Battlezone Universe

Community Project => The 1.3 Community Project => Topic started by: Clavin12 on November 07, 2009, 05:51:38 PM

Title: Clavin12's Models/Concepts
Post by: Clavin12 on November 07, 2009, 05:51:38 PM
Here is a take off of N1's Model. I think the general style will serve well for the races hovering ships. The floating things are hard points that I scaled away so that you could see the ship.

(http://public.bay.livefilestore.com/y1p4MRLIuDisfj1ImqjLGZbXg5A0HNv-DtbjvdHkTBWYDL_lyr378cvGlRNq-lePfNGhsXXzL0N3VAe4brYMeaQVw/Bowman.jpg)

Title: Re: Clavin12's Models/Concepts
Post by: iron maiden on November 07, 2009, 06:45:46 PM
which end id the tail and where is the cockpit?
Title: Re: Clavin12's Models/Concepts
Post by: Clavin12 on November 07, 2009, 07:39:47 PM
(http://public.bay.livefilestore.com/y1pSjQ6_NLqApgYiC6L8X34hoV_AH2FFusXrFd82kvQmCP4X4chz_MrtEIDq4CJPNvQoFs5tpkSN1hzwu2onBLTPg/Bowman%20with%20words.jpg)
Title: Re: Clavin12's Models/Concepts
Post by: Zero Angel on November 07, 2009, 08:01:29 PM
It looks like a crossbow
Title: Re: Clavin12's Models/Concepts
Post by: Clavin12 on November 07, 2009, 08:04:37 PM
Yup, and I like it
Title: Re: Clavin12's Models/Concepts
Post by: iron maiden on November 07, 2009, 08:12:25 PM
As am I, very impressed in how fast the community is churning things out! :-D :-D :-D :-D :-D :-D :-D :-D :mrgreen:
Title: Re: Clavin12's Models/Concepts
Post by: Clavin12 on November 12, 2009, 03:37:32 PM
Here is a link to it, seeing as I cannot texture, I thought N1 might want to do it.

Blend File http://cid-9b463da68c89eea0.skydrive.live.com/self.aspx/.Public/Bowman.blend (http://cid-9b463da68c89eea0.skydrive.live.com/self.aspx/.Public/Bowman.blend)

Xsi http://cid-9b463da68c89eea0.skydrive.live.com/self.aspx/.Public/Bowman.xsi (http://cid-9b463da68c89eea0.skydrive.live.com/self.aspx/.Public/Bowman.xsi)

Odf http://cid-9b463da68c89eea0.skydrive.live.com/self.aspx/.Public/Bowman.xsi#resId/9B463DA68C89EEA0!261 (http://cid-9b463da68c89eea0.skydrive.live.com/self.aspx/.Public/Bowman.xsi#resId/9B463DA68C89EEA0!261)

It is a heavier missile unit like the lancer. It also has a gun.
Title: Re: Clavin12's Models/Concepts
Post by: iron maiden on November 12, 2009, 04:49:23 PM
Good idea.....................always wanted units like those to have one in case of a fast paced battle. It's like th F-4 phantom back in Veitnam, it only had missles and half were messed up by the humidity.
Title: Re: Clavin12's Models/Concepts
Post by: Clavin12 on November 13, 2009, 07:42:30 AM
You think we oughta have a mine layer type vehicle or are those just useless?
Title: Re: Clavin12's Models/Concepts
Post by: AHadley on November 13, 2009, 09:40:08 AM
Quote from: Clavin12 on November 13, 2009, 07:42:30 AM
You think we oughta have a mine layer type vehicle or are those just useless?

That's why they're in FS and TJ's variant.
Title: Re: Clavin12's Models/Concepts
Post by: iron maiden on November 13, 2009, 02:01:17 PM
agree with the minelayer, would be good for defending recently captured pools, but i would equip it with a gun as well.
Title: Re: Clavin12's Models/Concepts
Post by: TheJamsh on November 14, 2009, 03:35:22 AM
Minelayer wont fire guns. it lays mines, that literally is it.
Title: Re: Clavin12's Models/Concepts
Post by: iron maiden on November 14, 2009, 08:50:48 AM
Just saying that it would be good for it to have for defensive purposes. Say it is out laying mines with none  or maybe a small escort when it is attacked by a larger force. The minelayer would be torn to shreds left to its own devices and you would loose valuable scrap.
Title: Re: Clavin12's Models/Concepts
Post by: TheJamsh on November 14, 2009, 10:44:03 AM
thats like saying 'if my scav is alone in the field it might get attacked and die'

