Battlezone Universe

Battlezone Universe => Archive Vault => Public 1.3 Beta 3 Archive => Topic started by: TheJamsh on May 26, 2008, 08:12:24 AM

Title: categorytypeoverride not working correctly
Post by: TheJamsh on May 26, 2008, 08:12:24 AM
i read the changelog, and realised if i want a second service bay the category override should be at 12. but when i do it it still says im only allowed one.

same with bomber bays, barracks classes etc. i can just change the category to something higher than 13, but id ratherhave it working properly
Title: Re: categorytypeoverride not working correctly
Post by: Avatar on May 26, 2008, 09:50:17 AM
I'm not 100% certain how the restrictions work, but you are also specifying "issingle = 0", right?

-Av-
Title: Re: categorytypeoverride not working correctly
Post by: Commando on May 26, 2008, 09:50:33 AM
Anything less than 13 are limited to 1, not by odf name, but by class label.  Like you said, use 15 for generic powered building.
Title: Re: categorytypeoverride not working correctly
Post by: TheJamsh on May 26, 2008, 05:23:02 PM
i wasnt trying the isSingle as well as categoryoverride.

if iwant two bomber bays, that has to be in both ODF's or just the primary or secondary one?
Title: Re: categorytypeoverride not working correctly
Post by: General BlackDragon on May 26, 2008, 06:10:24 PM
Why not try limitclass? thats in pb3.
Title: Re: categorytypeoverride not working correctly
Post by: Steeveeo on May 26, 2008, 06:14:59 PM
@TheJamsh: Heh, if you wanna see a double bomber bay setup, download SRV v2.06 (soon to be 2.20, releasing sometime this week if not tonight), then look at the field ISDF buildings, that will show you how to setup this kinda thing (and the glitches it can cause :P).
Title: Re: categorytypeoverride not working correctly
Post by: TheJamsh on May 27, 2008, 07:15:07 AM
yeh ive managed to get two bomber bays working fine now, just by changing the category override to 15. ive also got field service bays (that use limitclasscount of 3) and missile silo. they all work fine now.

the only glitch ive seen is that the bomber will land on the combat bay (my other bomber bay). instead f settling on the bomber bay. this however can be over come by adding this litle beauty:

[BomberClass]
bayConfig = "abbbay"

good init :D
Title: Re: categorytypeoverride not working correctly
Post by: bigbadbogie on May 27, 2008, 03:44:27 PM
Quote from: TheJamsh on May 27, 2008, 07:15:07 AMbayConfig = "abbbay"

yay!!!
Title: Re: categorytypeoverride not working correctly
Post by: Steeveeo on May 27, 2008, 04:29:08 PM
Quote from: TheJamsh on May 27, 2008, 07:15:07 AM
yeh ive managed to get two bomber bays working fine now, just by changing the category override to 15. ive also got field service bays (that use limitclasscount of 3) and missile silo. they all work fine now.

the only glitch ive seen is that the bomber will land on the combat bay (my other bomber bay). instead f settling on the bomber bay. this however can be over come by adding this litle beauty:

[BomberClass]
bayConfig = "abbbay"

good init :D

Good luck though when you put that into practice.

For me, that just causes the first bomber to KABOOM (and die :P).

NOTE: No I did not use abbbay, I used my own bombers :P
Title: Re: categorytypeoverride not working correctly
Post by: Nielk1 on May 27, 2008, 07:44:30 PM
I thought that was PB4? Perhaps it wasn't.
Title: Re: categorytypeoverride not working correctly
Post by: TheJamsh on May 28, 2008, 11:58:36 AM
nah i found it in the changelog_pb2.txt

hint: search for added in the changlogs :D
Title: Re: categorytypeoverride not working correctly
Post by: General BlackDragon on May 28, 2008, 03:24:58 PM
stop giving away my hints :P
Title: Re: categorytypeoverride not working correctly
Post by: TheJamsh on May 28, 2008, 03:45:11 PM
lol, yeh i remember someone saying the same thing before :D

you had any luck with that model yet mein fruend?