Battlezone Universe

Battlezone Universe => Battlezone 2 => Maps and Modding => Topic started by: RABBITPOLICE on October 03, 2009, 05:06:47 AM

Title: Why cant I find a good bz2 modeling program
Post by: RABBITPOLICE on October 03, 2009, 05:06:47 AM
Guys can you pls help me find a good program to make models for bz2
thats free. I like blender but I cant put any textures, I cant make new modeling in threed
so screw that, so what else is there.

Thanks
Title: Re: Why cant I find a good bz2 modeling program
Post by: VSMIT on October 03, 2009, 05:57:32 AM
You can't do textures in Blender because you're not bothering to find out how.

LEARN ABOUT A PROGRAM BEFORE YOU DISMISS IT.
Title: Re: Why cant I find a good bz2 modeling program
Post by: RABBITPOLICE on October 03, 2009, 02:34:55 PM
LISTEN I PUT THE FRIKEN TEXTURE ON MY FRIKEN MODEL AND IT DID NOT SHOW UP IN THE GAME SO EXPLAIN THAT
Title: Re: Why cant I find a good bz2 modeling program
Post by: Axeminister on October 03, 2009, 02:53:37 PM
login to bzcomplex.com and use this link.

http://www.bzcomplex.com/wiki/index.php?title=BZWiki:Links#Modification_Information
Title: Re: Why cant I find a good bz2 modeling program
Post by: Warfreak on October 03, 2009, 04:29:24 PM
Axe, that is a bogus link.

No one of the BZ Community has bothered to make a good Blender Tutorial. Only 3DS Max Tutorials exist.

YOU MUST LOOK ON THE BLENDER WEBSITE FOR TEXTURING DETAILS.
Title: Re: Why cant I find a good bz2 modeling program
Post by: VSMIT on October 03, 2009, 05:41:33 PM
Quote from: RABBITPOLICE on October 03, 2009, 02:34:55 PM
LISTEN I PUT THE FRIKEN TEXTURE ON MY FRIKEN MODEL AND IT DID NOT SHOW UP IN THE GAME SO EXPLAIN THAT
You can't just give it a texture in the 3d view window.  You have to attach the texture to a material and apply the material to the model.

I'll bet you didn't know that, huh?
Title: Re: Why cant I find a good bz2 modeling program
Post by: RABBITPOLICE on October 03, 2009, 06:21:49 PM
Thanks axe ill take a look at it.

AND VSMIT if your so smart have you ever used blender for bz2 and if you did
did textures appear
Title: Re: Why cant I find a good bz2 modeling program
Post by: VSMIT on October 03, 2009, 06:32:13 PM
I have not used Blender for BZ2.  I use 3DS Max for BZ2.  However, I do have some experience doing things in Blender.

Like I said before, learn about a program before you dismiss it.
Title: Re: Why cant I find a good bz2 modeling program
Post by: AHadley on October 03, 2009, 06:41:38 PM
Quote from: RABBITPOLICE on October 03, 2009, 06:21:49 PM
Thanks axe ill take a look at it.

AND VSMIT if your so smart have you ever used blender for bz2 and if you did
did textures appear

Don't be rude. Modelling programs work the same way. You must apply textures in the same manner in ThreeD, for god's sake, even I know that.
Title: Re: Why cant I find a good bz2 modeling program
Post by: RABBITPOLICE on October 04, 2009, 06:06:12 PM
dude I use threed but I never messed with the texture
can you tell me what im doing wrong pls.
Title: Re: Why cant I find a good bz2 modeling program
Post by: TheJamsh on October 04, 2009, 06:37:36 PM
For a start, youre USING threed. Threed is fine for VIEWING models, but whenever it re-saves things, it breaks them, no matter HOW small of a change. Sometimes you can get away with it, other times you cant.

I managed to apply a texture in blender to a dice model i made a long time ago. Go on the blender website and FIND the dice tutorial about UVmapping etc, it worked for me.