thats how the game works...
Title: Re: Clavin12's Models/Concepts
Post by: iron maiden on November 14, 2009, 10:47:27 AM
Guess so, I was thinking of a scenario in which a whole bunch where destroyed at once.
Title: Re: Clavin12's Models/Concepts
Post by: mrtwosheds on November 14, 2009, 01:22:59 PM
Its a mine layer, its packed full of explosives, make it go bang big time, drive lots of them into your enemys base.
Title: Re: Clavin12's Models/Concepts
Post by: iron maiden on November 14, 2009, 02:54:42 PM
Good idea, pack 'em up with nukes and watch the fireworks! :-D :-D :-D :mrgreen:
Title: Re: Clavin12's Models/Concepts
Post by: Clavin12 on December 10, 2009, 01:59:57 PM
Here's another ship fer the cp.

(http://fw3p8w.bay.livefilestore.com/y1ph16MK4cKVSZsqJwLh0pzC2kDVAqDVYlOFeLKkil8yZJIZU_ih9aG1SheyzYQEXJ8A04l1bf5lJbW46YYiKQZ99qKKJWgaiNn/Shipthing.jpg)
Title: Re: Clavin12's Models/Concepts
Post by: iron maiden on December 10, 2009, 05:25:06 PM
Looks good, keep up the good work. :-D
Title: Re: Clavin12's Models/Concepts
Post by: VSMIT on December 10, 2009, 05:57:24 PM
It looks like you based it on the Cerberi Talon (or Hadean Zeus), but just bridged the forks.

Come up with something new.
Title: Re: Clavin12's Models/Concepts
Post by: bb1 on December 10, 2009, 07:34:56 PM
Pod racer.
Title: Re: Clavin12's Models/Concepts
Post by: iron maiden on December 10, 2009, 07:42:47 PM
Mmh, know that you mention it.......
Title: Re: Clavin12's Models/Concepts
Post by: Clavin12 on December 11, 2009, 06:18:01 AM
I actually based it kind of on a pod racer because I like the look of them.
Title: Re: Clavin12's Models/Concepts
Post by: TheJamsh on December 11, 2009, 07:49:14 AM
Reminded me of Hadean Zeus straight away.
Title: Re: Clavin12's Models/Concepts
Post by: iron maiden on December 11, 2009, 02:04:46 PM
Did not remind me of either because the ship went the other way, in that the two talons were engines.
Title: Re: Clavin12's Models/Concepts
Post by: Clavin12 on December 11, 2009, 02:17:16 PM
Just for you Vsmit

(http://fw3p8w.bay.livefilestore.com/y1plQpc4qPrOOsFQ7i6ouSXmIr4SoCNc7GGudSIvVI4NZs31xdApkGv0NUewm5ciNGJB-D5YB8l2pUSW3PEtSsyBdvr7eZ56_dv/Original%20Ship%20for%20Vsmit.jpg)

And A picture of its UV unwrap. Is it good this way?

(http://fw3p8w.bay.livefilestore.com/y1pDPdQ2j-k75Yzdo9rtkjFjlZ5DhBjennmHK9_APPaILRh6grSMuH-6mL1ytj1dFXq7q46vMfN6f_L6gLenYwiimrzECkKcH6m/UV%20for%20original%20ship.bmp)

Why is it that bmp's take so much longer to upload than jpg's?
Title: Re: Clavin12's Models/Concepts
Post by: iron maiden on December 11, 2009, 02:27:58 PM
Um.......Clavin.........pardon my french but.....................


WHAT...............THE HELL...............IS THAT?!
Title: Re: Clavin12's Models/Concepts
Post by: VSMIT on December 11, 2009, 03:47:40 PM
Quote from: iron maiden on December 11, 2009, 02:04:46 PM
Did not remind me of either because the ship went the other way, in that the two talons were engines.
Hey, man, what are you smoking?  Play FE again, then re-enter this conversation.
Title: Re: Clavin12's Models/Concepts
Post by: iron maiden on December 11, 2009, 03:59:53 PM
So VSMIT, what your saying is that I am pretty much stupid because I did not see Clavin's models for what you think it is? Do you have something against me seeing someones model differently? I simply got a different impression of the model when I first saw it and now see the resemblance now that I know which way it is susposed to go.
Title: Re: Clavin12's Models/Concepts
Post by: Zero Angel on December 11, 2009, 04:37:56 PM
Quote from: Clavin12 on December 11, 2009, 02:17:16 PM
Why is it that bmp's take so much longer to upload than jpg's?
BMP -- No algorithms to compress it, in other words it has a lot of unnecessary data. Think of trying to move furniture to a different location by moving the whole house. Its clumsy and inefficient. So it takes longer. Another way to look at it is if I were to say every number out loud "11111111111 000000000 110110110 110110110 110110110 110110110 110110110 110110110", it would take a lot of time.

