Battlezone Universe

Battlezone Universe => Archive Vault => Public 1.3 Beta Archive => Topic started by: BZ FeebleEffort on January 15, 2006, 11:17:56 AM

Title: Single Player Too easy..yeah...GT's
Post by: BZ FeebleEffort on January 15, 2006, 11:17:56 AM
Along time ago I told Ken and Nathan the new stock GTs would make the single player too easy...well...after playing through just aboput the entire singleplayer campaign...I have some new information....Well...the Gts make single player WAY  too easy...

In the mid to late missions all I do is place about 2 GTs(Where previously in SP I needed 4-6) and the GTs just shut down the base and basically stop worrying about my base and prance on to destroy the Scions).

Sorry...just a observation, for SP you might wanna tone them down.
Title: Re: Single Player Too easy..yeah...GT's
Post by: Red Devil on January 15, 2006, 12:25:58 PM
Yeah, they are pretty good.  There is away a way around that now though.
Title: Re: Single Player Too easy..yeah...GT's
Post by: Spawn on January 15, 2006, 06:34:26 PM
do you know what exactly makes them more powerful?
Title: Re: Single Player Too easy..yeah...GT's
Post by: BZ FeebleEffort on January 15, 2006, 08:19:31 PM
I forget all the specific parameters, but it seems the time between the "altering" fire is shorter to begin with.

It's pretty easy to see, just play "payback" and place 2 GTs at in the "valley" along the west side of map and no scion threat gets near the base.

Same w/ the one before that, where u "drop in", Just place 2 GTs along the shoreline and just march over to Scion base and boink, mission complete.
Title: Re: Single Player Too easy..yeah...GT's
Post by: Avatar on January 16, 2006, 12:10:45 PM
I think it's mostly the fact that ISDF Plasma now shoves everything around like crazy.  This has a disorienting effect on the AI to begin with, as they try to path back to where they want to be, but it's also completely nullified Scion Assault weapons ALL of which are close range.

In 1.0 three Warriors would scream right past a GT as they morphed, turn, and start spraying the GT with Plasma Stream.  It would take out one or two of them before it died but they could sit there next to it as it pounded them with Plasma.  Now they're tossed around and shoved back as they try to get close enough to use the stream, and whichever one is being pounded on has trouble keeping the stream on the GT.

Maulers used to run right through the plasma shots and were a real problem in 1.0, now they never get near enough to strike.

-Av-
Title: Re: Single Player Too easy..yeah...GT's
Post by: BZ FeebleEffort on January 16, 2006, 12:30:17 PM
Yup...what Av said too....
Title: Re: Single Player Too easy..yeah...GT's
Post by: Red Devil on January 16, 2006, 12:31:24 PM
Here's the changes from 1.2 to 1.3.  As Av said, that kick is what pushes them around so much.  Looks like it was decreased in kick, but increased in how big an area it affected.  Increased heavy armor damage probably didn't help the Mauler's cause either.  Poor Maulers...

1.2

damageValue(N) = 100 // none
damageValue(L) = 70 // light
damageValue(H) = 50 // heavy

damageValue(S) = 70 // standard
damageValue(D) = 100 // deflection
damageValue(A) = 50 // absorbtion

kickRadius = 5.0
kickOmega = 2.0
kickVeloc = 2.0


1.3

damageValue(N) = 100 // none // 200
damageValue(L) = 70 // light // 140
damageValue(H) = 25 // heavy // 50

damageValue(S) = 50 // standard    // 100
damageValue(D) = 100 // deflection // 200
damageValue(A) = 10 // absorbtion  // 0

kickRadius = 12.0
kickOmega = 1.0
kickVeloc = 2.0
Title: Re: Single Player Too easy..yeah...GT's
Post by: BZ FeebleEffort on January 16, 2006, 03:25:52 PM
Again, the changes were made(by Ken) In response to "wobble killing" which was essentially a MP problem.

Seems to me, there should be a way to revert the SP GT assets back to how they were for SP in 1.2( Or very similar)...then the problem is resolved. Tweaking the existing 1.3 parameters to make nice for both SP and MP would create a whole slew of 1.3 GT MP effect debates.
Title: Re: Single Player Too easy..yeah...GT's
Post by: squirrelof09 on January 16, 2006, 03:29:05 PM
QuoteMauler's cause either.  Poor Maulers...
Oh yes, thats a problem...

