Battlezone Universe

Battlezone Universe => Battlezone 1 => Topic started by: Josiah on December 18, 2009, 08:02:23 PM

Title: Grizzly model...
Post by: Josiah on December 18, 2009, 08:02:23 PM
when GBD posted that pic that was supposed to make us all drool... I looked at it and said, 'That's a regular grizzly, with some fancy stuff tacked on. I betcha I could do that'

So here it is...

(http://i863.photobucket.com/albums/ab197/Josiah_/drooltank.jpg)

and the original pic...

(http://i863.photobucket.com/albums/ab197/Josiah_/gbddrool.jpg)

and the 'regular' pic...

(http://i863.photobucket.com/albums/ab197/Josiah_/tank.jpg)



be honest and tell me what you think. I'm sure it's riddled with flaws, but then I'm kinda new to this stuff, so give me some slack.
Title: Re: Grizzly model...
Post by: Nielk1 on December 18, 2009, 08:05:41 PM
Very nice, keep it up. I would love to help with the texture if you need it. Poly count?
Title: Re: Grizzly model...
Post by: Josiah on December 18, 2009, 08:08:31 PM
Quote from: Nielk1 on December 18, 2009, 08:05:41 PM
Very nice, keep it up. I would love to help with the texture if you need it. Poly count?

ooh, unfunny... at least 10k, but that's my fault. the problem is I had 2 6x18x6 face cylinders for the barrels... totally fixable

EDIT: I also had 5x10x1 face cylinders for the hand grips...
Title: Re: Grizzly model...
Post by: bb1 on December 18, 2009, 08:10:35 PM
You're missing the minigun on the left :P

Wrong. Just the texture looked like one before close inspection. Guess the concept model didn't need miniguns..
Title: Re: Grizzly model...
Post by: VSMIT on December 18, 2009, 08:11:22 PM
If you want it in BZ2, just remember that the triangle ceiling is 20k. :-D
Title: Re: Grizzly model...
Post by: Josiah on December 18, 2009, 08:25:47 PM
oh I intend to knock it down at least 5k...

here's a different view...

(http://i863.photobucket.com/albums/ab197/Josiah_/topdrooltank.jpg)
Title: Re: Grizzly model...
Post by: Josiah on December 18, 2009, 08:31:45 PM
here are some thing I think might be done, but I'm not sure...

(http://i863.photobucket.com/albums/ab197/Josiah_/suggestdrooltank.jpg)

(http://i863.photobucket.com/albums/ab197/Josiah_/suggestgbddrool.jpg)

note: do not EVER get dial-up; it takes forever to upload pics...

EDIT: 'need to be', not 'be'; big difference...
Title: Re: Grizzly model...
Post by: Josiah on December 18, 2009, 08:38:43 PM
Quote from: VSMIT on December 18, 2009, 08:11:22 PM
If you want it in BZ2, just remember that the triangle ceiling is 20k. :-D

is that for ta5, or pb5.1? ta5 doesn't work on my computer, dial-up is way to slow to download pb5.1...
Title: Re: Grizzly model...
Post by: VSMIT on December 18, 2009, 08:53:49 PM
PB5.1.  And to answer your two questions on the pic GBD posted,
Quotewhat the heck is this?
Either a hatch or plate armor of some kind.  Don't forget the two hand holds that are just under the turret there!

Quoteare these more antennae?
Nope, that looks like a hand railing to me.  A single railing with the shadow under it.
Title: Re: Grizzly model...
Post by: Josiah on December 18, 2009, 08:59:06 PM
Quote from: VSMIT
PB5.1.  And to answer your two questions on the pic GBD posted,
Quotewhat the heck is this?
Either a hatch or plate armor of some kind.  Don't forget the two hand holds that are just under the turret there!

they're there, it just doesn't show up very well...

Quote from: VSMIT
Nope, that looks like a hand railing to me.  A single railing with the shadow under it.

you're right! That would make more sense too. Thanks!
Title: Re: Grizzly model...
Post by: bb1 on December 18, 2009, 09:04:53 PM
The "More antaenna?" on the left was what I initially thought was the minigun.
Title: Re: Grizzly model...
Post by: Ultraken on December 18, 2009, 09:05:05 PM
This is definitely going well.  :)
Title: Re: Grizzly model...
Post by: General BlackDragon on December 18, 2009, 10:05:33 PM
"what the heck is this?"

A hatch? maybe maintinence or engine. I think it's the "hood"  :mrgreen:

Awesome you are now my best friend.
Title: Re: Grizzly model...
Post by: Josiah on December 18, 2009, 11:05:38 PM
ok, down from 11k faces/vert, to 3636 faces/3225 vert.  Here is an 'updated' version, with edited parts in blue:

(http://i863.photobucket.com/albums/ab197/Josiah_/grizzlypers2.jpg)
(http://i863.photobucket.com/albums/ab197/Josiah_/grizzlypers.jpg)

I didn't think the excessive detail on the barrels and hand grips was necessary, so I turned the grips into squares, and bent them to look like hand grips, and then I used 2 cylinders with a *lot* less detail and a much lower face count. I still have the nice looking one, but I don't think I'll ever use it...

is there any more concept art, like the pic GBD posted? If so, I'd like to look at it; you never know what might happen...  :wink:
Title: Re: Grizzly model...
Post by: Josiah on December 18, 2009, 11:20:56 PM
Quote from: Nielk1 on December 18, 2009, 08:05:41 PM
Very nice, keep it up. I would love to help with the texture if you need it. Poly count?

would you mind? what I would like is a tad higher res texture. do you need the 3d file? (I hate unwraping uvs)
Title: Re: Grizzly model...
Post by: Josiah on December 18, 2009, 11:38:30 PM
oops! forgot the 'hatch'...