PNG -- Uses 'lossless' compression in order to make the filesize small, and does not remove detail. Think of a moving truck where the furniture is efficiently packed, and stacked ontop of each other. Another way to look at it is if I were to say "1x11,0x10,110x18", its a lot quicker than saying each one and each zero -- if you knew how to convert those instructions into the long version (like in the bmp example) you save a lot of space (and breath) telling another person. That is sort of how compression works.

JPG -- Removes some detail in order to give a small filesize. Its sort of like squishing the furniture really really tightly together on the truck, to the point where the furniture becomes a little bit damaged, though you wont notice all the damage all over the furniture unless you look closely. JPEG takes a lot of shortcuts in order to make the file small so it downloads quickly, but the shortcuts it takes end up causing the image to develop artifacts (those little 'nose halos' that tend to gather around the edges of objects), the smaller you compress the image, the more noisy it gets.

GIF -- Uses a compression algorithm to remove unnecessary data, but only supports 256 colors and optimizes best for simple art (like these forum smilies) and not complex things like photos.

I hope my analogies were good enough.
Title: Re: Clavin12's Models/Concepts
Post by: bb1 on December 11, 2009, 05:04:15 PM
GIF should be updated to higher color allowances... then life would be swell. Or I could learn animated PNGs (I'm assuming it has to do with the other images in underneath layers and the top layers hiding after a specified time).

Nobody mentioned this, but I see E.T. with little wings, the kind small birds try to flutter in a futile attempt to escape the ground.

E.T killed video games
Title: Re: Clavin12's Models/Concepts
Post by: Zero Angel on December 11, 2009, 05:18:31 PM
PNG has all of the advantages of GIF, but without any of its limitations. It even supports true transparancy. The only problem is that a photographic style PNG file will be noticably larger in filesize than a well-optimized JPEG file of the same picture (however will not contain compression artifacts which lower the image quality). As well it should be noted that only the latest browsers support animated PNG files -- this is only important if you are trying to show it to people who are not computer literate enough to use a more modern browser.
Title: Re: Clavin12's Models/Concepts
Post by: Warfreak on December 11, 2009, 05:19:24 PM
Dunno why but I see this:

(http://pokelibrary.com/images/pokemon/dunsparce.jpg)
Title: Re: Clavin12's Models/Concepts
Post by: Zero Angel on December 11, 2009, 05:20:15 PM
lol  :-D
Title: Re: Clavin12's Models/Concepts
Post by: iron maiden on December 11, 2009, 05:27:37 PM
Perhaps we could make that a new form of walker?! :-D
Title: Re: Clavin12's Models/Concepts
Post by: sabrebattletank on December 11, 2009, 05:48:32 PM
Huh, never knew PNG was lossless.

So PNG is the FLAC of picture formats? I always just thought it was some new, lossy format.
Title: Re: Clavin12's Models/Concepts
Post by: VSMIT on December 11, 2009, 05:52:06 PM
Quote from: iron maiden on December 11, 2009, 03:59:53 PM
So VSMIT, what your saying is that I am pretty much stupid because I did not see Clavin's models for what you think it is? Do you have something against me seeing someones model differently? I simply got a different impression of the model when I first saw it and now see the resemblance now that I know which way it is susposed to go.
Usually when someone posts a picture of a ship they create, they post a picture of the front of it.  And where have you seen a ship where the front is higher than the back?  I'm not calling you stupid.  I'm calling you unobservant.
Title: Re: Clavin12's Models/Concepts
Post by: Zero Angel on December 11, 2009, 06:27:43 PM
Quote from: sabrebattletank on December 11, 2009, 05:48:32 PMSo PNG is the FLAC of picture formats?
Yes, that is a good way to describe it.
Title: Re: Clavin12's Models/Concepts
Post by: sabrebattletank on December 11, 2009, 06:30:35 PM
Quote from: VSMIT on December 11, 2009, 05:52:06 PMAnd where have you seen a ship where the front is higher than the back?
Why haven't we? Let's see some of those, thanks. Worst come to worst we don't end up liking them. Best come to best we do.
Title: Re: Clavin12's Models/Concepts
Post by: iron maiden on December 11, 2009, 07:45:54 PM
SBT brings up a good point, why have we never seen that?
Title: Re: Clavin12's Models/Concepts
Post by: Mr X on December 12, 2009, 12:09:22 PM
because the front would just dip forwards because of gravity.
Title: Re: Clavin12's Models/Concepts
Post by: sabrebattletank on December 12, 2009, 01:31:54 PM
Bio-metal makes that not happen. Duh.
Title: Re: Clavin12's Models/Concepts
Post by: Mr X on December 12, 2009, 04:05:08 PM
Biometal is not completely immune to gravity. Its just for want of a better term resistant to it,

