Battlezone Universe

Battlezone Universe => Battlezone 2: 1.3 Public Beta 5.1 => Topic started by: bb1 on December 13, 2009, 09:30:17 PM

Title: DX11
Post by: bb1 on December 13, 2009, 09:30:17 PM
With Windows 7 and the next generation of graphics cards, we have DirectX 11. Now I'm not pushing for a render change at all (Just got DX9- very nice and streamlined!) Just musing how that hardware tesselation would look in BZ2... Are the DX11 SDKs even out yet?
Title: Re: DX11
Post by: TwinShadow on December 14, 2009, 01:03:16 AM
I haven't made the upgrade to W7, and I have no intentions either. Although most of Vista's problems appear to have been fixed, I'm still not enticed to upgrade in the least. I think it may be the best idea to keep BZ2 on DX9 since I'm not sure if Nathan really wants to re-write the rendering engine again even if the DX11 SDK's were out.

I've not seen games utilize DX11, let alone DX10 recently. (I can only think of a couple games that actually make use of DX10 at the moment) So, I don't know..
Title: Re: DX11
Post by: GSH on December 14, 2009, 09:37:54 AM
DX11 SDKs are definitely available. But, going to DX11 would require (1) a big rewrite of code, and (2) require Windows Vista or Win7. That'll cut out a large number of users. That's why I didn't go to DX10 when doing the recent rewrite -- I wanted to still support Win2000/XP users.

Also, tesselation support would require a lot of models to be rebuilt to have that. Basic chicken-and-egg problem here -- I sure don't have time to do both. I'd rather let some talented modelers make higher-poly (e.g. 3-10K polys) non-tesselated versions of the stock assets. That way, those could be usable via a recy variant in DX9. More people would benefit from that than tesselation.

-- GSH
Title: Re: DX11
Post by: General BlackDragon on December 14, 2009, 10:07:10 AM
unfortunately, some of the majorly awesome modelers left the community a while back (spAce, Lizard). I know I'm not good enough to make those kind of detailed models. Do we have anyone capable of doing it? That also has the time?
Title: Re: DX11
Post by: bb1 on December 14, 2009, 11:40:51 AM
Quote from: GSH on December 14, 2009, 09:37:54 AM
DX11 SDKs are definitely available. But, going to DX11 would require (1) a big rewrite of code, and (2) require Windows Vista or Win7. That'll cut out a large number of users. That's why I didn't go to DX10 when doing the recent rewrite -- I wanted to still support Win2000/XP users.

Also, tesselation support would require a lot of models to be rebuilt to have that. Basic chicken-and-egg problem here -- I sure don't have time to do both. I'd rather let some talented modelers make higher-poly (e.g. 3-10K polys) non-tesselated versions of the stock assets. That way, those could be usable via a recy variant in DX9. More people would benefit from that than tesselation.

-- GSH

That's fair...I can agree with that.
Title: Re: DX11
Post by: Warfreak on December 24, 2009, 03:14:11 PM
Quote from: General BlackDragon on December 14, 2009, 10:07:10 AM
Do we have anyone capable of doing it? That also has the time?

we'll MAKE time. :evil:

Seeing as A LOT of the BZ1 community members are making "Hi-Res" versions of the NSDF/CCA Ships, why aren't we doing that for the ISDF/Scions?