(http://i863.photobucket.com/albums/ab197/Josiah_/grizzlyhatchedpers2.jpg)

yall see anything missing?
Title: Re: Grizzly model...
Post by: VSMIT on December 18, 2009, 11:39:31 PM
Hey, since you're doing a "high poly" version anyway, you can build some more of the detail into the model itself (i.e.: the "intakes" on the wings, the vents on the sides of the nose, etc.)  I also think that the grip on the turret extends the length of the turret portion, but that may just be my eyes playing tricks.

Edit: Also, the frame around the main cannon cylinder could use some beefing up.
Title: Re: Grizzly model...
Post by: Josiah on December 18, 2009, 11:51:08 PM
Quote from: VSMIT
Hey, since you're doing a "high poly" version anyway, you can build some more of the detail into the model itself (i.e.: the "intakes" on the wings, the vents on the sides of the nose, etc.)  I also think that the grip on the turret extends the length of the turret portion, but that may just be my eyes playing tricks.

Edit: Also, the frame around the main cannon cylinder could use some beefing up.

I can try to add some vents, but that is for sure going to blast the poly count up.

your eyes are not playing tricks on you... if you are keeping up with what TheWall is doing, you'll know that he said that there were lots of little detail problems. If you look at the 'regular' pic, look at where the main cannon connects to the turret; there are a lot of other little problems just like that. The answer to the why question is that they were: 1 lazy, 2 short on time, 3 didn't care.
Title: Re: Grizzly model...
Post by: VSMIT on December 19, 2009, 12:00:45 AM
I didn't mean actually modeling each individual louver slat, I meant just recessing where the vents are, to add in that bit of depth that can't really be achieved otherwise.

Also, in the pic that GBD put up, it doesn't look like there's a frame around the ribbed cylinder at all.  Looks like it's just a flat piece under it to hold up the square end.
Title: Re: Grizzly model...
Post by: Josiah on December 19, 2009, 12:59:06 AM
Quote from: VSMIT
I didn't mean actually modeling each individual louver slat, I meant just recessing where the vents are, to add in that bit of depth that can't really be achieved otherwise.

oh, well check it out...

(http://i863.photobucket.com/albums/ab197/Josiah_/grizzlyvent.jpg)

Quote from: VSMIT
Also, in the pic that GBD put up, it doesn't look like there's a frame around the ribbed cylinder at all.  Looks like it's just a flat piece under it to hold up the square end.

yeah, but I just didn't do it. it was easier to do the way I did it. I guess I can do something about it tomorrow...

2 am: zzzzzzzzzzzzzzzzzzzzzzzzz.....................
Title: Re: Grizzly model...
Post by: General BlackDragon on December 19, 2009, 07:10:54 AM
The 4 square edges around the barrel, there are no faces on the inside??? I can see through the far one in the slanted pic.

And no, there doesn't appear to be that on the top half of the barrel.
Title: Re: Grizzly model...
Post by: Josiah on December 19, 2009, 08:14:13 AM
Quote from: General BlackDragon
The 4 square edges around the barrel, there are no faces on the inside??? I can see through the far one in the slanted pic.

yeah, but it was late, and I didn't want to do it then. I will though, later.
Quote from: General BlackDragonAnd no, there doesn't appear to be that on the top half of the barrel.

whaa? could you explain a tad better? I probably missed what I posted  :lol:
Title: Re: Grizzly model...
Post by: Josiah on December 19, 2009, 09:41:22 AM
here is the model with the support for the tip of the cannon fixed, and the vent fixed...

(http://i863.photobucket.com/albums/ab197/Josiah_/grizzlypers22.jpg)

(http://i863.photobucket.com/albums/ab197/Josiah_/grizzlypers2-1.jpg)

look at the old vent and the new vent: the new one doesn't have the invisible spot on the inside tip.
Title: Re: Grizzly model...
Post by: Blunt Force Trauma on December 19, 2009, 10:39:03 AM
Ok. . . I'm mildly freaking out here.

Was checking out your model Josiah (nice progress BTW) and noticed the handrails.  My first thought was you thought my idea was something to incorporate, then looked closer at the ad art. . .and saw the Grizz HAD THEM!

Honest to God, I never knew that was considered before. I did my Grizz off the standard in-game model, which has no rails or hand grips and serendipitously added them.

FREAKY!  :-o

(http://img.photobucket.com/albums/v606/Cyberdactyl/grizz-1.jpg)

(http://img.photobucket.com/albums/v606/Cyberdactyl/hi-ressgrizz.jpg)

Title: Re: Grizzly model...
Post by: TheWall on December 19, 2009, 10:43:32 AM
Josiah,

Why don't we ("BZ'rs") share models and work corrobatively?

The "IN GAME" model I have, and have been using was sent to me in 3DS format, I BELEIVE and have been assuming is a direct extraction from the actual IN GAME Grizzly model. I see very minor differences in what you posted as the base Grizzly, than what I have been using.... Where did you come up with the Grizzly you're using? Do you want what I have/been using?