if the front is higher than the back and the weight is distributed evenly it will dip forwards.
Title: Re: Clavin12's Models/Concepts
Post by: sabrebattletank on December 12, 2009, 05:14:07 PM
Quote from: Mr X on December 12, 2009, 04:05:08 PM
and the weight is distributed evenly

Which it doesn't have to be.
Title: Re: Clavin12's Models/Concepts
Post by: bb1 on December 12, 2009, 07:54:20 PM
It doesn't have to listen to gravity, but aerodynamically it doesn't make sense. The air would be pushed under it and kill the lift. In a vacuum, though, the point would be moot. Plus, ships in combat are better off low profile. It presents a smaller target. That is, unless the tallness comes from an uber-cannon  :evil:
Title: Re: Clavin12's Models/Concepts
Post by: Clavin12 on December 12, 2009, 09:43:58 PM
The thing on the end of the "tail" in that is the cockpit. This thing on the bottom front is the uber cannon.
Title: Re: Clavin12's Models/Concepts
Post by: Mr X on December 13, 2009, 12:23:09 PM
Quote from: sabrebattletank on December 12, 2009, 05:14:07 PM
Which it doesn't have to be.

If the whole thing is made of biometal then for one bit to be lighter there would have to be wasted space, which would be blatantly stupid.
Title: Re: Clavin12's Models/Concepts
Post by: Clavin12 on December 15, 2009, 12:18:19 PM
A whatever for the third faction. Probably a relay bunker.

(http://fw3p8w.bay.livefilestore.com/y1pslblyM2UAdQgssXQHEcsH1OHCrLe4dcmTLZxZ7GfP8_FI3Nj2Ll8e8Tfk71c8Qpl1xUvUUuxqabPnQVx4uF6P5jZVt4sO_bV/Array%20for%20the%203rd.jpg)
Title: Re: Clavin12's Models/Concepts
Post by: Nielk1 on December 15, 2009, 12:31:55 PM
I don't like it. It lacks form and function. It looks, weird.

You must fix the style of a race with the use and function of its objects.
Title: Re: Clavin12's Models/Concepts
Post by: iron maiden on December 15, 2009, 02:19:48 PM
I'm with Neilk on this one, it just looks, too, odd. Looks like you are trying to give the pheonix impression. Should we still keep the pheonix as the symbol later on, try to make the pheonix part of it a bit less subtle
Title: Re: Clavin12's Models/Concepts
Post by: Zero Angel on December 15, 2009, 04:20:18 PM
I think its an interesting and unique design. That said, some of the elements of the design might be retained or used in the creation of a different building.
Title: Re: Clavin12's Models/Concepts
Post by: bb1 on December 15, 2009, 04:25:17 PM
All is not lost!

If we were to have an indoor pilot FPS mission, you have designed the first potted plant of the CP! I'd be proud, especially since I suck at modelling foliage and indoor props meant to be seen up close. Potted plants rock.
Title: Re: Clavin12's Models/Concepts
Post by: Clavin12 on December 15, 2009, 05:19:51 PM
I could model much better plants than that.

How's this? It's a gun tower.

(http://fw3p8w.bay.livefilestore.com/y1pVJdn0jD6XoGGJqsr0HuJkascbGgpe3YSZnejastpyZPSsTIUeCVSXUZPyHawikRsz2sYqLrsaMeREoLjIBWxt2z57vfAw8PR/Array%20for%20the%203rd.jpg)
Title: Re: Clavin12's Models/Concepts
Post by: sabrebattletank on December 15, 2009, 05:24:01 PM
I like your models in general Calvin. They're unique and show that you don't really follow the "rules" of modeling that I see in my scanning of the "look at my models!" pages.

