Battlezone Universe

Battlezone Universe => Battlezone 2 => Topic started by: Ace1 on July 28, 2004, 09:24:36 AM

Title: Multiworld Frequency
Post by: Ace1 on July 28, 2004, 09:24:36 AM
Some players say that multiworld freguency (MWF ) 3 is good and some say 4 is good. But i'm unable to find any official information on this subject. Could someone explain what it does and which frequency is good.
Title: Multiworld Frequency
Post by: Aegeis on July 28, 2004, 09:27:12 AM
oh god... :-(
Title: Multiworld Frequency
Post by: Jwk the Hemp Monkey on July 28, 2004, 09:45:01 AM
Shouldn't someone of made this kind of topic a sticky by now?
Title: Multiworld Frequency
Post by: BZZERKER on July 28, 2004, 09:46:23 AM
There are more than a few topics around here. This question gets asked quite often and there is still some heated debate about it by some. Here are a few of the prior topics covering MWF. If you require more info, do a search for "mwf" or "multiworld" and take your pick.

http://www.bzuniverse.com/forum/viewtopic.php?t=1907

http://www.bzuniverse.com/forum/viewtopic.php?t=445

http://www.bzuniverse.com/~bz2cp/forum/forum.php?t=topic&fn=7&tn=303

Maybe someone should lock this before it gets ugly
Title: Multiworld Frequency
Post by: DarkFox on July 28, 2004, 10:49:37 AM
Either read this topic: http://www.bzuniverse.com/forum/viewtopic.php?t=445, or simply check the following, simplified, guide:

First up, it's called multiworld frequency, but it's actually multiworld PERIOD. Think of your MWF like you think of your graphics resolution. It will only effect the network performance of other players if you are straining your own CPU with your setting. Secondly, note that the lower your MWF is set, the easier it will be to hit enemy ships ingame.
The lower your MWF is set, the better you will do in dogfights. However, to be considerate it's best to set your MWF to something your computer can handle. I suggest starting on 4, seeing how the game goes, and if it goes without much lag (no other players are moaning about lag), then try setting it a bit lower.
Finally, note that your framerate is a *very* poor representation of how much you're taxing your CPU in battlezone2. The clearest sign of an overstrained CPU will be that all the games you join have people complaining about lag.


As a VERY rough guide of what to set your MWF to, *IN MY OPINION*, check the following chart:
Processor        MWF
<400mhz___________10
400-500MHz_________9
500-600MHz_________8
600-700MHz_________7
700-800MHz_________6
800-900MHz_________5
900-1100MHz________4
1100-1300MHz_______3
1300-1800MHz_______2
>1800MHz___________1
Title: Multiworld Frequency
Post by: Aegeis on July 28, 2004, 11:45:17 AM
*PLEASE KEEP IN MIND THAT THAT MWF CHART DARKFOX WROTE IS his OPINION!!!!!!!*
Title: Multiworld Frequency
Post by: PhoeniX-FlamE on July 29, 2004, 06:13:54 AM
well, i think vid card is used as well, dont know - might be that my vid card made my CPU work better?

well, anyways

QuoteThink of your MWF like you think of your graphics resolution. It will only effect the network performance of other players if you are straining your own CPU with your setting. Secondly, note that the lower your MWF is set, the easier it will be to hit enemy ships ingame.
The lower your MWF is set, the better you will do in dogfights.

god, bz2 becamse so much warpy comared to 3 years when ppl didnt know what MWF is, say what u want - 3 / 4 years ago bz2 was WAY LESS WARPY EVEN WITH ALL THE 56K and other "slow" connections (ISDN, 256 DSL, etc')
Title: Multiworld Frequency
Post by: NoK0mm3nt on July 29, 2004, 07:32:01 AM
BZ2 calculates all the graphics by the CPU, it DOES NOT use the GPU.
Title: Multiworld Frequency
Post by: DarkFox on July 29, 2004, 09:07:53 AM
Not true Nok. While it certainly doesn't use some of the newer facilities of 3d cards nowadays, it does indeed rely heavily on the GPU for most of it's graphics processing.
This means that you're unlikely to get much of an FPS hit even if your processor is going mad trying to cope with stuff, hence the reason the game lags *way* before FPS become unbearable.
Title: Multiworld Frequency
Post by: PhoeniX-FlamE on July 29, 2004, 04:34:18 PM
nowdays, mwf10 is just unplayable, all the people whom are on lower mwf hit you and takes my cpu quite awahile to notice it if im on lower MWF

e.g, laser fight - i was mwf 4 - the opponenet was mwf 2 - we both red , on my screen i killed him --> then im dead and as if my laser shot was abit 2 late and he hit me before i hit him
and i know for a fact it was cause he was lower MWF

its not only ur CPU or w/e, 3 / 4 years ago was *defently* less lag and warp
Title: Multiworld Frequency
Post by: NoK0mm3nt on July 29, 2004, 05:52:38 PM
My mistake, not all.

GSH:

QuoteIn BZ2, the videocard is just putting textures on polys, not much else.