And, just curious, what software are you using?

Title: Re: Grizzly model...
Post by: Josiah on December 19, 2009, 11:34:02 AM
Quote from: TheWall
Josiah,

Why don't we ("BZ'rs") share models and work corrobatively?

Sure, but I'm still working on it. I can give you the final model.

Quote from: TheWallThe "IN GAME" model I have, and have been using was sent to me in 3DS format, I BELEIVE and have been assuming is a direct extraction from the actual IN GAME Grizzly model. I see very minor differences in what you posted as the base Grizzly, than what I have been using.... Where did you come up with the Grizzly you're using? Do you want what I have/been using?

What I do for my bz1 modding, is take all the zfs files and create a folder structure in my documents; my docs/bz stuff/zfs dirs/bzone.zfs...bzhw16l.zfs...etc.
Then I take the files I need(agr11***.geo, avtank.vdf) and import them into max using dummy's import plugin. The zfs's are from the stock install with the original cd. the cd is the first released version(1998). so the 'regular' tank is exactly what is in the game. the latest 'drool tank'TM that I made is the 'regular' tank with the barrels cut off, the bumper added over the tip, the grips are just bent squares, and part that the intake vents are on is just bent straight(have you ever tried to make something with 47 different angles?).

Quote from: TheWallAnd, just curious, what software are you using?

Autodesk 3D Studio Max 2010 demo  :evil: it's not the full version, but it's free...
Title: Re: Grizzly model...
Post by: Josiah on December 19, 2009, 11:47:19 AM
Quote from: Josiah...and part that the intake vents are on is just bent straight(have you ever tried to make something with 47 different angles?).

this is what I mean...

(http://i863.photobucket.com/albums/ab197/Josiah_/grizzintakeparts.jpg)
Title: Re: Grizzly model...
Post by: Josiah on December 19, 2009, 12:10:13 PM
oops again! I forgot yall don't see wireframe; now you can see to the end of the vent...

(http://i863.photobucket.com/albums/ab197/Josiah_/grizzvent.jpg)


EDIT: lol, wrong pic. was exact opposite of what I said...
Title: Re: Grizzly model...
Post by: General BlackDragon on December 19, 2009, 12:20:41 PM
So sexy.

:evil:

Anyone who want these tested ingame, send them over to me and i'll see what I can do with them in game, and tell you how much they lag :P
Title: Re: Grizzly model...
Post by: Commando on December 19, 2009, 12:21:36 PM
BFT's model would look cool ingame.  Your's most likely will too once textured.
Title: Re: Grizzly model...
Post by: Commando on December 19, 2009, 12:23:52 PM
In which game GBD?  Would they be too high poly for bz1?
Title: Re: Grizzly model...
Post by: Josiah on December 19, 2009, 12:28:44 PM
Quote from: General BlackDragon
So sexy.

:evil:

Anyone who want these tested ingame, send them over to me and i'll see what I can do with them in game, and tell you how much they lag :P

hmm... you wouldn't know anyone who wants them tested ingame now, do you?  :lol:
Sure, when I have the final model.

Quote from: CommandoBFT's model would look cool ingame.  Your's most likely will too once textured.

I'm waiting on N1 for the texture(right? right?!?)
Title: Re: Grizzly model...
Post by: General BlackDragon on December 19, 2009, 12:33:00 PM
ATM bz2 is the only game capable of using models with higher then 1-2k polies.

If Ken rewrites the graphics engine in BZ1 to allow high enough, then they could also be ported into that. Possibly even incorperated into the patch :D
Title: Re: Grizzly model...
Post by: Commando on December 19, 2009, 12:37:04 PM
I'd love to see a high poly razor and flanker.
Title: Re: Grizzly model...
Post by: TheWall on December 19, 2009, 12:38:03 PM
Interesting, somehow the geometry you've extracted is very slightly different than what Av- sent me....
Title: Re: Grizzly model...
Post by: Commando on December 19, 2009, 01:05:17 PM
That's understandable.  AV recreated the models by hand using the textures to recreate the models to the best of his abilities.
Title: Re: Grizzly model...
Post by: bb1 on December 19, 2009, 01:16:31 PM
Quote from: General BlackDragon on December 19, 2009, 12:33:00 PM
ATM bz2 is the only game capable of using models with higher then 1-2k polies.

If Ken rewrites the graphics engine in BZ1 to allow high enough, then they could also be ported into that. Possibly even incorperated into the patch :D

Untrue. DX posted countless times that he had dozen-thousands poly models in the game.
Title: Re: Grizzly model...
Post by: Blunt Force Trauma on December 19, 2009, 01:49:42 PM
Quote from: Commando on December 19, 2009, 12:37:04 PM
I'd love to see a high poly razor and flanker.

I may pull my Flanker out of mothballs and do some more to it over the long holidays.  To get inspiration to work on them, I need a 'hook' to keep me interested. Like my Uni-pulse or the Jackal/mortar/snare-mine weapon system, I need something to keep me pushing to the end.  I'm still grappling with some physical or weapon system justification for the big flapping Flanker wings.  
Title: Re: Grizzly model...
Post by: TheWall on December 19, 2009, 02:06:38 PM
WELL........ IF the tank I have is not theeeeee "INGAME" model, I'd like to have a look at the one from the install disk. If someone who has access to them would PM me for an email address, I'd appreciate it.