This one is a perfect example of it.
Title: Re: Clavin12's Models/Concepts
Post by: Clavin12 on December 15, 2009, 05:25:45 PM
Well I liked the concept of a floating parts with the scion gun spire and so I continued it. Since it has four cannons they would have to be fairly weak compared to the other gun towers but would be made up in numbers.
Title: Re: Clavin12's Models/Concepts
Post by: Zero Angel on December 15, 2009, 05:54:04 PM
I liked the plant thing better. I think the four antennae on it would go well on a building type structure. You could even set it as a guntower tap and have the antennae rotate.
Title: Re: Clavin12's Models/Concepts
Post by: Clavin12 on December 15, 2009, 06:00:26 PM
I made a Wii gun tower.  :-P
Title: Re: Clavin12's Models/Concepts
Post by: bb1 on December 15, 2009, 06:05:35 PM
Take off the arms of that GT and you have an awesome Pylon.
Title: Re: Clavin12's Models/Concepts
Post by: Clavin12 on December 15, 2009, 06:09:44 PM
But since when do we need a pylon in bz2?
Title: Re: Clavin12's Models/Concepts
Post by: iron maiden on December 15, 2009, 07:00:18 PM
 I don't know, but we certainly do need one.
Title: Re: Clavin12's Models/Concepts
Post by: bb1 on December 15, 2009, 10:25:41 PM
Quote from: Clavin12 on December 15, 2009, 06:09:44 PM
But since when do we need a pylon in bz2?

I don't know. If only we had some pylons to lead us to the answer!
Title: Re: Clavin12's Models/Concepts
Post by: Shadow Knight on December 15, 2009, 10:45:30 PM
Quote from: Clavin12 on December 15, 2009, 06:09:44 PM
But since when do we need a pylon in bz2?
The same time that voice in my head started speaking to me.

"CONSTRUCT ADDITIONAL PYLONS"
Title: Re: Clavin12's Models/Concepts
Post by: Clavin12 on December 19, 2009, 06:04:52 PM
One of my better models, if I may say so myself.


(http://fw3p8w.bay.livefilestore.com/y1pUHWxcWkY4tkKt2HUMwTxf4oexlzeiP9LrgWHwK0URkt30_FecIvWNxiZRlzo0bPgHmFmJqoicQI5kJmlQFniVqyAsP2SomCn/New%20isdf%20photo.jpg)

(http://fw3p8w.bay.livefilestore.com/y1pkw5cMk0o02uxXCZSKvHvGVMilSk8uNDbf42BBYLJPNBHMx75-kN2Alfj9awbJtfRhWLXBRS_arGg9iHxkX5SdZTx8JGCqM_p/New%20isdf%20photo2.jpg)
Title: Re: Clavin12's Models/Concepts
Post by: VSMIT on December 19, 2009, 06:17:32 PM
The turret looks like a tube on a box.  Try to make it more interesting.
Title: Re: Clavin12's Models/Concepts
Post by: Clavin12 on December 19, 2009, 06:29:24 PM
Like this?

(http://fw3p8w.bay.livefilestore.com/y1pGjWIxj7Xa5T3gQXRhZMpn_l9zV_eznzqH9wl0NoG9Zt2B0QNOPRYNfjmx6h-yzlNQCcY5KoUsZC3p8glFd5_2yxcHAtIAT5K/New%20Isdf%202.jpg)

This would actually be isdf, probably.
Title: Re: Clavin12's Models/Concepts
Post by: VSMIT on December 19, 2009, 06:32:02 PM
It also looks like if you hit it just right you could break the cannon off.
Title: Re: Clavin12's Models/Concepts
Post by: Warfreak on December 19, 2009, 06:38:31 PM
So do the Guardian guns but do you see anyone complaining?
Title: Re: Clavin12's Models/Concepts
Post by: Nielk1 on December 19, 2009, 06:40:10 PM
Maybe move it down a bit.
Title: Re: Clavin12's Models/Concepts
Post by: Warfreak on December 19, 2009, 06:43:16 PM
I'd agree with Nielk's suggestion, seeing as my brain forces me to see the thing sitting on the main mesh anyway. :P
Title: Re: Clavin12's Models/Concepts
Post by: Clavin12 on December 19, 2009, 06:52:11 PM
It wasn't exactly intended to be a turret in the first place.
Title: Re: Clavin12's Models/Concepts
Post by: Shadow Knight on December 19, 2009, 06:53:59 PM
Maybe if you scale the gun to about 50%, but keep it's base as is. That way you could put a second one up there and you have a scout.
Title: Re: Clavin12's Models/Concepts
Post by: VSMIT on December 19, 2009, 06:57:06 PM
Quote from: Warfreak on December 19, 2009, 06:38:31 PM
So do the Guardian guns but do you see anyone complaining?
Ah, but when it's moving, the arms on the Guardian fold in.  This thing just looks like it's there to produce drag.
Title: Re: Clavin12's Models/Concepts
Post by: Clavin12 on December 19, 2009, 06:58:38 PM
Here. Another idea would to have it tilt up when c is pressed and fir a mortar.

