Battlezone Universe

Battlezone Universe => Battlezone 2 => Topic started by: RABBITPOLICE on September 21, 2009, 06:17:08 PM

Title: EDITOR MODe
Post by: RABBITPOLICE on September 21, 2009, 06:17:08 PM
How do I use editor in multiplayer I dont want it for cheating just to mess with it when me and my bro play
Title: Re: EDITOR MODe
Post by: Feared_1 on September 21, 2009, 06:40:39 PM
Quote from: RABBITPOLICE on September 21, 2009, 06:17:08 PM
How do I use editor in multiplayer I dont want it for cheating just to mess with it when me and my bro play

Multiplayer editing is disabled in 1.3.

Earlier versions, I don't know of anyone who would be willing to give that information away simply because you can say you're going to use it for one thing and easily turn around and use it for another thing. There's no way for anyone to know that for sure. The same would go for anyone else, so don't feel bad.

I would learn how to make a NEW MAP for a different environment and you guys can play on that :)
Title: Re: EDITOR MODe
Post by: AHadley on September 21, 2009, 07:20:05 PM
I had that idea once... kind of a Sandbox gamemode... but I'm not sure it will work properly without some real serious modding :(
Title: Re: EDITOR MODe
Post by: RABBITPOLICE on September 21, 2009, 08:01:34 PM
Thx guys but since you cant edit in higher versions do you think in the future they will have a coop editing mode
for multiplayer
Title: Re: EDITOR MODe
Post by: Feared_1 on September 21, 2009, 08:24:22 PM
Nope, that one was like hovering in earlier versions. It's a bug and was removed so no one could exploit it or give themselves an unfair advantage.

Like I said, you could make a new map and edit that, and then give it to your brother.
Title: Re: EDITOR MODe
Post by: ScarleTomato on September 21, 2009, 08:43:02 PM
feared has the right idea. since it's just you two its much easier to make maps and then send the new map to your brother. MP editing causes some quirky problems and gamestates as well so it'll make for better gameplay anyways. I always like making DM maps with day wreckers raining down. :D

i did make a small mod a while back that had a droppable recycler as the special weapon on the starting vehicle. It was invisible and built a whole bunch of light units and weapons. You could make that and then it could also build a fast invisible hover cons to build tunnels and stuff. :D
Title: Re: EDITOR MODe
Post by: RABBITPOLICE on September 21, 2009, 08:59:36 PM
No im saying that you guys could make it on a separate mode like on halo 3
I just wanted it for the fun of putting random enemies and objects

I would try to this for a mod myself but thats one part of bz2 I dont know how to mess
with

Title: Re: EDITOR MODe
Post by: ScarleTomato on September 21, 2009, 09:17:31 PM
if you don't know how to use the editor already then how were you going to use it in multi? :P

start up bz2edit.exe in your game folder and play around with it. Get familiar with it then come back and ill show you how to save a map with the inf file needed.

QuoteNo im saying that you guys could make it on a separate mode like on halo 3
You mean like editing during gameplay? That was never an option. It's just the way the multiplayer code worked. You can't make map changes like that after people have joined. If you were going to try and make something like that. It would probably be easier to just make a whole new game.
Title: Re: EDITOR MODe
Post by: GSH on September 21, 2009, 09:17:48 PM
The editor and MP will remain separate. This is by design. I don't care if you think it's fun, or you promise to not misuse it, or think it would be some "different mode." Someone can -- and will -- misuse it.

Learn to save a map and transfer it before starting. That's going to be the only way to do this with BZ2 1.3, any and all versions. I'm not going to add anything back in. Separate exes, some with some code, some with different code, is the way to avoid hacking.

-- GSH
Title: Re: EDITOR MODe
Post by: TheJamsh on September 21, 2009, 09:25:39 PM
listen to this man :P
Title: Re: EDITOR MODe
Post by: General BlackDragon on September 21, 2009, 09:31:57 PM
you can use the editor in single player to edit the maps, adding all the objects and stuff you want. Then you can save the map under a different name and give it to your friends, along with any custom made objects. Then you guys play online :)
Title: Re: EDITOR MODe
Post by: RABBITPOLICE on September 21, 2009, 11:50:34 PM
Look guys im not saying I wanna build a map I know how to use editor
all im saying is it would be fun to spawn random stuff at each other
and some other crazy things but in a different mode you know
like death match or team strategy I mean its in Halo 3 and in Cube 1 and 2
so why not Battle zone 2
Title: Re: EDITOR MODe
Post by: GSH on September 22, 2009, 12:04:41 AM
No. This feature will never be in 1.3.

