Battlezone Universe

Battlezone Universe => Archive Vault => Public 1.3 Beta 4 Archive => Topic started by: GSH on August 04, 2008, 06:30:28 PM

Title: Battlezone II 1.3pb4a released
Post by: GSH on August 04, 2008, 06:30:28 PM
See http://www.visi.com/~nathan/bz2/bz2_13.html for download info.

Mirror 1: FilePlanet (http://www.fileplanet.com/190128/190000/fileinfo/Battlezone-II:-Combat-Commander---Unofficial-Public-Beta-Patch-1.3-v4a)

The major improvements of pb4, compared to 1.3pb3 are:
- More features, including weapon linking, thumpers, and variable gravity DM maps
- Increased Windows Vista compatability, audio works in WINE
- Many more modder features, such as 60-char ODF names, inheritance, tons of new tuning values, etc
- Performance optimizations
- Fewer resyncs, units (human & AI) should warp less online
- Ability to replace CD music w/ OGG files
- More crash fixes
- Easier to host games w/ automatic UPNP, Windows Firewall support(*)

*: requires router w/ UPNP support, and Windows Firewall as your primary firewall; other firewall software/hardware will still need some manual attention

Note: pb4a now requires a CPU with Streaming SIMD Extensions (SSE) support, which helps give a framerate boost.

Note: There are a number of mods updated for pb4 or developed specifically for pb4. I've asked those modders to hold off on releasing them for 1 week so that people can enjoy all of the new items that pb4 has to offer. There's a ton of new options, recycler variants and new maps available out of the box.

Thanks to Ken Miller for his continued attention to BZ2, the loving support of my wife, all of the beta testers, and the BZ2 community for their continued interest in this game.

-- GSH
Title: Re: Battlezone II 1.3pb4a released
Post by: Steeveeo on August 04, 2008, 07:47:24 PM
Woo! Only a week until a ton of mods are released! Well...hopefully :P

Also, FP! ^_^
Title: Re: Battlezone II 1.3pb4a released
Post by: Axeminister on August 04, 2008, 07:49:09 PM
This is truly cool. :evil:
Title: Re: Battlezone II 1.3pb4a released
Post by: bigbadbogie on August 04, 2008, 07:49:49 PM
You didn't ask me to wait a week. (*feels left out and goes and cries in corner*)
Title: Re: Battlezone II 1.3pb4a released
Post by: Steeveeo on August 04, 2008, 07:50:48 PM
Quote from: bigbadbogie on August 04, 2008, 07:49:49 PM
You didn't ask me to wait a week. (*feels left out and goes and cries in corner*)
Um...he just did...

Might have been phrased in the past tense (probably typo), but I got his meaning.
Title: Re: Battlezone II 1.3pb4a released
Post by: Nielk1 on August 04, 2008, 07:51:09 PM
Is that another week, or is that from the original pb4 post.
Title: Re: Battlezone II 1.3pb4a released
Post by: Steeveeo on August 04, 2008, 07:52:42 PM
Quote from: Nielk1 on August 04, 2008, 07:51:09 PM
Is that another week, or is that from the original pb4 post.
Im guessing another week. It would be sensible anyway.
Title: Re: Battlezone II 1.3pb4a released
Post by: bigbadbogie on August 04, 2008, 07:54:12 PM
Well too bad.  :-P QF comes out in 2 days.
Title: Re: Battlezone II 1.3pb4a released
Post by: Steeveeo on August 04, 2008, 07:55:17 PM
Hrrm, I dont know if this is because my end is glitched or what, but the installer refuses to install to my PB4 directory.


EDIT: Oh DUH! I forgot to close out my modding windows, so it couldnt rename the Addon folder...false alarm!
Title: Re: Battlezone II 1.3pb4a released
Post by: Nielk1 on August 04, 2008, 08:27:02 PM
I installed it on 1.01b2 (Clean Install)
Title: Re: Battlezone II 1.3pb4a released
Post by: CmptrWz on August 04, 2008, 09:48:20 PM
For the record, there is a copy at BZScrap now too.
Title: Re: Battlezone II 1.3pb4a released
Post by: GSH on August 04, 2008, 09:49:48 PM
Thanks, CW. I've got plenty of bandwidth at visi, so feel free to download it from whereever you want.