(http://fw3p8w.bay.livefilestore.com/y1pB9jjA-xUydVwrQAAwQXa2q1UvZMCE9-QIsghsEoo4tVT4RmvUyLfk02FOmBELQWNZuxOQlhfGKmrYYGhV9EttCplXws-oUHV/New%20Isdf%202.jpg)
Title: Re: Clavin12's Models/Concepts
Post by: bb1 on December 19, 2009, 07:05:35 PM
I think I could crumple that into mush with my hand.
Title: Re: Clavin12's Models/Concepts
Post by: Clavin12 on December 19, 2009, 08:05:53 PM
If it was twice as large as a car and made of biometal?
Title: Re: Clavin12's Models/Concepts
Post by: iron maiden on December 19, 2009, 08:23:21 PM
To answer your question, yes.

And in my opinion, it kinda reminds me of a mouse droid from Star Wars.
Title: Re: Clavin12's Models/Concepts
Post by: Clavin12 on December 19, 2009, 08:30:08 PM
It hovers.
Title: Re: Clavin12's Models/Concepts
Post by: iron maiden on December 19, 2009, 08:32:13 PM
But it still looks like a mouse droid, it dosen't matter if it hovers, moves on land, digs, flies, or teleports, looks like a mouse droid. Though I have to hand it to you that you do have very good modeling skills, but try to really think of something totally out of the blue.
Title: Re: Clavin12's Models/Concepts
Post by: General BlackDragon on December 19, 2009, 09:28:53 PM
Much improved :D

I'll go ahead and shove some of my model pics out here, if the CP wants them they're going to have to texture them :D

Aircraft:
(http://i101.photobucket.com/albums/m61/Myrodin/fightership.png)

Light Tank:
(http://i101.photobucket.com/albums/m61/Myrodin/lighttank.png)

A BZ1 style tank:
(http://i101.photobucket.com/albums/m61/Myrodin/cloakerrender.png)
Title: Re: Clavin12's Models/Concepts
Post by: iron maiden on December 19, 2009, 09:30:21 PM
Wow, very impressive, If only I had the time and computer knowledge I would do modeling.
Title: Re: Clavin12's Models/Concepts
Post by: bb1 on December 19, 2009, 09:33:06 PM
Hold up- do I have a copy of that third one of yours GBD?

Turn off the smoothing groups on the perspective in the second image- I want to see the true shape.
Title: Re: Clavin12's Models/Concepts
Post by: iron maiden on December 19, 2009, 09:36:51 PM
Its actually hard to see, it does not look like the other images.
Title: Re: Clavin12's Models/Concepts
Post by: VSMIT on December 19, 2009, 10:01:06 PM
GBD, can you do a solid of all three without smoothing groups?
Title: Re: Clavin12's Models/Concepts
Post by: General BlackDragon on December 19, 2009, 10:23:18 PM
I don't think I know how to turn off smoothing.
Title: Re: Clavin12's Models/Concepts
Post by: VSMIT on December 19, 2009, 10:29:19 PM
Edit Mesh, Polygon select.  Select all, then in the tools pane, click on Clear SG.
Title: Re: Clavin12's Models/Concepts
Post by: General BlackDragon on December 19, 2009, 10:36:06 PM
can't find the "tools plane" where it has the option "clear SG"

I havn't mastered max, i just know how to make models, uvwrap them, and export properly.

EDIT:

Done.
Title: Re: Clavin12's Models/Concepts
Post by: Nielk1 on December 20, 2009, 01:21:41 AM
I just place an edit mesh and then a new smooth modifier and don't set any groups and BOOM, all unsmoothed.
Title: Re: Clavin12's Models/Concepts
Post by: bb1 on December 20, 2009, 08:47:11 AM
The dreaded planar asymmetry... Good luck sorting that out, I've aborted many models in my attempts to fix it.
Title: Re: Clavin12's Models/Concepts
Post by: Clavin12 on December 20, 2009, 02:02:54 PM
If you don't mind can you please get your own thread GBD?
Title: Re: Clavin12's Models/Concepts
Post by: General BlackDragon on December 20, 2009, 03:23:03 PM
I had one...I dunno where it went  :-D
Title: Re: Clavin12's Models/Concepts
Post by: bb1 on December 20, 2009, 08:17:25 PM
Quote from: Clavin12 on December 20, 2009, 02:02:54 PM
If you don't mind can you please get your own thread GBD?