There's a very short line between "it would be fun for me to do XYZ" and someone saying "I'm going to use XYZ to cheat." And, that's what I'm trying to ensure doesn't happen.

-- GSH
Title: Re: EDITOR MODe
Post by: RABBITPOLICE on September 22, 2009, 12:22:43 AM
so forge mode in halo is cheating
Title: Re: EDITOR MODe
Post by: Dx on September 22, 2009, 12:27:15 AM
Should have made one exe with the editor intact and only disable any way of it connecting online. But that bridge has been crossed already...
Title: Re: EDITOR MODe
Post by: bb1 on September 22, 2009, 12:38:54 AM
Wow Rabbit, you got DX to transgress the forum barrier.

A rare feat indeed!
Title: Re: EDITOR MODe
Post by: RABBITPOLICE on September 22, 2009, 12:41:38 AM

???
Title: Re: EDITOR MODe
Post by: GSH on September 22, 2009, 12:49:36 AM
Quote
Should have made one exe with the editor intact and only disable any way of it connecting online. But that bridge has been crossed already...

Anything running on a system is subject to attack by hackers. Someone could find the flag saying "editor has been opened, prevent MP" and set it to anything they want. Separate EXEs -- with different code in each -- makes that job 1000x harder.

X360 does a lot of work to ensure hackers have a harder time (mis)using 'forge' mode. If Halo3 came out on the PC, then everyone would be using that mode in regular MP. Please stop asking to make BZ2 like some other game. Time to lock this thread, as it's going nowhere.

-- GSH
Title: Re: EDITOR MODe
Post by: General BlackDragon on September 22, 2009, 12:55:14 AM
GSH is right.

1: it'd be too hard to do.
2: Not really worth the effort.
3: You could make a DLL that could work in MP similar to a forge mode. With a ui interface that u can select things to spawn, and the DLL can spawn them. DLL can do almost anything :)
Title: Re: EDITOR MODe
Post by: ScarleTomato on September 22, 2009, 12:55:38 AM
Quote from: GSH on September 22, 2009, 12:49:36 AMIf Halo3 came out on the PC, then everyone would be using that mode in regular MP.
-- GSH
In fact you can already do that on halo3. I know of at least one game variant for unmodded 360s that forces forge mode in regular MP. The variant was created on a modded xbox but anyone can download it easily enough. Dunno if it's still posted though. It was originally made so that you started with flamethrowers
Title: Re: EDITOR MODe
Post by: RABBITPOLICE on September 22, 2009, 12:56:17 AM
wait so your afraid if you make editor exe multiplayer people might will find away to
use it on bz2 exe multiplayer
Quote from: GSH on September 22, 2009, 12:49:36 AM
Anything running on a system is subject to attack by hackers. Someone could find the flag saying "editor has been opened, prevent MP" and set it to anything they want. Separate EXEs -- with different code in each -- makes that job 1000x harder.

X360 does a lot of work to ensure hackers have a harder time (mis)using 'forge' mode. If Halo3 came out on the PC, then everyone would be using that mode in regular MP. Please stop asking to make BZ2 like some other game. Time to lock this thread, as it's going nowhere.

-- GSH
Title: Re: EDITOR MODe
Post by: General BlackDragon on September 22, 2009, 12:57:33 AM
All BZ2 uses the same gamespy server. Hell, I could go into a 1.0 game using 1.3TA5.1 if i set it up right. I'd get bad assets, but i'd be able to enter the lobby.
Title: Re: EDITOR MODe
Post by: GSH on September 22, 2009, 01:04:58 AM
Quote
All BZ2 uses the same gamespy server. Hell, I could go into a 1.0 game using 1.3TA5.1 if i set it up right. I'd get bad assets, but i'd be able to enter the lobby.

Just changing the gamespy version # won't do that. Lots of work is needed, especially considering 1.0/1.1 is UDP-only, and 1.2/1.3 is UDP+TCP.

-- GSH