Meanwhile.... maybe for TRADE  :-o I worked a tad on the "Bumper" for the Concept Tank...

(http://i1016.photobucket.com/albums/af281/kmckenn_bucket/BZ-Album/ConceptBumper.jpg)
Title: Re: Grizzly model...
Post by: Commando on December 19, 2009, 02:10:58 PM
General BlackDragon is able to extract the models.  He did it for the Chinese models for Avatar's BZC mod for bz2.
Title: Re: Grizzly model...
Post by: Avatar on December 19, 2009, 03:50:24 PM
This is exactly right:

Quote from: Commando on December 19, 2009, 01:05:17 PM
That's understandable.  AV recreated the models by hand using the textures to recreate the models to the best of his abilities.

I explained all that to Ken, but not to Wall.    I apologize for being extra flaky right now... RL is killing me right now, as Christmas always does.    In another week I'll have actual FREE TIME for the first time in many many months, and intend to get back into BZC.

In the meantime if Wall is going to make us keepsakes of BZ1 I think they should be the real deal.  If someone (GBD?) wants to extract the originals with Dummy's utilities and convert them to 3DS it'd be great.

I, for one, want exactly what's in the game to the fullest extent possible used for any 3D models made.

Not that it's not cool moving into "Battlezone, the Next Generation", and I absolutely love the jazzed up models shown, but they're not my babies...  :)  

This is somewhat wrong:

Quote from: Commando on December 19, 2009, 02:10:58 PM
General BlackDragon is able to extract the models.  He did it for the Chinese models for Avatar's BZC mod for bz2.

He IS able to extract them, and did so for his own version of the Chinese units, but they're not the ones in BZC.  I did the same thing for the TRO units that I did for the others, made them all one face at a time from scratch.  They were considerably easier for the most part, but some of them are very strangely made...

-Av-
Title: Re: Grizzly model...
Post by: General BlackDragon on December 19, 2009, 04:14:10 PM
Yeah, My chineese are my own pets, :P

Although I'd love to contribute such marvels of work, I learned to animate things in notepad with them, and animated everything in the CRA with notepad.
Title: Re: Grizzly model...
Post by: TheWall on December 19, 2009, 04:25:57 PM
OK, that's interesting too. So... if anyone can/will get me a copy the original IN GAME units in a 3DS format (primarily the Grizzly and Scout for now), I'd appreciate it very much.

In the mean time, I'm taking a que from Josiah, and as I type this, DL'g an evaluation copy of 3DS 2010, to hopefully act as a translator from dummies utility to 3DS, making it usable to me for making a "real world" Grizzly (etc.).

Any help is apperciated... and if not.... "DON'T WORRY ABOUT MEEeeeeee....."  :cry:  :cry:  :cry:

:wink:
Title: Re: Grizzly model...
Post by: Blunt Force Trauma on December 19, 2009, 04:28:12 PM
Quote from: Avatar on December 19, 2009, 03:50:24 PM
. . . I apologize for being extra flaky right now... RL is killing me right now, as Christmas always does.    In another week I'll have actual FREE TIME for the first time in many many months, and intend to get back into BZC.

-Av-

This last weekend before Christmas is by far the worst part of the holidays for me.  I actually have a printed page of stuff to get done. Christmas time is pure work and stress, at least to me. . .nothing more.
Title: Re: Grizzly model...
Post by: Ultraken on December 19, 2009, 07:02:46 PM
The only limit on polygon count I can find in BZ1 is the 4MB vertex pool, so it may be less limited than BZ2 was before Nathan rebuilt the renderer.  The rendering system has a lot of overhead, though, so we can't go completely nuts with it until I add support for static models (which is a ways off).
Title: Re: Grizzly model...
Post by: Josiah on December 19, 2009, 10:28:22 PM
ok, I put some vents on the front, and kinda fixed the 'turret sticking out from base' problem. I think I'd better stop adding stuff to it, before I get carried away and make something that is not what it was intended to be. So here are the final(unless you see some ridiculous problem) pics...

(http://i863.photobucket.com/albums/ab197/Josiah_/grizzcam3.jpg)

(http://i863.photobucket.com/albums/ab197/Josiah_/grizzcam2.jpg)

(http://i863.photobucket.com/albums/ab197/Josiah_/grizzcam1.jpg)

If I can get a place to host them, I'll post the .3ds and .max files... Any suggestions on where to host?
Title: Re: Grizzly model...
Post by: General BlackDragon on December 19, 2009, 10:32:31 PM
www.filefront.com

Or email them to me, and I can put them up someplace a bit more private. rebelion2@rock.com
Title: Re: Grizzly model...
Post by: Steeveeo on December 20, 2009, 01:18:30 AM
Quote from: General BlackDragon on December 19, 2009, 10:32:31 PM
www.filefront.com
Would you please stop promoting that crappy file host? There are much better free ones out there that actually WORK and don't delete your files without forewarning.
Title: Re: Grizzly model...
Post by: AHadley on December 20, 2009, 03:51:24 AM
Quote from: Avatar on December 19, 2009, 03:50:24 PM
RL is killing me right now, as Christmas always does.

You know what they say about Christmas. Bad for your 'elf.
Title: Re: Grizzly model...
Post by: Blunt Force Trauma on December 20, 2009, 09:47:37 AM
Quote from: Josiah on December 19, 2009, 10:28:22 PM
ok, I put some vents on the front, and kinda fixed the 'turret sticking out from base' problem. I think I'd better stop adding stuff to it, before I get carried away and make something that is not what it was intended to be. So here are the final(unless you see some ridiculous problem) pics...

