Battlezone Universe

Battlezone Universe => Battlezone 1 => Topic started by: Dx on November 09, 2009, 08:40:00 AM

Title: Check this out!
Post by: Dx on November 09, 2009, 08:40:00 AM
http://www.battlezoneclub.org/forum/viewtopic.php?f=12&t=2576
Title: Re: Check this out!
Post by: Red Devil on November 09, 2009, 10:46:34 AM
This looks like it'll be a big help to game modders/devs.   8-)

Of course, OM told us about this in irc about a nanosecond after it became available.   :lol:
Title: Re: Check this out!
Post by: Dx on November 09, 2009, 11:15:58 AM
OM is on top of it cool. ;)

I tried it on my 2.4Ghz pc and it stoped responding, i'll have to check it out on the new pc later.
Title: Re: Check this out!
Post by: TheJamsh on November 09, 2009, 06:25:11 PM
UDK, GORGEOUS engine :)

I do... i just love it. Dabbled with the particle system, materials and map maker in Gears of War, UT1999. I think this is probably the best game engine ever.
Title: Re: Check this out!
Post by: Avatar on November 09, 2009, 06:35:35 PM
So...

The Engine Gods have dropped an awesome gift on the world, and here's a board just chock full of modders, modelers, and coders...  who love a couple of obscure hybrid FPS/RTS games that started with a 70's muscle car racing game...

Well????

You're still sitting there???

Lol...

-Av-
Title: Re: Check this out!
Post by: sabrebattletank on November 09, 2009, 06:42:03 PM
Well said Avatar.
Title: Re: Check this out!
Post by: TheJamsh on November 09, 2009, 06:44:25 PM
I would LOVE to move BZ2 to the unreal engine, but i sure as hell wouldn't be able to do it on my own.

AND, if we did do it, we would have to spruce things up a LOT, or otherwise there is just no point.
Title: Re: Check this out!
Post by: Nielk1 on November 09, 2009, 06:45:11 PM
I think BZ1 needs a new engine, not BZ2...

I am much too busy.
Title: Re: Check this out!
Post by: TheJamsh on November 09, 2009, 06:53:38 PM
I would very much like to get my BZ2 projects done first... but... i would like even more to do them in that engine :)
Title: Re: Check this out!
Post by: Dx on November 09, 2009, 07:39:30 PM
I tried it on the new pc now, looks great but, i like a envirement i can destroy. :)
I can see now we would need a dll for bz vehicle physics.
Title: Re: Check this out!
Post by: TheJamsh on November 10, 2009, 04:10:55 AM
OvermindDL1 is the person to speak to. He knows UScript as well as any other programming language.
Title: Re: Check this out!
Post by: General BlackDragon on November 10, 2009, 08:50:36 AM
if you guys do make BZ1 in the unreal tournament engine, I call remaking all the weapons :)
Title: Re: Check this out!
Post by: TheJamsh on November 10, 2009, 11:30:16 AM
Just Unreal engine. nothing tournament about it. Loads of games have been made in it. I know UE's particle system pretty well by now too. Hell i will probably be using this all the time in uni next year now.
Title: Re: Check this out!
Post by: Axeminister on November 10, 2009, 03:30:13 PM
Why redo Battlezone 1 in any engine? It gets a 93% score from PC Gamer magazine and is famous in it's own right more so than Battlezone II. I have never understood why someone would do anything except add more ships/weapons and gameplay to that game. It has the better game engine already. No offense to Avatar but why o why would the community convert it to another game engine.
If this Unreal engine is so good please don't even consider wasting time putting some old worn out game onto it. Build Battlezone III for Christs sake!
Title: Re: Check this out!
Post by: TheJamsh on November 10, 2009, 04:30:08 PM
We couldnt make a BZ3 (well we could, but in reality, NO ONE wants a bz3)...

The reason i say re-make it, is it could be spiced up the the extreme. Doors for modders fly open. And as for job interviews?? Imagine applying somewhere telling them you are fluent in all things game-engine holy, and even moved and old game into a new engine.

UEngine is probably the most powerful game engine ever made. You can do things BZ2's engine could only dream off. You can program in BZ2-style physics, and hell you can even use the original assets if you wanted to. If i was to get involved in such a thing though, i would re-design the assets from the ground-up. Im doing that with serenesis already anyway, just within BZ2's engines limits.