EDIT: should REALLY learn to freakin model.
Title: Re: Why cant I find a good bz2 modeling program
Post by: RABBITPOLICE on October 04, 2009, 07:23:41 PM
so thew dice texture apperd on bz2
Title: Re: Why cant I find a good bz2 modeling program
Post by: VSMIT on October 04, 2009, 08:41:02 PM
Why don't you tell us what you're doing, then we can help you.
Title: Re: Why cant I find a good bz2 modeling program
Post by: TheJamsh on October 04, 2009, 11:09:34 PM
yes it did. hell i still have the scource files SOMEWHERE...
Title: Re: Why cant I find a good bz2 modeling program
Post by: RABBITPOLICE on October 05, 2009, 01:18:24 AM
what I was trying to do (now im just gona use it for practice)
is on whats wrong with my blender fish

can you pls give me a tutorial on how to make texture work in bz2
or tell me pls
Title: Re: Why cant I find a good bz2 modeling program
Post by: VSMIT on October 05, 2009, 02:02:48 AM
No.  You can search for and find these tutorials yourself.  We are not some depository of knowledge, so you can help yourself by finding this yourself.
Title: Re: Why cant I find a good bz2 modeling program
Post by: TheJamsh on October 05, 2009, 10:15:41 AM
Its not exactly hard, just go to the blender website and search for the dice tutorial.

I dont even remember how i did it, been ovr a year since ive used blender or any kind of modeller.
Title: Re: Why cant I find a good bz2 modeling program
Post by: AHadley on October 05, 2009, 04:16:53 PM
Go and press some buttons. That's what most people did, and lo and behold, it worked.

Also, google can be pretty useful.
Title: Re: Why cant I find a good bz2 modeling program
Post by: RABBITPOLICE on October 06, 2009, 01:43:10 AM
I was asking for bz2 so the texture doesnt need to be .pic or somthing like that
Title: Re: Why cant I find a good bz2 modeling program
Post by: AHadley on October 06, 2009, 06:47:10 AM
PIC, TGA, BMP, DXTBZ2... lots of things, but PIC and DXT are best.
Title: Re: Why cant I find a good bz2 modeling program
Post by: TheJamsh on October 06, 2009, 10:03:54 AM
it CANT be anything, the list of supported formats i knopw of are:

.dxtbz2 (best)
.pic (2nd best)
.tga (use for icons, wireframes, HUD areas etc)
.png (i use this for LARGE map textures, like 1024x1024 - 4096x4096)
.bmp (good for shell files, but you can use PNG for this)
.jpg (no idea why...)

Personally im a BIG fan of .png format, very editable and recognisable and most importantly very small.

NOT: BZ2 does NOT support RLE compression in .tga files (you will crash). I DONT think this still applies to TA5 and above.
Title: Re: Why cant I find a good bz2 modeling program
Post by: BNG Da BZ Fool on October 08, 2009, 02:48:36 PM
If Blender is a bit too complicated then try modeling with Truespace and save the model file as a 3DS file. Then import the model into Blender for conversion to XSI. TS, is a 3d modeler for simpletons like yours truly. If blender was an ideal choice then I'd already be using it exclusively, but it's capabilitiies far out class models designed to work for a older video game like BZII.

The other guys are right when they say your going to have to learn whatever modeler you choose to use pretty much by yourself. There are plenty of tutorials for Blender; wish I could say the same for Truespace. I pretty much had to learned it just by playing around with it until all the pieces started falling into place. Seriously, I'm a 1st class modeling idiot, but Truespace is very easy to use for making BZII models and props. Better get it before Microsoft pulls the plug on it as Caligari (aka Truespace) is now owned by Microsoft.

In TS textures are applied using the artist palette icon. The default UV mapping in TS is Spherical. If you get TS the modeler to use is TS 6.6 version; 7.6 is the newer version but 6.6 is better suited to make BZII models. 6.6 can be selected from the main menu by clicking the Truespace 6 box on the main menu.