Title: Re: Single Player Too easy..yeah...GT's
Post by: Red Devil on January 16, 2006, 04:23:29 PM

Yeah, it works pretty good too.  Only way I can see to reduce the effectiveness of the GT's in SP is not use them or make different ones for SP.

From PB1:

- Aim-At code now takes target acceleration into account, eliminating
"wobble kill" (zig-zagging so the unit overcompensates and misses) on
high-skill units.  Turret acceleration made this a necessity, but it
should help normal units as well. [Ken]
Title: Re: Single Player Too easy..yeah...GT's
Post by: BZ FeebleEffort on January 16, 2006, 05:50:09 PM
"make different ones for SP."

That, or be satisfied w/ a Single player that is just ridiculously easy.

A  case of breaking by "fixing".......
Title: Re: Single Player Too easy..yeah...GT's
Post by: GSH on January 16, 2006, 05:54:56 PM
QuoteWaaah. Something changed!

That's a battle you lost a long time ago. Sorry.

-- GSH
Title: Re: Single Player Too easy..yeah...GT's
Post by: BZ FeebleEffort on January 16, 2006, 08:08:24 PM
See Nathan....Just shoot the messenger and ignore the message...everyone here, including most of your beta testers can easily understand the effect the GTs have on SP....I make a 2 cents comment to point something out that maybe had been forgotten about(because it clearly is broken) and you want to rehash the past.

Just from bordom I had gone through the 1.3 SP missions a few nights ago and this problem showed up so clearly I bet if you could  just look at things objectively, even you'd recognize it.

Mods, do me a favor, lock this thread.

Title: Re: Single Player Too easy..yeah...GT's
Post by: squirrelof09 on January 16, 2006, 08:19:56 PM
QuoteMods, do me a favor, lock this thread.
Since you were the creator of this topic, you can easily lock it..
Title: Re: Single Player Too easy..yeah...GT's
Post by: Spawn on January 16, 2006, 08:35:00 PM
it would be east enough to change it, a different recycler is used for multiplayer anyway...
Title: Re: Single Player Too easy..yeah...GT's
Post by: Red Devil on January 16, 2006, 09:53:26 PM
 WD, you assume much and know little and what you know is only what you see.  And every time you post with that name, you embarrass yourself even more.

It's really too bad (and sad) you let your emotions get the better of you and let them make you stomp off mad for good.  I've gotten my nose bent out of joint a few times with the guys and stomped off too, but I just took a few days off, took a deep breath, and came back fresh.  Just because we fight once in awhile, doesn't mean the pack isn't strong.

You really have no idea what Nathan has done for BZ (and you) since you left.  He's a much better friend to us all than you realize.

Side note; Just found out my 80 year old neighbor has an Atari 2600 with the original BZ cartridge.  :D
Title: Re: Single Player Too easy..yeah...GT's
Post by: BZ FeebleEffort on January 16, 2006, 10:21:09 PM


RD, I walked away from 1.3 long ago the history is all to plain.  I'm not dragging myself back in now. This was 2 cents meant to be just a helpful observation, Many of you see the problem too. Fix it in anyway you like, leave the way it is and again, you leave SP a joke...is that waht anyone wanted?   

I rarely play Sp, it was just a observation so clear that I was stunned (Upon playing the SP) that I couldn't believe anyone had not made the common sense suggestion to fix it.

Nothing more to see here folks..just move along....

Have a nice day.
Title: Re: Single Player Too easy..yeah...GT's
Post by: Avatar on January 17, 2006, 10:18:44 AM
I've no desire to see this devolve into a flamewar.  Your observation is correct, and there are many areas where SP has been altered by the 1.3 patch.  I don't see it as a huge issue as I expect most to play the SP campaign using 1.0 or 1.2, then move to 1.3 for MP and/or Mods as they desire.

Quote from: BZ FeebleEffort on January 16, 2006, 08:08:24 PM
Mods, do me a favor, lock this thread.



As you wish... 

-Av-