Battlezone Universe

Battlezone Universe => Battlezone 2 => Maps and Modding => Topic started by: TheJamsh on October 01, 2009, 10:27:19 PM

Title: Community aircraft...
Post by: TheJamsh on October 01, 2009, 10:27:19 PM
Dogfight mode for the add-on pack is nearing completion, but we NEED MORE VEHICLES, specificaly, more vehicle variety.

We mainly need a variety of vehicle physics, so im asking that if you have any aircraft that are good at fighting each other and ground units, throw them up here in this thread or send them to me via PM. ANY kind of aircraft will do, be it a paraglider, gunship, fast attack craft etc.

I can only do so many different variations of craft before my head starts to spin, and so far all i have is fast fighter craft. Anyone can submit physics, and you get your name stamped on the credits and the .inf file. Howzat?

Consider this a never-ending submission thread... We want all sorts of crazy stuff!
Title: Re: Community aircraft...
Post by: General BlackDragon on October 01, 2009, 10:35:14 PM
*goes digging around for files*

*pulls this out of his arse*

My old space map: http://www.starfleetplatoon.com/~starfleetplatoon.com_bdragon/Space002.7z

I highly recommend the combat M-76 fighter physics.
Title: Re: Community aircraft...
Post by: AHadley on October 02, 2009, 06:42:26 AM
I sent you my modified switchblade a while back. The Dragonfly.
Title: Re: Community aircraft...
Post by: RABBITPOLICE on October 02, 2009, 11:46:51 PM
I could make you some with threed (unless I find a good model editor) but I would like to know
how you want it to fly. Do you want it like an apc or somthing else.

p.s

I can make stuff with threed but without animations but I can use excisting ones
Title: Re: Community aircraft...
Post by: General BlackDragon on October 03, 2009, 01:50:03 AM
animations can be made in notepad.
Title: Re: Community aircraft...
Post by: TheJamsh on October 03, 2009, 11:05:38 AM
GBD's ones are going to prove useful. Nevertheless i made my own space map because i really didnt like that one :P

RP: i have plenty of models (most ARE threeded and in dire need of updating), i just need more ideas for physics, to make sure theres a favourite craft for everyone.
Title: Re: Community aircraft...
Post by: BNG Da BZ Fool on October 13, 2009, 06:48:43 PM
Aircraft are pretty easy to construct. I made a ton of different designs even bigger bomber types, but my favorite are dog fighters and fast helicopter gunships. If you need any just let me know where to zip and send them. BNG.
PS: Some models use the base cvtalon ODF while the others use the ivsgull ODF.

(http://peq8dw.blu.livefilestore.com/y1pce3_NQyDLA7B075NJB8BEvFBdDCRWAlPHVwMfqBDm06-VzwZTD61O2hG6bJO0fuofyjnOT1LWm3OOQ4AWPh8A9TLpHkYbEuh/airunits.jpg)
Title: Re: Community aircraft...
Post by: Clavin12 on October 13, 2009, 10:14:24 PM
Hows abouta sattelite? no odfs or anything just a model.
(http://zllxew.bay.livefilestore.com/y1ps5XEcnr75Q-TDW1R6UHXTklTa7bCvs3OKfcPY3UA2qWZuM-h6jGzTMmeXwaptC6bPr0gPZ-veJDfqQOB8HKuYrrJu1RpWfEf/sattelite1.jpg)
(http://zllxew.bay.livefilestore.com/y1p68A13Tn6EErWlifvaEJAVisoUsHQ2mYedAowye2X9QNqGUA5vIcBy-eC6poZJfg791HR5BIwzf4aD4Idd3HiYQyYFPIzRMuz/sattelite2.jpg)
Title: Re: Community aircraft...
Post by: AHadley on October 14, 2009, 06:49:51 AM
I'm afraid we've already got a  model of the Voyager II in combat mode. thanks GBD! :-D
Title: Re: Community aircraft...
Post by: TheJamsh on October 14, 2009, 07:12:04 AM
BUT... more wouldnt go amiss :P
Title: Re: Community aircraft...
Post by: BNG Da BZ Fool on October 14, 2009, 05:03:59 PM
Calvin, your really making some awesome headway with your modeling skills. Kudos. BNG.
Title: Re: Community aircraft...
Post by: Nielk1 on October 14, 2009, 05:45:56 PM
Now he needs to learn UV :-P
Title: Re: Community aircraft...
Post by: Clavin12 on October 14, 2009, 06:00:42 PM
Definitely, but my strengths are in the artistic stuff not the technical.
Title: Re: Community aircraft...
Post by: mrtwosheds on October 14, 2009, 06:11:51 PM
Model making ,UV mapping and skin creation are one artistic process, you have to do all of them to create a finished model.
Title: Re: Community aircraft...
Post by: Clavin12 on October 18, 2009, 12:01:47 AM
A ship that apparently looks like the shadow ships of Babylon five. the little bump on top is a cockpit. I hope you don't mind the obvious minimal time in exchange for the design.