Looks darn good Josiah.

You've followed the model pretty close as far as I can tell with the views provided.  My only other comment was your choice of the 'wing' size was probably the best choice from looking at the two different sizes done in the ad posters.  The larger one, the one on the right, definitely matches the game best.

(http://img.photobucket.com/albums/v606/Cyberdactyl/insert.jpg)
Title: Re: Grizzly model...
Post by: Dx on December 20, 2009, 10:40:52 AM
Quote from: General BlackDragon on December 19, 2009, 12:33:00 PM
ATM bz2 is the only game capable of using models with higher then 1-2k polies.

Not sure where you came up with that GBD i've had 25k models in Bz and up to 250k triangles being rendered in one scene.
Title: Re: Grizzly model...
Post by: TheWall on December 20, 2009, 11:12:26 AM
OK,

http://i1016.photobucket.com/albums/af281/kmckenn_bucket/BZ-Album/GrizzlyINGAME-MakeOver.jpg (The original POLY model is BLACK)

For now, I have a functional evaluation copy of 3DS 2010, and have successfully extracted some IN GAME models, and ported them to the CAD software.

I've made a lot of extremely minor corrections to the IN GAME Grizzly model to correct symetry issues, be more suitable as eye-candy in the "real world", and slightly bettter for moulding/manufacturing.

An abberviated list of some minor corrections made:

#1 - The "turret" in the IN GAME model is slightly oversized to where it mates on the "hull" - CORRECTED
#2 - Where the main "Cannon" meets the turret, the turret was back-drafted, and the Cannon was slightly wider than where it mated to the turret - CORRECTED (GREEN)
#3 - The secondary Cannon (? - above the main Cannon) was not centered over the main Cannon, and minor corrections made to accomodate the backdraft corrections made to the turret (#2) - CORRECTED (GREEN)
#4 - The Rear Engine Pod did not porperly mate to the back of the hull, which also required many very minor changes to the rear engines. - CORRECTED (MAGENTA)
#5 - The Main Engines (side) were required minior changes to accomodate changes made to the back of the hull, Rear Engine Pod, and alignment of verticies to the sides of the hull. - CORRECTED (CYAN)
#6 - Rear Engine Pod hangs-over the hull on the bottom side, creating numerous modeling/manufacturing issues, let alone esthetic and engineering issues from '60's technology ;-) - CORRECTED (BLUE)
#7 - Many many many, very minor, verticie and poly, asymertry issues - CORRECTED (GREEN)

A side effect of a lot of those very minor corrections is actually a REDUCTION in the poly/trinagle count!
(http://i1016.photobucket.com/albums/af281/kmckenn_bucket/BZ-Album/GrizzlyINGAME-MakeOver2.jpg)
Title: Re: Grizzly model...
Post by: Red Devil on December 20, 2009, 12:02:48 PM
Those models look very well done.  :-)
Title: Re: Grizzly model...
Post by: Avatar on December 20, 2009, 12:50:12 PM
What's the 'in game model'?  Do you mean mine?  If so, don't worry about hurting my feelings and call it something like "Av's Grizzly".  :)  We don't want any more confusion than we already have if at some point you're going to switch to the actual in-game Grizzly extracted with Dummy's tools.

Or are you talking about the actual Grizzly from the game?  If so, wow, and I wonder if it's exporting in Dummy's exporter exactly as it was in the game?  For that matter, as it was under what patch?  The Grizz suffered a lot of messing around, apparently, in the various patches.  I know I absolutely HATE that the top barrel move one of the patches did...

So, if you're working with the extracted models maybe we should know what version?  I'd love to see them be straight 1.0 with no patches, but other people may have another opinion.

About my version:

The Grizz is one of the first models I did.  Since FON had one of his techs do the Czar on a Sun Workstation at work I felt the Grizzly should also be done, so I basically learned 3D Studio doing the Grizz, then the Razor and Badger.  BTW, that means the first BZ1 ship converted was done so on a hundred-some-thousand dollar graphics workstation, as FON is part of a special effects house.  He's at a different one now, or at least was last time I heard from him, as he's with the company that did the Balrog in LOTR...  He sent me some early computer generated fur on a rabbit from Hell once...  it was supposed to be a regular old rabbit but the technology was being developed...  so brrrrrr...   :)

3DS is only partly parametric, mostly GUI, and I rarely ever 'went by the numbers' when building faces and such.  You drag it, you drop it, and if it looks decent when zoomed out then you go with it.  There are a few tricks you can do to align verts but for most game models it's not a huge issue.  This'll make them annoying to anyone with a CAD background...   :p

I told my Boss, who's a big Autocad nut, that I was more a Max person than Cad.  He asked what the difference was, and I said "In CAD that box might be 4.3125 on a side, where in Max you drag it out and go 'That looks pretty good...'."   :)

There'll also be some overlap in all of my models as I hate seeing that gap between parts ingame.  Maybe if they were supposed to be alien tech and held together by energy or something it'd be different, but for human craft I imagine bearings and shafts, not just thin air.  Later on I started zooming way in and aligning them JUST short of touching, but the quick and easy way was to make them overlap.  I later was told that BZ2's renderer hates touching parts, though...