This is his thread now punk.

/Jacked
Title: Re: Clavin12's Models/Concepts
Post by: Clavin12 on December 21, 2009, 08:19:52 AM
A smoother more compact version of my most recent model. This one would be the cthonian one.

(http://fw3p8w.bay.livefilestore.com/y1p5KXJIhSIGNQa4BfRcYP1D417vKaELKyJA3UWeneZ9x47MZvcsuxWWAhNzXHT7zMOCNemjiUzXmy0D_NQbgDW1-sUXxe-_e5l/Blasted!.jpg)
Title: Re: Clavin12's Models/Concepts
Post by: General BlackDragon on December 21, 2009, 09:00:18 AM
Yeah that looks cool  :-)
Title: Re: Clavin12's Models/Concepts
Post by: Nielk1 on December 21, 2009, 09:29:53 AM
Quote from: Clavin12 on December 21, 2009, 08:19:52 AM
A smoother more compact version of my most recent model. This one would be the cthonian one.

(http://fw3p8w.bay.livefilestore.com/y1p5KXJIhSIGNQa4BfRcYP1D417vKaELKyJA3UWeneZ9x47MZvcsuxWWAhNzXHT7zMOCNemjiUzXmy0D_NQbgDW1-sUXxe-_e5l/Blasted!.jpg)

You are finally starting to get somewhere good.
Keep at it.
Title: Re: Clavin12's Models/Concepts
Post by: AHadley on December 21, 2009, 11:29:04 AM
I'm already imagining that and NK1's Gladius(?) in an ISDF mod...
Title: Re: Clavin12's Models/Concepts
Post by: bb1 on December 21, 2009, 06:36:50 PM
It looks ready to give something a licking! Literally.
Title: Re: Clavin12's Models/Concepts
Post by: iron maiden on December 21, 2009, 07:04:49 PM
Kinda looks like an electric razor.
Title: Re: Clavin12's Models/Concepts
Post by: Clavin12 on December 21, 2009, 08:03:29 PM
Electric razors look cool! :-D
Title: Re: Clavin12's Models/Concepts
Post by: iron maiden on December 22, 2009, 03:15:38 PM
Mmh, perhaps its secret weapon is heated, rotating circles of bio-metal which "shave" the ship. :evil:
Title: Re: Clavin12's Models/Concepts
Post by: Nielk1 on December 22, 2009, 03:17:51 PM
I must note though, something like that on one of my models would be a... pontoon...
Title: Re: Clavin12's Models/Concepts
Post by: iron maiden on December 22, 2009, 03:20:44 PM
By the way, where exactly would the cockpit go?
Title: Re: Clavin12's Models/Concepts
Post by: Clavin12 on December 22, 2009, 03:21:35 PM
That bump thing right next to the gun. With a texture it'd be more obvious.
Title: Re: Clavin12's Models/Concepts
Post by: iron maiden on December 22, 2009, 03:25:22 PM
Oh I see it now, I think it would be cool if it had                                                                               flamethrower  :evil:

[Sorry my post looks a bit strange, something went wrong with it.]                                                               
Title: Re: Clavin12's Models/Concepts
Post by: bb1 on December 22, 2009, 03:28:00 PM
Quote from: iron maiden on December 22, 2009, 03:15:38 PM
Mmh, perhaps its secret weapon is heated, rotating circles of bio-metal which "shave" the ship. :evil:

Sets the texture to null :D
Title: Re: Clavin12's Models/Concepts
Post by: iron maiden on December 22, 2009, 03:30:54 PM
.......................Yay?
Title: Re: Clavin12's Models/Concepts
Post by: Clavin12 on December 23, 2009, 08:23:36 AM
Hows this. I call it the dragonfly.

(http://fw3p8w.bay.livefilestore.com/y1p3JURK6OJiTSH76tHk86yaWpmXZVImN_xFrohHWvT9YBOiUgFpr0MEtatCVUWBZybHr-JrBoC1aTM-MWdNnY9TPfsnwcDoFzB/Dragonfly1.jpg)

Also a rather bz1 like ship.