-- GSH
Title: Re: Battlezone II 1.3pb4a released
Post by: GENERAL MANSON* on August 04, 2008, 09:52:15 PM
Awesome. Cant play it until i do a few things and replace a couple of things for my pc if i ever have the time.
Title: Re: Battlezone II 1.3pb4a released
Post by: Warfreak on August 05, 2008, 08:11:50 AM
-_-.... I came out in my sleep :(.... At least my build says PB4a, so all is good.

Also, for all those who ever wanted your ships to only shoot when they cant hit you, look at the changes under "PB4_a5 Released" in the changelog for a treat.  :-D
Title: Re: Battlezone II 1.3pb4a released
Post by: darkwarrior on August 05, 2008, 12:00:19 PM
Found 2 things wrong the first 1 I am not quite sure.


1. I cant see all the servers anymore, like in pb4. Tried poweruser I still cant. There were like 20 in pb4 with all the dedicated servers. Now theres like 4 servers.


Just want people to be able to see my server and for me to see theres. I did join someone's server tho. Just want to know if no servers are hidden.

2. When pressing the windows key to minimize the game. To quickly check something. In about 1 minute it automaticly kicks your from a server saying player ressed alt key or something liek that.
Title: Re: Battlezone II 1.3pb4a released
Post by: Steeveeo on August 05, 2008, 01:13:31 PM
Quote from: darkwarrior on August 05, 2008, 12:00:19 PM
1. I cant see all the servers anymore, like in pb4. Tried poweruser I still cant. There were like 20 in pb4 with all the dedicated servers. Now theres like 4 servers.

Just want people to be able to see my server and for me to see theres. I did join someone's server tho. Just want to know if no servers are hidden.


Just as you dont run a "No Map" Server, you'll be okay. The reason there were 20 servers is because they were all Ad servers spamming up the Gamespy listing, so GSH added in some code to hide all of them with "No Map".

Quote from: darkwarrior on August 05, 2008, 12:00:19 PM
2. When pressing the windows key to minimize the game. To quickly check something. In about 1 minute it automaticly kicks your from a server saying player ressed alt key or something liek that.


This new feature I do not like, sometimes people message me on XFire while Im in game and sometimes its urgent, I dont wanna alt-tab to help someone then come back to find out I was kicked for doing so...
Title: Re: Battlezone II 1.3pb4a released
Post by: Nielk1 on August 05, 2008, 02:20:52 PM
I don't remember that, how long do you have to be alt-tabbed for? Really only 1 second can cause rather large game issues.
Title: Re: Battlezone II 1.3pb4a released
Post by: Commando on August 05, 2008, 02:24:39 PM
By default, it kicks you after 30 seconds.
Title: Re: Battlezone II 1.3pb4a released
Post by: Avatar on August 05, 2008, 02:28:54 PM
Well, I can answer the second item.  Alt-tabbing in the middle of an MP game is considered an exploit to generate artificial lag.

So don't do that...

:)

As to Mods the third beta of the BZC MP DLL is in testing/development right now.  I have no definite release date but things are working pretty well for the most part.  A few issues to resolve, and some free time on my part, could mean a release next weekend.  Depends a lot on my rabid quality control guy...

:)

-Av-
Title: Re: Battlezone II 1.3pb4a released
Post by: General BlackDragon on August 05, 2008, 02:30:23 PM
Lives is coming along fairly good, so far. Just needs a few tweaks and steers in right direction.
Title: Re: Battlezone II 1.3pb4a released
Post by: Nielk1 on August 05, 2008, 02:48:41 PM
About mods:
The way MRVP is structured, I can release it now and then release a 2nd pack to add the ones still on the drawing board. So I will release when ppl want it. I will need AIPs made so I can have the AI act like they use the recs, but those AIPs have to be written to handle an opponent using any of the possible recs. They aren't needed, I can just release the recs w/o AIPs.
Title: Re: Battlezone II 1.3pb4a released
Post by: Killer AK on August 05, 2008, 03:30:41 PM
When trying to view what units someone has in mpi query that shows up blinks and is hard to read.
Title: Re: Battlezone II 1.3pb4a released
Post by: Steeveeo on August 05, 2008, 03:45:26 PM
Quote from: Killer AK on August 05, 2008, 03:30:41 PM
When trying to view what units someone has in mpi query that shows up blinks and is hard to read.
MWF issue, that has been here since, I think, PB1

EDIT: Also:

Quote from: GSH on August 04, 2008, 06:30:28 PM

Note: pb4a now requires a CPU with Streaming SIMD Extensions (SSE) support, which helps give a framerate boost.