Any creators/devs, dont take this as whining :P. I know the limits...
Title: Re: Check this out!
Post by: Dx on November 10, 2009, 04:52:39 PM
Quote from: TheJamsh on November 10, 2009, 04:30:08 PM
If i was to get involved in such a thing though, i would re-design the assets from the ground-up.

Some players would kill for doing such things but a modder has to have some fun right. ;)
Title: Re: Check this out!
Post by: VSMIT on November 10, 2009, 06:37:41 PM
Quote from: Dx on November 10, 2009, 04:52:39 PM
Some players would kill for doing such things but a modder has to have some fun right. ;)
High poly BZ1 units?
Title: Re: Check this out!
Post by: Dx on November 10, 2009, 07:57:09 PM
High poly doesn't matter as much to me as a good design and the technology being used on the races.
Like maybe the type of propulsion for a particulare race.
Title: Re: Check this out!
Post by: Avatar on November 11, 2009, 06:52:35 PM
Quote from: Axeminister on November 10, 2009, 03:30:13 PM
Why redo Battlezone 1 in any engine?  No offense to Avatar but why o why would the community convert it to another game engine.
If this Unreal engine is so good please don't even consider wasting time putting some old worn out game onto it. Build Battlezone III for Christs sake!

I don't take any offense to that, and have said pretty much the same thing over and over.  I've started many discussions about 'the perfect BZ type game', hoping to spark interest and get a blueprint out that someone might take to heart.

BZC started as just my hobby making the BZ1 ships and buildings, and only when BZ2's engine continued to become more and more mod friendly did my interest in making a full blown BZ1 conversion to the BZ2 engine become solid.  It would be very different if I didn't have a ready-made compatible engine all ready to accept a few more models and some minor coding.


If I were to dive into the Unreal Engine to make a BZ type game it would be from the ground up, and I'd implement some ideas of my own along the way.  It'd be so freeing to NOT be locked into an existing gameplay model and be able to push the game to new heights.

-Av-
Title: Re: Check this out!
Post by: Axeminister on November 11, 2009, 07:12:54 PM
Hell ya!
Title: Re: Check this out!
Post by: TheJamsh on November 12, 2009, 06:51:37 AM
My thoughts exactly.
Title: Re: Check this out!
Post by: ScarleTomato on November 12, 2009, 10:10:06 AM
So what we need is a bunch of people that are willing to spend a fair amount of time collaborating to make a game for the community, by the community?

How static are yall on making the CP in the BZ engine?
Title: Re: Check this out!
Post by: VSMIT on November 12, 2009, 11:20:42 AM
The point of calling it the 1.3 CP is that it's going to be made for 1.3...
Title: Re: Check this out!
Post by: Dx on November 12, 2009, 11:59:45 AM
This is sounding like it went off topic, this thread is not about modding in Bz or Bz2 1.3 patch.
Title: Re: Check this out!
Post by: bigbadbogie on November 12, 2009, 01:44:25 PM
Well... it is now.
Title: Re: Check this out!
Post by: TheJamsh on November 12, 2009, 04:26:45 PM
I would happily get involved in this. I would love to make my mod in the unreal engine, but unless BZ2 goes over in the first place thats going to take even longer.

However, if someone wants to get started on a project like this count me in. For the record, i have little faith that the 1.3 CP will go anywhere anyway. All i can see is bickering about it atm.
Title: Re: Check this out!
Post by: Clavin12 on November 12, 2009, 04:35:11 PM
Something will emerge. Vsmit will ensure that, with his final says.
Title: Re: Check this out!
Post by: Avatar on November 12, 2009, 06:00:08 PM
Quote from: Dx on November 12, 2009, 11:59:45 AM
This is sounding like it went off topic, this thread is not about modding in Bz or Bz2 1.3 patch.

Hmmm, I don't see the last few posts about modding in the BZ or BZ2 engine, but rather a discussion about how different it would be if you were to move to another engine such as Unreal.  I think many of us are only modding BZ2 because we know it, and it's very mod friendly. 

Quote from: TheJamsh on November 12, 2009, 04:26:45 PM
I would happily get involved in this. I would love to make my mod in the unreal engine, but unless BZ2 goes over in the first place thats going to take even longer.

However, if someone wants to get started on a project like this count me in.

I think what's needed first is a coder.  If someone could code up a framework for Unreal that supported the core requirements of a BZ type game there'd be sure to be modelers, effects people, texture artists and code tweakers that would flesh out the game.

Sounds simple, but creating such a framework is where the real work is...  I'd imagine something like the command reticule would be a real challenge...

-Av-