Title: Re: Grizzly model...
Post by: Blunt Force Trauma on December 20, 2009, 01:20:02 PM
Looks good Wallie.   I'm sure with textures, it'll look like a ...well... a Grizz.   :-)

Quote from: Avatar on December 20, 2009, 12:50:12 PM
 You drag it, you drop it, and if it looks decent when zoomed out then you go with it.  There are a few tricks you can do to align verts but for most game models it's not a huge issue.  This'll make them annoying to anyone with a CAD background...   :p

Yes, you can really see 'floating panels' where the eyes are on the grizz.

Also, I would LOVE to have a DM with maybe 1vs1 or 2vs2 (some number of ships to not overload the engine) of ultra high ply count ships.  That would SO cool!
Title: Re: Grizzly model...
Post by: TheWall on December 20, 2009, 01:46:59 PM
Here's one, for "food for thought"....

Since the IN GAME model now exists in the CAD domain, I decided to play with finding the CG of the Grizz.... And I can recall many-a-conversation regarding how the NOSE of the Grizz keeps from Bulldozing the terrain.

(http://i1016.photobucket.com/albums/af281/kmckenn_bucket/BZ-Album/CGandFrontThrusterLocation2.jpg)

So, I mirrored the main engine thruster location over the CG (represented by the sphere in the center) to obtain the location required for the balance/counter thruster...  EHHH-HEMMmmmm so... if anyone who has input into the game units might find this tid bit of information "interesting".

RE: Which IN GAME model I extracted.... "1.0", from where I had the CD contents copied to my HD many-a-year ago.

Since the "1.0" Grizzly is NOW tweaked to CAD standards, should "we" (not me, I don't know $#%^ about how to get there) use the new CAD PERFECT Grizzly????
Title: Re: Grizzly model...
Post by: TheWall on December 20, 2009, 02:16:15 PM
I stumbled upon the RENDERING settings I'd done the CG with... Kinda liked it so I player just a little with it, enough to where I liked it in a IN GAME sort of Concept ARTWORK.

(http://i1016.photobucket.com/albums/af281/kmckenn_bucket/BZ-Album/ConceptART.jpg)

BattlezoneRetroWALLpaper (1080x1920) http://i1016.photobucket.com/albums/af281/kmckenn_bucket/BZ-Album/BattlezoneRetroWALLpapaer.jpg

Crap.. Photobucket downsized it!
Title: Re: Grizzly model...
Post by: Avatar on December 20, 2009, 02:36:43 PM
Quote from: TheWall on December 20, 2009, 01:46:59 PM
Since the "1.0" Grizzly is NOW tweaked to CAD standards, should "we" (not me, I don't know $#%^ about how to get there) use the new CAD PERFECT Grizzly????

Well, it's to be expected that some 'processing' will have to take place to make the model...  and that the game version may have issues when converted to the real world equivalent.  I think what you've got there is perfect...  :)

The few CNC created models I've seen have had ridges that needed to be sanded out, and possibly a 'tail' that had to be cut off.  I'm not sure just what you'd end up with if you tried to create a Grizz from the final file, but assume it would at least have to be sanded a touch and then painted up...

Awesome...   :)

-Av-
Title: Re: Grizzly model...
Post by: TheWall on December 20, 2009, 02:55:58 PM
Av- I was thinking about going back FROM CAD to a NEW POLY model for use in the game! CAD to 3DS to ???
Title: Re: Grizzly model...
Post by: General BlackDragon on December 20, 2009, 03:02:28 PM
(http://i101.photobucket.com/albums/m61/Myrodin/bz2_00025.png)

Unfortunately i am ATM unable to reproduce it in game. It's crashing due to the msh for some reason. I need to tweak it in max. Josiah, it wouldn't hurt to run an optomize on some of the things that are done.

also the straight rods along side main barrel need to be more then 2 sided.
Title: Re: Grizzly model...
Post by: Commando on December 20, 2009, 03:17:48 PM
You able to get that model in bz2 too?
Title: Re: Grizzly model...
Post by: General BlackDragon on December 20, 2009, 03:18:19 PM
That IS BZ2  :-D
Title: Re: Grizzly model...
Post by: Avatar on December 20, 2009, 03:23:34 PM
Quote from: TheWall on December 20, 2009, 02:55:58 PM
Av- I was thinking about going back FROM CAD to a NEW POLY model for use in the game! CAD to 3DS to ???

Oh, easy...  first get it textured, then export it to XSI for BZ2, or give it to Ken or Dx for conversion back to BZ1...

For BZ2 there are converters for several versions of Max, and a few other packages...

For BZ1 I assume there's a utility somewhere, since Dx got them into BZE, and I assume Ken can do it also...

-Av-
Title: Re: Grizzly model...
Post by: General BlackDragon on December 20, 2009, 03:24:11 PM
I have the ability to export models to BZ1 too,  :evil: <3 dummy's tools.

It's just that BZ2's model export is like a mexican house wife, "yessir, no sir, can't do sir"

while BZ1 exporting, is like a german house wife "Do this now exactly this way or get out!"

i.e. BZ1 models are VERY picky about exactly how they're setup. One wrong move and its 50/50 chance of crashing.
Title: Re: Grizzly model...
Post by: Commando on December 20, 2009, 03:27:56 PM
N/M, just realized that is bz2.
Title: Re: Grizzly model...
Post by: Avatar on December 20, 2009, 03:34:02 PM
Quote from: General BlackDragon on December 20, 2009, 03:24:11 PM
It's just that BZ2's model export is like a mexican house wife, "yessir, no sir, can't do sir"

while BZ1 exporting, is like a german house wife "Do this now exactly this way or get out!"