And that it does! My framerates went up from 120-160 to a full 250 FPS!
Title: Re: Battlezone II 1.3pb4a released
Post by: Steeveeo on August 05, 2008, 10:01:32 PM
You got yourself another mirror: http://www.savefile.com/files/1710855
Title: Re: Battlezone II 1.3pb4a released (-aiplogging not working )
Post by: Mopar on August 05, 2008, 10:38:21 PM
Hi Guys,

          I was running 1.3pb4 and the -aiplogging command line switch stopped working, No aip log file.....
          I hoped it would be fixed in 1.4a but alas, my aiplogging command doesn't seem to do anything.....

Any suggestions greatly appreciated.....
Title: Re: Battlezone II 1.3pb4a released
Post by: GSH on August 05, 2008, 10:43:38 PM
Try turning it on in localprefs.ini

-- GSH
Title: Re: Battlezone II 1.3pb4a released
Post by: shane ward on August 06, 2008, 04:14:38 AM
Yep finally got the time to try PB4  and....... it does not work.(as I thought it might not). I get this error : - BZONE.EXE file is linked to missing export KERNEL32.DLL:GlobalMemorystatus.EX

Sorry.....
Damn!

I think it should work in XP, I 'll have to shutdown my computer and boot it, and close networks, but I only do that when I really need to...

anyway, any Idears on this error?
Title: Re: Battlezone II 1.3pb4a released
Post by: Commando on August 06, 2008, 02:01:31 PM
Yes Mopar, /aiplogging no longer works.  Now you have to add the following to your addon\config\localprefs.ini file

aipLogging = true
Title: Re: Battlezone II 1.3pb4a released
Post by: Mopar on August 06, 2008, 06:40:53 PM
Thanks for the prompt reply GSH & Commando, I will test with localprefs.ini addition soon......

Also getting weird graphics issue after 5mins or more of gameplay where the predominant sky colour changes most onscreen colours to that of the sky colour unless I set sky detail & lights to none in graphics options ( via GUI )..

This also happens in 1.3pb4 as a well as the new 1.3pb4a but wasn't an issue in 1.3 prior to pb4, I hope this helps with harrowing down the problem guys.....

Is there a new version of the DLLScripter available yet ???
Title: Re: Battlezone II 1.3pb4a released
Post by: Commando on August 06, 2008, 07:15:58 PM
try the /nodxt commandline option.  Add it to your bz2 shortcut.
Title: Re: Battlezone II 1.3pb4a released
Post by: Mopar on August 08, 2008, 11:43:32 PM
Allready using /nodxt but whenever I enable sky detail to anything other than none the same graphics weirdness happens.....
Title: Re: Battlezone II 1.3pb4a released
Post by: Centerline on August 09, 2008, 12:20:13 AM
The sky issue is an Nvidia thing.  Anyone with an 8xxx + video card and any relatively recent driver has this problem.  Have to run with no sky.

Centerline...
Title: Re: Battlezone II 1.3pb4a released
Post by: Nielk1 on August 09, 2008, 02:18:06 AM
I never updated my drivers, and although I have some anoying glitches in places, it works in BZ2.
Title: Re: Battlezone II 1.3pb4a released
Post by: Commando on August 10, 2008, 08:16:30 PM
Yeah Mopar.  Unfortunately Nvidia sucks.  I have a 9800 GTX and have the same issue.
Title: Re: Battlezone II 1.3pb4a released
Post by: Killer AK on August 10, 2008, 11:14:09 PM
Okay i did my indepth testing, lol and i've found that this has to be the fairest Public Beta released yet for a matching version of scions & isdf. I don't know if im allowed to compliment here ;) BUT PB4a ROCKS!!!

-The only thing i think a change would be in order is that lancers stinger missles seem weaker in pb4a from pb3. I don't know if that is my observation but if you guys did change it i think the stinger missle from pb3 should be the same in pb4. (You guys probably didn't change it though)

-Warriors and Sentries seem better than ever! I get annoyed when my scouts try using static or blink though in the middle of a fight. So i have to mod. :(

Problems:

-->ACTUALLY THE SENTRIES (Ion gun:reluctance to fire) PROBLEMS SEEM TO BE FIXED!!! Which is a huge relief thanks guys! However when the sentries are trying to approach a target in a diaganal angle it seems they are sluggish and slow and doesn't fire well.

-->Noticed that im having issues with units suddenly driving away from the base and going hunting with out being commanded to do anything. Example is that i was in my scion scout when i got in a warrior. The pilot of my warrior got in the scout and started driving to the nearest isdf on his own will. However i had other units do this too.