(http://zllxew.bay.livefilestore.com/y1pEMSkTb_ap_RxVcIo8ueTTCmLJibL1-Z1gtD2EkxIwT3y45gG7ACYqD01pQyJtyl5RvRYz4t07OD_Ew5fstdiI_AUb7m2BrNz/spider%20ship.jpg)
Title: Re: Community aircraft...
Post by: Warfreak on October 18, 2009, 12:36:05 AM
You should really take the time to learn how to UV your stuff with atleast with the stock textures. The next thing to make the models complete is skinning them in some way.
Title: Re: Community aircraft...
Post by: Clavin12 on October 18, 2009, 12:47:12 AM
Don't worry. I am going to get their very soon. In fact right now I am researching textures and such.
Title: Re: Community aircraft...
Post by: BNG Da BZ Fool on October 18, 2009, 10:25:34 PM
Same here, I've been checking out tutorials for Truespace myself. Texturing a model is relately simple, but creating a custom painted skin is a whole nother n-cha-la-da. Every 3d modeler seems to have it's own strange way of extracting a UV map from the base model. Built in UV mapping tools seem to vary greatly from package to package. Ironically, none seem to do as well as 3rd party applications that are better designed then the tools provided with the original 3d modeler. Still, it can be done but getting it right and simple enough to understand is where the true secrets need to be revealed. TS, has an adequate set of UV mapping tools as does 3d Max and other's like Blender 3d. There are also quite a few 3rd party mappers available to help simplify the task as well. The key seems to boil down to how can the UV sections be seperated sufficiently to prep the map for export to a paint program; actually painting is purely a matter of personal taste at this point. Two modelers could take the same UV map layout and both would look unique when each of them applied colors to suit their' own style.

Not to change the topic, but the task is further complicated if existing BZII theme textures are used. One being, converting PIC texture files to the formats supported by the other programs like Lithunwrap (wow, I just realized it supports COB files directly; it's the default Truespace format). Lith, also doesn't directly support B3d files, so they'd have to be converted to another format to import them in to Blender.

The model also needs to be optimized prior to texturing as well. What I recently realized as well is that models can be optimized quite a bit by just converting multiple objects in to a single piece using the booleen tools of the 3d modeler; the process as I understand it welds veritces and deletes un-needed vertices as well. On a typical aircraft model the body, wings, and other related parts could be intergrated together in to a single piece rather then the dozen or so parts typically made individually. Each of us will eventually figure out a way to custom skin a model, but with all of the different model making methods used the task can vary greatly for person to person.     
Title: Re: Community aircraft...
Post by: Clavin12 on October 18, 2009, 11:03:38 PM
BTW I'm sure that people have thought of this but I considered actually "modeling" the textures by building a 3d model of whatever and then taking a picture of it from the top thus creating a realistic texture. This would help a lot in making tech looking textures.
Title: Re: Community aircraft...
Post by: Warfreak on October 18, 2009, 11:55:20 PM
It's how Avatar did his LOD textures so I don't see why not.
Title: Re: Community aircraft...
Post by: Clavin12 on October 20, 2009, 01:07:16 PM
Hows this for an aircraft. It wo0uld probably be a heavy aircraft for assault or heavy defense.