QuoteBZ2 *hammers* on the floating point unit of your CPU. For starters, it does all the transform & lighting ("T&L") on your CPU

Hence, although it goes use the GPU(my bad), its use of the CPU is far greater.

It is also worth a note on preformance, that if you have a AMD K6 processor, you should roughly HALF your MHz rating since the K6 line has a very poor FPU preformance.
Title: Multiworld Frequency
Post by: Angstromicus on August 02, 2004, 07:45:50 AM
In 1.2 my fps was actually *higher*, using an intergrated gfx card, than it is now, when I use a 5200 G-Force FX graphics card.
Title: Multiworld Frequency
Post by: Zanting on August 23, 2004, 07:02:23 AM
Why can't everyone just use 4 and play nice and fair?
Not warp like a fool.  :P
-Zanting
Title: Multiworld Frequency
Post by: Red Devil on August 23, 2004, 09:24:38 AM
Let's put this in a context we can all understand:

So there's a bartender filling up pitchers of beer and handing them out to waiters, and washing pitchers.  The waiters have to go and filll up everybody's glasses and bring back the pitchers.  Some tables have glasses with small openings on their glasses and others have big openings, so it takes some waiters longer to fill up the glasses at that table and so the bartender and everybody else has to wait for that waiter.

And if the bartender takes his time filling up the pitchers, then that slows everybody else down, but the waiter with the tables with small openings on their glasses thinks everything is fine.

And if there's a waiter who takes his time going back and forth between the tables, then that slows everybody down too.

And if the customers don't all drink at the same rate, that slows down things too.

Solution: Have a fast bartender, all the waiters walk fast, everybody use the same size glasses, and everybody drink at the same rate.
Title: Multiworld Frequency
Post by: Zanting on August 23, 2004, 05:58:47 PM
Makes alot of sense:

Everybody use mwf of 4.
Host has a good fast modem like broadband.
Turn your messengers off.
Don't alt-tab.
Reboot bz2 after each game.

Then everyone can play nice and have alot more fun.
:beerchug:
-Zanting
Title: Multiworld Frequency
Post by: Tigger on December 24, 2004, 05:02:02 PM
merry xmas to yu0 and yu0r dad.
Title: Multiworld Frequency
Post by: Zanting on January 28, 2005, 07:04:50 AM
lol merry christmas, oh that was 1 month ago lol...

I use mwf10 now, but if it gets laggy I just swap through mwf's until I find a good one to play on. Apparently on Mwf10 GEL dont warp but then they appear to almost change to mwf1, but geez enough of this "lag" crap, no matter if its laggy or not, it depends on how fast you react, indeed?
Title: Multiworld Frequency
Post by: Zero Angel on January 31, 2005, 10:58:20 AM
Here's my thoughts. I'm not going to try to pass these off as absolute facts, but here goes...

MWF 10 is a good training for the lower MWFs. It causes you to look at approximate positions, instead of relying totally on absolute positions. I think that when you put too much faith in the absolute position of the player, it is a great shock when that is not really where they are, as what would happen if a packet is suddenly dropped or doesnt get through fast enough.

I played on MW10 for several months and never got a single complaint about warpiness. Therefore I dont see how it causes warp.

Typically those who play on lower end machines may use MWF10 so that the CPU is not so bogged down (low FPS *really* hurts your ability to dogfight), but if their CPU is already having trouble handling BZ2s graphics, then warp will appear anyways.
Title: Multiworld Frequency
Post by: Zanting on February 01, 2005, 04:57:42 AM
Quote from: Zero Angel(low FPS *really* hurts your ability to dogfight), but if their CPU is already having trouble handling BZ2s graphics, then warp will appear anyways.

ZA, my FPS is "6" in strats, lol I run on a 400mhz, sometimes put the graphics to high for abit in DM's since bz2 is awesome on full. lol ppl say I suck when I cant move because my mouse locks up...

lol really, bz1 was a much better place, 0 warp, no bs about changing your mwf, just skill & fun.
Title: Multiworld Frequency
Post by: Bull Dog on February 01, 2005, 09:40:07 AM
Your main computer is a 400mhz CPU?  If so get life, you could upgrade to something usable for a very small pile of cash.
Title: Multiworld Frequency
Post by: Big_Kenny on February 09, 2005, 05:19:18 PM
What happened in here, did the refrigerator throw up?


GAWD modern cartoons suck.
Title: Multiworld Frequency
Post by: DarkFox on February 11, 2005, 03:59:39 PM
GAWD modern cartoons suck.???