(http://fw3p8w.bay.livefilestore.com/y1psOhPYQNqwi2NgVTSrvKsdaf3BGJG8W0BeGhTqlMDFu2DB9cQsjcJZ4ftDa0zr5GKMfTEI_BGwyMoexGVSQkJyKm8jTQrUFDI/Bird%20of%20flight.jpg)

(http://fw3p8w.bay.livefilestore.com/y1psOhPYQNqwi2FPm4jm7AqXf4RrFNn5acprO-1n3neVycgUpAN3a4K7I1XN7tERD215pbahIINIIhCfynJGmzNJ338S4BepKQP/Bird%20of%20flight2.jpg)

(http://fw3p8w.bay.livefilestore.com/y1plJGx1nc64zpf44poJZjYFQbeT_gGG197FJ-4KVvzeGxgmWqpHZ4FccbAvvLDF_IWmyGudiNojCq_T5Ygwk5pxQ9-grMiV96t/Bird%20of%20flight3.jpg)

(http://fw3p8w.bay.livefilestore.com/y1plJGx1nc64zqtJPgi05claCzyGjnkvaxSg2uK5ZM2tlILHpawYh0zUxPH3Wuy_xAGbSkAVbjN3ExB0aHFSUzQtufw8WMFyeJs/Bird%20of%20flight4.jpg)
Title: Re: Clavin12's Models/Concepts
Post by: iron maiden on December 23, 2009, 11:17:15 AM
First, there is already a ship called the dragon fly if I remember correctly, secondly, that BZ! ship looks like a decked out helicopter, though that's not really a bad thing.
Title: Re: Clavin12's Models/Concepts
Post by: Nielk1 on December 23, 2009, 12:48:22 PM
You are improving, soon you will have to learn to UV map well.

Lets start with having some poly counts with your images.
Title: Re: Clavin12's Models/Concepts
Post by: Clavin12 on December 23, 2009, 12:58:39 PM
The dragonfly is 109 polys and the other one is 180. I can UV map fairly well and can give you some examples if need be.
Title: Re: Clavin12's Models/Concepts
Post by: AHadley on December 23, 2009, 01:03:51 PM
I've got dibs on Dragonfly already, and I have done for quite a while. Sorry :P
Title: Re: Clavin12's Models/Concepts
Post by: Clavin12 on December 23, 2009, 01:05:36 PM
Oh well it's something else then.
Title: Re: Clavin12's Models/Concepts
Post by: bb1 on December 23, 2009, 01:21:44 PM
Quote from: Clavin12 on December 23, 2009, 01:05:36 PM
Oh well it's something else then.

"Paper helicopter you throw from top of staircase"
Title: Re: Clavin12's Models/Concepts
Post by: Clavin12 on December 23, 2009, 03:21:06 PM
Um no. Why can't there be more than one dragonfly?
Title: Re: Clavin12's Models/Concepts
Post by: Nielk1 on December 23, 2009, 05:00:38 PM
I want to see models around 600 polies, but not unnecessary polies. Lets see what you can do. Right now your models are still good for 100s on screen in an RTS, but not so perfect for BZII. I would normally have things like pontoons that use 100 polies.
Title: Re: Clavin12's Models/Concepts
Post by: bb1 on December 23, 2009, 06:15:56 PM
So is 2200 overkill??
Title: Re: Clavin12's Models/Concepts
Post by: VSMIT on December 23, 2009, 06:24:27 PM
Is it bad that I've got a walker's foot that weighs in at ~250 tris?
Title: Re: Clavin12's Models/Concepts
Post by: bb1 on December 23, 2009, 06:25:36 PM
Quote from: VSMIT on December 23, 2009, 06:24:27 PM
Is it bad that I've got a walker's foot that weighs in at ~250 tris?

Nowhere but UP, man!
Title: Re: Clavin12's Models/Concepts
Post by: Nielk1 on December 23, 2009, 06:57:06 PM
Quote from: VSMIT on December 23, 2009, 06:24:27 PM
Is it bad that I've got a walker's foot that weighs in at ~250 tris?

Depends on the rest of the walker.
Title: Re: Clavin12's Models/Concepts
Post by: AHadley on December 24, 2009, 03:23:44 AM
Quote from: Clavin12 on December 23, 2009, 03:21:06 PM
Um no. Why can't there be more than one dragonfly?

The only other unit conflict in BZ is with the Gorgons. They're few and far between and are something to be avoided because they can cause confusion.

I had dibs on the name first :P
Title: Re: Clavin12's Models/Concepts
Post by: Clavin12 on December 24, 2009, 05:34:18 AM
It is a nice name.
Title: Re: Clavin12's Models/Concepts
Post by: bb1 on December 24, 2009, 11:05:31 AM
Perhaps he'll license it to you? Bids starting at 50k.
Title: Re: Clavin12's Models/Concepts
Post by: iron maiden on December 24, 2009, 04:07:27 PM
That has nothing to do with it, name's taken, end of story.