(http://zllxew.bay.livefilestore.com/y1pj9g-1K71005lNH7MpXjPlTDEfJy4UheMzWXmqJ75fOvDcZDMBWye5Mm_WHljfoVElEZgwYz3jT8eOpXplWzS73JEzNdbjO8q/new%20aircraft.jpg)
Title: Re: Community aircraft...
Post by: TheJamsh on October 20, 2009, 02:05:54 PM
would be perfect for the Swarm
Title: Re: Community aircraft...
Post by: mrtwosheds on October 20, 2009, 03:02:33 PM
It's a flying frog! :-D
Title: Re: Community aircraft...
Post by: Clavin12 on October 20, 2009, 03:20:57 PM
yup
Title: Re: Community aircraft...
Post by: divine_crusader on October 21, 2009, 03:04:32 AM
I have these if you want them ( if I can find them that is :-P ).........


(http://i281.photobucket.com/albums/kk221/divine_crusader/BZ2%20Stargate/F-404.png?t=1256093947)

(http://i281.photobucket.com/albums/kk221/divine_crusader/BZ2%20Stargate/Alkesh.png?t=1256094032)

(http://i281.photobucket.com/albums/kk221/divine_crusader/BZ2%20Stargate/304vralkesh.jpg?t=1256094060)


I know I have them somewhere on my harddrive, as I never delete any of my work. It'll be just the models though, I never fully finished any odfs for them.
Title: Re: Community aircraft...
Post by: Nielk1 on October 21, 2009, 04:53:33 AM
Quote from: divine_crusader on October 21, 2009, 03:04:32 AM
I have these if you want them ( if I can find them that is :-P ).........

I know I have them somewhere on my harddrive, as I never delete any of my work. It'll be just the models though, I never fully finished any odfs for them.


GBD has a Stargate mod in the works but its pre-Tar'i with Atlantians mainly IIRC.
Title: Re: Community aircraft...
Post by: Mr X on October 21, 2009, 09:26:35 PM
Quote from: mrtwosheds on October 20, 2009, 03:02:33 PM
It's a flying frog! :-D

I disagree...

...Its a flying Gecko!

@ Divine Cruasder, those look awesome, especially the first one.
Title: Re: Community aircraft...
Post by: AHadley on October 21, 2009, 09:36:08 PM
Definitely the first one. Looks like the Tarantula(?) from Starfleet.
Title: Re: Community aircraft...
Post by: Clavin12 on October 21, 2009, 09:43:02 PM
I think i'm gonna stick with modeling swarm/scion type units. Need any organic airplanes? :-D
Title: Re: Community aircraft...
Post by: Nielk1 on October 22, 2009, 01:52:24 AM
To be organic you need to get away from all those square extrusions for everything.
Title: Re: Community aircraft...
Post by: bigbadbogie on October 22, 2009, 02:36:30 AM
And use smoothing...
Title: Re: Community aircraft...
Post by: Clavin12 on October 22, 2009, 02:53:42 AM
I got out of the habit of smoothing when i was using wings and smoothing added polys but blender doesn't so I'll try to get back in the habit.
Title: Re: Community aircraft...
Post by: TheJamsh on October 22, 2009, 11:17:19 AM
The first one may as well be a tarantula. I didn't notice it at first but the mid-section is just an interceptor. The second looks like it originated from a Fury tank.

Square(ish) extrusions CAN be made to look farily organic with a very good texture, but not as main body parts. I dont know if anyone remembers the concept art i put up ages ago for serenesis mod, but some of those model parts look like they started off as square extrusions, with the verts moved around on the ends just to make it look slightly different.

