a work as me.' or 'I can do better than that.')   :evil:

The end result will be modders isolated on their own little modding island, wondering why no one else is playing their mod.   :cry:

Me, I'm as guilty as any other, so I'm going to go try SRV, QFMod, XMod, etc.  Well, right after I finish up with G66...  :lol:
Title: Re: The Mod Squad
Post by: Clavin12 on September 17, 2009, 05:22:48 PM
What do you suggest we do?
Title: Re: The Mod Squad
Post by: VSMIT on September 17, 2009, 05:54:30 PM
I'd like to see SRV coupled with the difficulty of G66.  That would be quite interesting.
Title: Re: The Mod Squad
Post by: Nielk1 on September 17, 2009, 08:18:11 PM
I have my fingers in far to many places to be that isolated, but I must say I don't 'play' much at all. But yes, QF mod is GREAT. SRV with G66? SHUDDER...
Title: Re: The Mod Squad
Post by: mrtwosheds on September 17, 2009, 08:20:55 PM
I know what you mean, about being reluctant to try other peoples Mods when you are making one yourself.
I want mine to have its own identity, So I avoid other in development mods in case I get tempted to copy their ideas, or worse just use their stuff.
There is also the matter of ensuring my install is clean, so as to avoid becoming confused.
And I am very isolated in this Dalek labor camp...   :cry:
Title: Re: The Mod Squad
Post by: Nielk1 on September 17, 2009, 08:28:37 PM
I personally love new ideas. I take ideas from all over and re-implement them in a very wide way. Because of the way I do DLLs for example things I see in QF like the shuttle turrets become ODF controlled, multi option, works on many things, modders of my mod can easily use, monsters.
Title: Re: The Mod Squad
Post by: Red Devil on September 17, 2009, 08:45:30 PM
Uhhhhh....what?
Title: Re: The Mod Squad
Post by: Nielk1 on September 17, 2009, 08:58:51 PM
Quote from: Red Devil on September 17, 2009, 08:45:30 PM
Uhhhhh....what?

I took an idea from BBB's mod, something MTS wants to avoid, and vastly improved it to the point it practically became like an engine option via DLL modifications. Had I not played QFmod, I would have never seen that and likely never formed the idea to improve it thusly as I did.
Title: Re: The Mod Squad
Post by: iron maiden on September 17, 2009, 09:09:50 PM
i myself don't play many mods because as long as its battlezone, its fine by me. I do however think it may be a good idea to create a category in which people can post ideas and demo's of thier own mods to get a general idea of what the community want's. Sort of like a mini community project except for a mod, i know i have a few ideas i would like to pitch, being as it i know NOTHING ABOUT DLL, scripting, modeling or any complicated things.
Title: Re: The Mod Squad
Post by: bigbadbogie on September 17, 2009, 09:32:58 PM
Quote from: Red Devil on September 17, 2009, 05:19:05 PM
It may also be due to vanity or one-upmanship ('Nobody can do as good a work as me.' or 'I can do better than that.')   :evil:

The end result will be modders isolated on their own little modding island, wondering why no one else is playing their mod.   :cry:

1) - That basically sums me up completely.

2) - That basically sums me up completely.

:lol:

Modding is the best thing that could ever happen in the community.

It pretty much keeps the game alive.
Title: Re: The Mod Squad
Post by: Clavin12 on September 17, 2009, 09:39:59 PM
I think what he's saying is that we need to be more of a community and play eachothers mods more often.
Title: Re: The Mod Squad
Post by: Feared_1 on September 17, 2009, 09:40:55 PM
Quote from: bigbadbogie on September 17, 2009, 09:32:58 PM
It pretty much keeps the game alive.