:lol:

-Av-
Title: Re: Grizzly model...
Post by: TheWall on December 20, 2009, 04:35:28 PM
I converted the NURBS surfaces to MESH and exported to 3DS and loaded it into 3DS... saved it as a .max file. Anyone that would like the exported CAD version, let me know......
Title: Re: Grizzly model...
Post by: Josiah on December 20, 2009, 04:57:10 PM
I was looking at the model, and there were some problems with certain parts of the mesh(cannon support for one...like GBD noted)
I used a stock grizzly for the base tank, and added the front and rear vents, both cannons, bumper(can I have yours Wall?), and slightly tweaked the turret. If Wall can give me his 'fixed' version of the body, engine, and turret, that would be neat.

sorry for not replying sooner, I went to church all day.
Title: Re: Grizzly model...
Post by: Josiah on December 20, 2009, 05:20:05 PM
Quote from: Blunt Force Trauma
Looks darn good Josiah.

You've followed the model pretty close as far as I can tell with the views provided. 

Tanks!
Quote from: Blunt Force TraumaMy only other comment was your choice of the 'wing' size was probably the best choice from looking at the two different sizes done in the ad posters.  The larger one, the one on the right, definitely matches the game best.

(http://img.photobucket.com/albums/v606/Cyberdactyl/insert.jpg)

what's funny is that in the ad, the 'wing' edge is straight... the in game model has a bent edge

(http://i863.photobucket.com/albums/ab197/Josiah_/grizzintakeparts.jpg)

the one on the left is mine, just like the one shown in the ad; the one on the right is the one from the in game model.
Title: Re: Grizzly model...
Post by: TheWall on December 20, 2009, 10:24:23 PM
I'd PM'd Josiah to get him the CAD-ified tank (parts), bumper... went rummaging around for the bumper to get it ready, and well... one thing lead to another...

(http://i1016.photobucket.com/albums/af281/kmckenn_bucket/BZ-Album/ConceptTANK.jpg)

Trying to get it to look more proportional to the ART, so I scaled the Z (only)

(http://i1016.photobucket.com/albums/af281/kmckenn_bucket/ConceptTANKZ-Scaled.jpg)

(http://i1016.photobucket.com/albums/af281/kmckenn_bucket/BZ-Album/ConceptTANKZ-ScaledFLASHCannonBlur2.jpg)

And with the "East/West BUG"  :wink:

(http://i1016.photobucket.com/albums/af281/kmckenn_bucket/ConceptTANKZ-ScaledFLASHCannon2.jpg)

(http://i1016.photobucket.com/albums/af281/kmckenn_bucket/BZ-Album/ConceptTANKZ-ScaledFLASHCannon4.jpg)
Title: Re: Grizzly model...
Post by: bb1 on December 20, 2009, 10:39:03 PM
Who's....freaking...next....
Title: Re: Grizzly model...
Post by: Red Devil on December 20, 2009, 10:43:17 PM
Gotta have those eyes and teeth in order to be bona fide...  :wink:  "You're not bona fide!"
Title: Re: Grizzly model...
Post by: Josiah on December 21, 2009, 01:08:10 PM
wow, that looks REALLY nice Wall. Its kinda like Avartar said: in max you move it out until it looks good, in CAD, that side is 4.1275. Yours looks really sharp. All you'd need to be complete is the cannon. Looks so much better than mine, but then again, I'm just starting this 3d stuff, while you've had years of experience...
Title: Re: Grizzly model...
Post by: Josiah on December 21, 2009, 01:42:59 PM
Quote from: VSMIT
Nope, that looks like a hand railing to me.  A single railing with the shadow under it.

LOL! I just realized what you said! I was watching the intro for some help w/the razor, and I saw it is indeed a single railing that gos around the turret.
Title: Re: Grizzly model...
Post by: VSMIT on December 21, 2009, 02:20:30 PM
Wow.  I was thinking about commenting on that when you added the two hand-holds to the turret, but thought that it was just some artistic interpretation.
Title: Re: Grizzly model...
Post by: TheWall on December 21, 2009, 06:10:36 PM
What a Grizzly looked like before you bumblers started beating the #$%^ out of'm...

(http://i1016.photobucket.com/albums/af281/kmckenn_bucket/BZ-Album/ShowroomGrizzly1.jpg)
(http://i1016.photobucket.com/albums/af281/kmckenn_bucket/BZ-Album/ShowroomGrizzly2.jpg)
(http://i1016.photobucket.com/albums/af281/kmckenn_bucket/BZ-Album/ShowroomGrizzly3.jpg)
(http://i1016.photobucket.com/albums/af281/kmckenn_bucket/BZ-Album/ShowroomGrizzly4.jpg)
Title: Re: Grizzly model...
Post by: General BlackDragon on December 21, 2009, 06:15:30 PM
nice
Title: Re: Grizzly model...
Post by: Avatar on December 21, 2009, 07:15:10 PM
Very!  How many polys?

-Av-
Title: Re: Grizzly model...
Post by: TheWall on December 21, 2009, 07:34:39 PM
Quote from: Avatar on December 21, 2009, 07:15:10 PM
Very!  How many polys?