Once the pack is out... im going to get on the case of that mod :P. Especially putting the races together. Thats going to take the longest period of time...
Title: Re: Community aircraft...
Post by: Clavin12 on October 22, 2009, 02:54:44 PM
I can do the square xtrusions as long as i fix them up to look round.
Title: Re: Community aircraft...
Post by: Nielk1 on October 22, 2009, 07:16:24 PM
Subject should get back to planes.
Title: Re: Community aircraft...
Post by: Clavin12 on October 22, 2009, 07:23:17 PM
Would it be possible to animate cloth for bz2? If so it could help in the making of sails, and membranes and stuff. How about a blimp?
Title: Re: Community aircraft...
Post by: VSMIT on October 22, 2009, 08:20:32 PM
No cloths.  The poly count to make it look good would be enormous.  Plus the engine doesn't support it.
Title: Re: Community aircraft...
Post by: bigbadbogie on October 22, 2009, 08:35:16 PM
Quote from: Clavin12 on October 22, 2009, 07:23:17 PM
Would it be possible to animate cloth for bz2? If so it could help in the making of sails, and membranes and stuff. How about a blimp?

You could, but it would have to be done via vertex animation in 3dsmax and notepad.
Title: Re: Community aircraft...
Post by: mrtwosheds on October 22, 2009, 08:51:48 PM
Does anyone know what animations are supported by aircraft class? I have never found any info on it.
Title: Re: Community aircraft...
Post by: bigbadbogie on October 22, 2009, 08:54:40 PM
I know that regular hovercraft animations (forward, neutral, reverse) are supported.
Title: Re: Community aircraft...
Post by: TheJamsh on October 25, 2009, 12:56:26 AM
im pretty sure they support a 'deploy' animation as well... try it out??
Title: Re: Community aircraft...
Post by: bigbadbogie on October 25, 2009, 01:39:14 AM
I wish they did... but they don't.
Title: Re: Community aircraft...
Post by: General BlackDragon on October 25, 2009, 12:15:09 PM
ooooo an F302 :P

Got a wraith dart/cruiser/hive? :D
Title: Re: Community aircraft...
Post by: Clavin12 on October 25, 2009, 01:40:05 PM
I would be posting models here but I found out not only do I have the flu but I also have cat scratch fever! Makes your lymph nodes swell and its not fun. But I'll be working on some aircraft soon.
Title: Re: Community aircraft...
Post by: Avatar on October 25, 2009, 02:46:38 PM
Quote from: BNG Da BZ Fool on October 18, 2009, 10:25:34 PM
snip... Every 3d modeler seems to have it's own strange way of extracting a UV map from the base model. Built in UV mapping tools seem to vary greatly from package to package. Ironically, none seem to do as well as 3rd party applications that are better designed then the tools provided with the original 3d modeler. Still, it can be done but getting it right and simple enough to understand is where the true secrets need to be revealed.

major snippage...  Each of us will eventually figure out a way to custom skin a model, but with all of the different model making methods used the task can vary greatly for person to person.     

I've said it many times...  it's best to start by keeping it as simple as possible.  Learn to both model and UV Map on a face by face basis in your package and then move on to more complex methods or other software...  but learn the absolute basics in your package first.


-Av-
Title: Re: Community aircraft...
Post by: Nielk1 on October 25, 2009, 06:52:18 PM
I map my models a bit at a time. I select a bunch of faces and do UV maps planar, and then edit them how I want. Some people go so far as to add a grid texture temporarily so that they can  ensure absolutely NO warping is in the textures. I instead compensate with perspective distortion.
Title: Re: Community aircraft...
Post by: bigbadbogie on October 25, 2009, 08:24:31 PM
Quote from: Clavin12 on October 25, 2009, 01:40:05 PM
I would be posting models here but I found out not only do I have the flu but I also have cat scratch fever! Makes your lymph nodes swell and its not fun. But I'll be working on some aircraft soon.

Surely that should mean that you have more time at home to model...