Until there is no one to play the mods, and the modders just use it as playdough.
Title: Re: The Mod Squad
Post by: bb1 on September 17, 2009, 09:54:43 PM
To be honest, I never thought QF mod was so great, especially after seeing the works of others..
Title: Re: The Mod Squad
Post by: bigbadbogie on September 17, 2009, 10:09:04 PM
QF's strengths are it's DLL scripting and gameplay... not the visual appeal of it's models and maps. This is something I have rectified in FS2.
Title: Re: The Mod Squad
Post by: bb1 on September 18, 2009, 12:31:30 AM
Can't wait.
Title: Re: The Mod Squad
Post by: iron maiden on September 18, 2009, 12:46:16 AM
Quotei myself don't play many mods because as long as its battlezone, its fine by me. I do however think it may be a good idea to create a category in which people can post ideas and demo's of thier own mods to get a general idea of what the community want's. Sort of like a mini community project except for a mod, i know i have a few ideas i would like to pitch, being as it i know NOTHING ABOUT DLL, scripting, modeling or any complicated things.

hate to be pushy, but does anyone have a response to this?
Title: Re: The Mod Squad
Post by: Red Devil on September 18, 2009, 12:50:01 AM
Post in this board (Maps and Modding).
Title: Re: The Mod Squad
Post by: bigbadbogie on September 18, 2009, 12:51:42 AM
Quote from: iron maiden on September 18, 2009, 12:46:16 AM
hate to be pushy, but does anyone have a response to this?

I am always happy to hear people's ideas.
Title: Re: The Mod Squad
Post by: Clavin12 on September 18, 2009, 02:04:16 AM
Quote from: bigbadbogie on September 18, 2009, 12:51:42 AM
I am always happy to hear people's ideas.

Quote
QuoteI hate them all.
Ditto.

I'm not even going to try to measure the irony of this.
Title: Re: The Mod Squad
Post by: bigbadbogie on September 18, 2009, 02:14:00 AM
Quote from: bigbadbogie on September 18, 2009, 12:51:42 AM
I am always happy to hear people's ideas.

Quote from: Clavin12 on September 18, 2009, 02:04:16 AM
I'm even going to try to measure the irony of this.

And argue over them and call them rubbish of course...  :-P
Title: Re: The Mod Squad
Post by: VSMIT on September 18, 2009, 03:20:39 AM
Quote from: Clavin12 on September 18, 2009, 02:04:16 AM
I'm not even going to try to measure the irony of this.
Not ironic.  He heard the ideas.  Then he gave his opinion.
Title: Re: The Mod Squad
Post by: TheJamsh on September 18, 2009, 07:44:00 AM
I am making one mod, an 'expansion' pack in the form of an 'always on' mod, and am involved in a few others as either a tester or asset developer.

I LOVE playing other peoples mods while modding. Some of QF mod's strongpoints were... well, everything :). Okay so some things may not be as pretty as FE or FS in some cases, but what we have to remember is that BBB did EVERYTHING on his own... entirely.

I would LOVE to see G66 2.0 meet other races and recycler variants. We all know there is nothing more difficult than G66 2.0.

I think sharing ideas is great, although its nice to keep some of my best ones to myself at least while my mod is still in development. if everything goes arse over though, i'll do exactly when shane ward has just done.
Title: Re: The Mod Squad
Post by: BNG Da BZ Fool on September 18, 2009, 09:34:22 PM
I have to agree that playing other peeps mods is a ton of fun, and helps provide inspiration to me personally. I have a feeling that I may never create one myself, but do gleen a ton of new ideas for creating uniquely different model designs. To me new mods are an invaluable resource to the community in general. For those that have created and released new mods publicly; thank you. For those still working on releasing a new mod; let us know if we can help get it done. The vast majority of peeps in this community are awesome and understand that we all share a common interest...Battlezone. BNG.

Title: Re: The Mod Squad
Post by: bigbadbogie on September 18, 2009, 09:49:44 PM
Quote from: TheJamsh on September 18, 2009, 07:44:00 AM
Some of QF mod's strongpoints were... well, everything :). Okay so some things may not be as pretty as FE or FS in some cases, but what we have to remember is that BBB did EVERYTHING on his own... entirely.

And it was my very first mod.
Title: Re: The Mod Squad
Post by: Rocket on September 19, 2009, 02:56:39 AM
well, the models in QF mod were good, just the textures that needed improving really..

i like to consider mods as a whole.. instead of just lurking around until... AH-HA! they did a mistake! :lol:...
Title: Re: The Mod Squad
Post by: TheJamsh on September 19, 2009, 08:22:33 AM
modding mistakes/bugs are much more visible when youre a 'vet' modder though.

I dont like demo's of mods, it means releasing un-protected assets before the mod itself. You cannibals...