I cant really answer that... The biggest reason is that all of the decoration (decals, painting, etc.) is actually "INLAYS", or in other words embeded solids... so the poly count would be insane... BUT for use in game, the handles are actaully 4 sided, with a chamfer on the corners (FEW polys), the grills are only 2 sides per rung. I'd actually REDUCED the polys on the base model from the original ingame model.

hehe... the "TEXTURE" I used for the GREEN on the hull etc. is actually the PARANOIA pre-game ICON/MAP!  :-o





EDIT

It actually makes that old LOW POLY Grizz look fashionable, doesn't it!? (I actually think I could hand count the polys on it... I THINK that makes a pretty low poly model!?)
Title: Re: Grizzly model...
Post by: AHadley on December 22, 2009, 04:21:54 AM
Looks like something the TF2 team might pull out :-D
Title: Re: Grizzly model...
Post by: Dx on December 22, 2009, 08:32:08 AM
Looks good but how about a smile, show me da teeth. ;)
Title: Re: Grizzly model...
Post by: TheWall on December 22, 2009, 12:42:38 PM
(http://i1016.photobucket.com/albums/af281/kmckenn_bucket/BZ-Album/ShowroomGrizzlyMouth4.jpg)(http://i1016.photobucket.com/albums/af281/kmckenn_bucket/BZ-Album/ShowroomGrizzlyMouth3.jpg)
Title: Re: Grizzly model...
Post by: Blunt Force Trauma on December 22, 2009, 08:46:08 PM
Bite me baby!

Sweet!   8-)
Title: Re: Grizzly model...
Post by: Josiah on December 22, 2009, 09:52:41 PM
you are VERY good Wall.

Do the old original models that made the intro still exist? 'Cause that's all I am trying to create... Has anyone ever tried to make the models from the intro? Could someone with more talent than I do, do it? All I've been doing is editing the stock models...
Title: Re: Grizzly model...
Post by: General BlackDragon on December 23, 2009, 08:47:50 AM
I'd say you have alot of talen josiah :P

certianly more then i do.
Title: Re: Grizzly model...
Post by: Blunt Force Trauma on December 23, 2009, 09:25:01 AM
Quote from: Josiah on December 22, 2009, 09:52:41 PM
Has anyone ever tried to make the models from the intro? Could someone with more talent than I do, do it? All I've been doing is editing the stock models...

I don't understand Josiah, your models seem very accurate to the posters you're using.
Title: Re: Grizzly model...
Post by: Josiah on December 23, 2009, 03:30:59 PM
have you guys actually seen the models in the intro? Those things are soooooo detailed, that when I try to replicate them from the ingame models, it make me want to scream. I mean, really, I'll post a pic to show how detailed they are. maybe it's in part, because I'm a bit of a perfectionist when it comes to this kinda thing, AND, that I know what I want it to look like, but I don't know how to do it, which drives me insane. I need more practice, and I guess if I keep at it, I might get better... maybe.  :-(

I haven't done anything for the last day or so, been transferring everything over to my new rig...
Title: Re: Grizzly model...
Post by: Josiah on December 23, 2009, 04:16:04 PM
Quote from: Josiah
I haven't done anything for the last day or so, been transferring everything over to my new rig...

well, ok, I did do a bit to Wall's beautiful model...

(http://i863.photobucket.com/albums/ab197/Josiah_/newgrizzside.jpg)

(http://i863.photobucket.com/albums/ab197/Josiah_/newgrizzfront.jpg)

(http://i863.photobucket.com/albums/ab197/Josiah_/newgrizzback.jpg)

I hope the cannon support is not too big, was a bit of a problem... also, how does way of attachment between the two cannons seem to you guys? haven't done the railing yet...
Title: Re: Grizzly model...
Post by: Launch on December 23, 2009, 04:20:48 PM
Your work is really nice Josiah , myself I like to see an updated Grizzly ... look at what a little polish and imagination can accomplish Sherman Tank (http://en.wikipedia.org/wiki/M50_Super_Sherman) .

What can I say Wall . If I was one of the original persons that was involved in the concept of the Battlezone art , I would be crying and thinking my life had come full circle from that updated tank. Very well done !
Title: Re: Grizzly model...
Post by: Josiah on December 23, 2009, 05:06:03 PM
I did the railing...

(http://i863.photobucket.com/albums/ab197/Josiah_/newgrizzrailing.jpg)

does it look acceptable?(the entire thing; complete?)
Title: Re: Grizzly model...
Post by: General BlackDragon on December 23, 2009, 05:33:21 PM
cool
Title: Re: Grizzly model...
Post by: Josiah on December 23, 2009, 10:44:29 PM
ok, if that's it, woohoo! if not say so.  8-)

@GBD: have an older version of ZEmod; awesome! keep it up!
Title: Re: Grizzly model...
Post by: Blunt Force Trauma on December 24, 2009, 08:58:15 AM
Looks very good Josiah.

Now comes the time to decide if you want to continue to model what the textures infer in the 3D surface like the side panels, view port, top hatch, etc.

That's where I have a hard time having restraint, and you have to start pulling the artistic license out your ...uh, because the textures are so blurry.

I personally don't like to leave a model depending on textures for anything more than paint schemes, decals, vehicle ID numbers, etc.

But then, that's when the poly count starts to sky-rocket.