-->Secondly sometimes my units won't follow me, won't go to a nav, won't move when a enemy unit is close. They are fixed on attacking even though they were not ordered and I can't break them of thier will. Ussually they end up getting destroyed

-->Sometimes well the wingmen i have just leave when ordered to follow me and attack or take the farthest route to get to me which ussually leads to thier suicide.

-->Had the same sound issues like feared 1 mentioned earlier where the ship sounds like it's falling and falling. Only way i can get that sound off my speakers is to eject or get the ship destroyed somehow.

-->Would recommend disableing resin on the scion's mortar cause well even on a network it's barely able to handle the lag resin causes in a bunch of archers.

-->I miss the Gorgon in MPI :( Can he be a little faster cause i like to have him as a wingman but he's sooooo slow!

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


Anyways, thanks for this great patch! It's kicks butt!
Title: Re: Battlezone II 1.3pb4a released
Post by: Red Devil on August 11, 2008, 09:10:07 AM
I just checked the Stinger missiles and they have the same damage.  Just some waver added and the coneAngle increased a tad to compensate a bit for the waver.
Title: Re: Battlezone II 1.3pb4a released
Post by: Killer AK on August 11, 2008, 09:33:59 AM
Yeah i've been noticing that the lancers have been missing thier targets alot.
Probably due to the waiver cause sometimes the the stingers hit the ground early in morphed mode.
Title: Re: Battlezone II 1.3pb4a released
Post by: Red Devil on August 11, 2008, 09:51:56 AM
Ah, Swarm Launcher in morphed mode.  Those haven't been touched.  I just aim a little high with those when shooting at Extractors.  Seems they have a very low com point or something, which is very evident when ST's heal them.
Title: Re: Battlezone II 1.3pb4a released
Post by: Commando on August 11, 2008, 10:15:52 AM
RD, healers don't use the hp_Com point.  They use the center of the model I beleive.

If they used the hp_com point, the service trucks would heal the bomber bay, the cervice bay, and the training facility correctly, which they do not.
Title: Re: Battlezone II 1.3pb4a released
Post by: Zero Angel on August 11, 2008, 05:02:06 PM
What's up with the FAF missiles now? I noticed that they'll turn towards the biggest heat source now including those that are out of their range.

If for example, if i'm aiming at a turret and there just happens to be an extractor 200m away, my FAFs will now turn towards the extractor, completely wasting them. I'd suggest that if the old school FAF/thermalmissile behavior cannot be restored then they should have an ODF entry that changes their look ahead to 75m away from their current position.
Title: Re: Battlezone II 1.3pb4a released
Post by: Commando on August 11, 2008, 05:22:46 PM
I had that suspicion too ZA.  It would be best if FAFs ignored all heat signatures that are out of their range.
Title: Re: Battlezone II 1.3pb4a released
Post by: BZSubmaximal on August 16, 2008, 04:08:53 PM
Err..only thing thus far..hitting F8 key minimizes the game(ala alt/tab)

Model animations is custom screens for both Rec and factory, the mpodels are barely visable..just broken lines with a barely discernable shape.
Title: Re: Battlezone II 1.3pb4a released
Post by: Steeveeo on August 16, 2008, 04:44:31 PM
Quote from: Zero Angel on August 11, 2008, 05:02:06 PM
What's up with the FAF missiles now? I noticed that they'll turn towards the biggest heat source now including those that are out of their range.

If for example, if i'm aiming at a turret and there just happens to be an extractor 200m away, my FAFs will now turn towards the extractor, completely wasting them. I'd suggest that if the old school FAF/thermalmissile behavior cannot be restored then they should have an ODF entry that changes their look ahead to 75m away from their current position.
Seconded...err...actually thirded because of Commando...

