Good for a mod or a cheesy bad idea?
Its essentially already been done.
I think its the skywars mod for 1.2
I think they actually have one, I read about it somewhere. :|
they do but the star fighters are tanks
Yes,Its a 1.2 patch.I played it many times in past years ago.
If and only if it was a real force to play with.
with real flying ships and super wepens.
it would need to set up to look good and work.
sould only be atemped if you think you can do it good.
think it allready said that it hase to be differnt form others.
Anyway you could add a third dimension to the movement of bz2? I suppose it would take code.
Quote from: Clavin12 on November 27, 2009, 08:33:45 PM
Anyway you could add a third dimension to the movement of bz2? I suppose it would take code.
Not been playing any mods recently then?
Quote from: Clavin12 on November 27, 2009, 08:33:45 PM
Anyway you could add a third dimension to the movement of bz2? I suppose it would take code.
Did you try the E key?
Quote from: Nielk1 on November 28, 2009, 01:45:24 AM
Did you try the E key?
lol
I mean you got to be kidding me even I have flying ships and some new changes to tanks that I made.
it is aways fun to set [setAltitude = -75.0] Gravity you have met you match.
go on do it the tank will go higher and higher on to space ie the 7000m line.
You know what I mean. Not just high altitude hover ships but real flying ones, so that you can go up and down at will.
Quote from: Clavin12 on November 28, 2009, 04:27:36 AM
You know what I mean. Not just high altitude hover ships but real flying ones, so that you can go up and down at will.
got that too its one of the new things 1.3 suports.
read the mod log.
Quote from: S.cavA.rmyG.en on November 28, 2009, 05:13:46 AM
got that too its one of the new things 1.3 suports.
read the mod log.
I believe it said changes in craft handling. nothing specific
There's an entire new class!
Well, not new entirely, but completely fixed and working. Aircraft class.
Like I said, play some mods.
How do they handle? As in how do the controls work.
Aircraft class is what I used to get my SAT cons to work.
I also have a Air base for bouth forces.{takes to long to get the Building up into the sky}
prb need to make a new model or two for that but I will get to it.
my MOD is far form done but I still got some things working.
[AirCraftClass]
OverWaterFlying = 0
AILiftSpring = 2.0
aiAltitude = 30
AltitudeLookahead = 2.0
aivelocSet(L) = 0 // minimum velocity
aivelocSet(M) = 0 // cruising velocity
aivelocSet(H) = 40.0 // maximum velocity
velocSet(L) = 0 // minimum velocity
velocSet(M) = 0 // cruising velocity
velocSet(H) = 40.0 // maximum velocity
accelThrust = 30.0 // thrust acceleration
accelBrake = 50.0 // brake acceleration
accelDrag = 50.0 // drag acceleration
aiaccelThrust = 30.0 // thrust acceleration
aiaccelBrake = 50.0 // brake acceleration
aiaccelDrag = 50.0 // drag acceleration
omegaSteer(L) = 1.8 // steer turn rate at minimum
omegaSteer(M) = 1.8 // steer turn rate at cruising
omegaSteer(H) = 1.9 // steer turn rate at maximum
omegaStrafe(L) = 1.8 // airbrake turn rate at minimum
omegaStrafe(M) = 1.8 // airbrake turn rate at cruising
omegaStrafe(H) = 1.9 // airbrake turn rate at maximum
alphaSteer = 2.0 // steering angular acceleration
alphaStrafe = 1.0 // airbrake angular acceleration
minAltitude = 1.0 // minimum altitude
maxAltitude = 80000.90000 // maximum altitude
alphaLevel = 0.8 // leveling angular acceleration
alphaDamp = 8.0 // damping angular acceleration
pitchPitch = 1.0 // maximum pitch angle
rollSteer = 1.6 // maximum roll angle from steering
rollStrafe = 1.3 // maximum roll angle from airbraking
timeDeploy = 5.5 // time to deploy
timeUndeploy = 2.5 // time to undeploy
timeUndeploy = 2.0 // time to undeploy
soundThrust = "svhraze3.wav"
soundTurbo = "svhraze3.wav"
soundBrake = "wmflame.wav"
soundDeploy = "wmflame.wav"
soundUndeploy = "wmflame.wav"
this sould give full control but is a littel slow for a AirCraft try it this is form a battel ship I made it is slow for rezens.
if you do it right the AI can drive it.
some times you get some random problems but thats part of moding.