Samurai Jack?
Title: Multiworld Frequency
Post by: Big_Kenny on February 16, 2005, 06:09:55 PM
Now THAT is frightning, you know what show that is......gimme WB cartoons anyday
Title: Multiworld Frequency
Post by: The Master of Disaster on February 18, 2005, 03:33:36 AM
Lol, completely off topic.
For the entire time I had 1.2 I had no idea how to change the MWF, lag was annoying but for the most part I had none unless somebody else was whining about it too.
Title: mwf settings
Post by: Axeminister on March 13, 2005, 08:28:23 AM
As a host for MPI games I usually change my mwf setting to 5 in a game patched to 1.3. Now that evryone has agreed to 4, then I will do it also, even though most of you are only concerned with strat games.But how would I control that in a 1.2 game? I don't see where you can change it in the game.
 I also would like to know how to get back to windows when a 1.2 game locks up. I've tried everything and always have to powergig(turn off) my pc, which makes me sick each time. I have a P4 2.53, 1024ram, 128ATI Radeon running on XP and don't want to @%$& it up.
Axeminister
Title: Multiworld Frequency
Post by: Spawn on March 13, 2005, 08:43:32 AM
in 1.2 there is no control unless you have bzens or bzerc.  there were some strat maps that were locked at mwf4 a while ago.  also there is no way for the host to control what mwf a client is at.  Either get a utility, or type multiworld.frequency=4 into the console
Title: Re: Multiworld Frequency
Post by: Gummo.nz on September 25, 2005, 11:41:25 PM
GPU stands for Gosudarstvennoye Politicheskoye Upravlenie.  They tend to get blamed for everything.
Info here: http://www.answers.com/topic/state-political-directorate

[edit]Just trying out the edit reason.[/edit]
Title: Re: Multiworld Frequency
Post by: Angelwing on September 26, 2005, 08:25:45 AM
Gah, you had to do it didn't you

Nice bump SQUIRREL
Title: Re: Multiworld Frequency
Post by: squirrelof09 on September 26, 2005, 08:31:32 AM
thank you ANGELWING
yes, sure did have to do it.
didnt want to make another topic asking what GPU stands for.
Title: Re: Multiworld Frequency
Post by: ScarleTomato on September 26, 2005, 09:52:26 AM
Quote from: Angelwing on September 26, 2005, 08:25:45 AM
Nice bump SQUIRREL
actually this one is stickied... :wink:
Title: Re: Multiworld Frequency
Post by: {Xb}FireBlade on October 06, 2005, 11:24:53 AM
I've always had it MWF=1
But if everyone could use 4
Hey I could go with that :-D
Title: Re: Multiworld Frequency
Post by: *GEL*Avenger on January 13, 2006, 05:55:08 AM
PAY ATTENTION TO EVERYTHING DARKFOX SAYS

:-D Just for fun, I had someone run a game at mwf200...The outcome was the warpest game ever, and our computers ended up freezing and didn't get to finish the game.

Keep in mind, if you are on dial up, you want to pick a higher number...4 might be great.
Title: Re: Multiworld Frequency
Post by: Red Spot on September 12, 2006, 01:52:55 AM
probably a bit late here ...

but where do I find this MWF, can I alter it in a specific game-file or is it command line only ??

(the links on page1 are all dead ..)


G
Title: Re: Multiworld Frequency
Post by: Spawn on September 12, 2006, 01:58:30 AM
In 1.3 is is a setting in the shell pregame, the host specifies it.  In 1.2 you can modify it by using the commandline, or use the console (press ctrl and ~) multiworld.frequency=X with x being what you want it to be.  If you get bznes (shell mod) for 1.2 then it is modifyable via the pregame shell, and I think that bzerc has an option that appears ingame.
Title: Re: Multiworld Frequency
Post by: lucky_foot on September 13, 2006, 09:29:40 AM
Okay,

while this topic is still alive, I want to throw this out. :)

My brother has trouble sniping a unit because he hits it, the unit dies, but comes back to life again and hunts him down. It's like the multiworld refreshes and decides that unit wasn't sniped. Can altering the Multiworld frequency solve this problem? If so, what number would be good?
Title: Re: Multiworld Frequency
Post by: Red Spot on September 13, 2006, 09:45:38 AM
that wont solve it, at least, I didnt know about MWF before yesterday and have been using it since, but "some" MP games still are laggy and have these problems (I think this only has a "good" effect in non-laggy games and wont help much if the actuall game is laggy)

(like fighting a few scouts to kill them and than "flick" and you find yourself walking .... with MWF set to 2 and/or 4)


G
Title: Re: Multiworld Frequency
Post by: lucky_foot on September 13, 2006, 10:04:09 AM
Well,

We're on LAN so we don't have alot of lag. The ships don't warp any more and the Sniper is the only problem. :)
Title: Re: Multiworld Frequency
Post by: Spawn on September 13, 2006, 02:50:59 PM
Lowering it could help, especially if you jsut left it at ten.
Title: Re: Multiworld Frequency
Post by: lucky_foot on September 14, 2006, 07:06:33 AM
We have trouble at 10, but I'll try lowering it and see what happens from that point. :)

Title: Re: Multiworld Frequency
Post by: Risa on October 12, 2006, 09:39:24 AM
I just want to make a small addition to the first page, where Nok and all say that bz2 doesn't use a lot of the GPU. That is correct, however, visibility range is handled by the GPU, and having a good GFX card makes for quite a difference in framerate if you use higher visibility range.

I'm running the same PC now, and whenever I set vis range to 1000 (for making maps, for example, really useful) it framerate dropped massively. Now that I've put a (relatively) new card in it, bz2 suddenly runs as smooth as a baby's butt, when at 1000 range.

Dunno, thought I could look interesting for once too :-D Man... been ages since I last logged into this account!