I was firing at the front extractor in Dunes (AI had captured it), and the FAF missiles, instead of going on target, made a complete 180 degree verticle turn and flew toward my base instead...
Title: Re: Battlezone II 1.3pb4a released
Post by: Commando on August 18, 2008, 04:40:07 AM
BZSubmaximal, are you using EMBM Bump Mapping?  If so, that is most likely your problem.  If you are not, you may need to disable dxt textures by using the /nodxt commandline parameter.
Title: Re: Battlezone II 1.3pb4a released
Post by: Red Devil on August 18, 2008, 10:46:18 AM
Which language version are you using, BZSub?  What are your computer specs?
Title: Re: Battlezone II 1.3pb4a released
Post by: TheJamsh on August 18, 2008, 04:38:25 PM
there are more ways to customize missiles now, ive been striving to get to fix it up a little using them, but its been difficult.
Title: Re: Battlezone II 1.3pb4a released
Post by: Red Devil on August 18, 2008, 06:06:37 PM
The collision avoidance is the best improvement.  I made some missiles we tested in DM that followed you all through Loot, in between all the buildings.   :evil:
Title: Re: Battlezone II 1.3pb4a released
Post by: Commando on August 18, 2008, 09:05:44 PM
Submaximal is not new to the community.  He has used some other alias's in the past so I know who he is and if I had to guess, he is most likely using the english version of bz2.
Title: Re: Battlezone II 1.3pb4a released
Post by: Ac/dc on August 19, 2008, 03:58:56 AM
finally get to try it now that im unbanned, or now that i realised theres a mirror on bzscrp >_<
Title: Re: Battlezone II 1.3pb4a released
Post by: Commando on August 19, 2008, 10:01:26 AM
Why were you banned?  You host a 1.3 sucks server and pissed someone off?
Title: Re: Battlezone II 1.3pb4a released
Post by: Steeveeo on August 19, 2008, 07:35:11 PM
Quote from: Commando on August 19, 2008, 10:01:26 AM
Why were you banned?  You host a 1.3 sucks server and pissed someone off?
He posted a link to meatspin IIRC
Title: Re: Battlezone II 1.3pb4a released
Post by: Ac/dc on August 19, 2008, 09:40:23 PM
kehehe
Title: Re: Battlezone II 1.3pb4a released
Post by: General BlackDragon on August 20, 2008, 03:34:27 PM
Some reason, I don't really want to know...
Title: Re: Battlezone II 1.3pb4a released
Post by: BZSubmaximal on September 19, 2008, 07:54:47 PM
Fairly Mundane Specs, Intel  Dual core, Nvida 8600 GT card, 3 gigs ram XP home...The f8 to desktop does not appear directly BZ related....It happened to other  games I played as well.

I'll try disab;ling the bump mapping.

And yeah..I was around here a bit..as wargod...amongst other names..

I was a bit younger then...
Title: Re: Battlezone II 1.3pb4a released
Post by: TheJamsh on September 20, 2008, 06:16:06 AM
hardly mundane specs...
Title: Re: Battlezone II 1.3pb4a released
Post by: Steeveeo on September 20, 2008, 12:58:16 PM
Quote from: TheJamsh on September 20, 2008, 06:16:06 AM
hardly mundane specs...
In this day in age...yeah, they are going down the scope of quality.

Also, which Intel Dual core? Theres about 6-12 different kinds (dont care to count).
Title: Re: Battlezone II 1.3pb4a released
Post by: BZSubmaximal on September 20, 2008, 02:04:21 PM
You're right..its actually the 1st generation core 2 duo..still..hardly cutting edge...But if you recall the 1st comp I ran BZ 2 on was a p3 1 gig w/ a Nvida 4400  card?...I think Acne Vulgaris was just "Bad Acne" back then...ahh..the days of middle aged youth...
Title: Re: Battlezone II 1.3pb4a released
Post by: maxol on November 17, 2008, 04:53:12 AM
Here is a weird one.

A clean install of Battlezone 2 then patched with 1.3pb4a.

When I launch a single or multiplayer game I just get a low-res black screen with a white cursor. I have tried different graphic settings, lower res, turning off sky detail, bumpmapping etc but I always get the same result.

If I launch instant action everything works perfectly with settings maxed out at 1680 x 1050 which leads me to believe this isn't actually a video problem. I have a dual core AMD 5200+ and a Nvidia 8600 GT craphics card and I'm using XP.  Other games run without any problems.

It did spit out this error.
---- Battlezone II Log File ----
//=====================================================
App version: Patch 1.3pb4a Aug  4 2008 12:08:55
Windows version: Windows Version: 5.1.2600 'Service Pack 2' PlatformID=2

Last few battlezone.log lines (may or may not be relevant):
DIAG|GLOBAL          |                 vid:331  |14:42:40|7474   |ddx: does not support gamma settings
DIAG|GLOBAL          |            mcimovie:166  |14:43:07|34390  |Movie opened movies\flyby_1.bik
DIAG|GLOBAL          |            mcimovie:135  |14:43:18|44995  |Movie closed
DIAG|GLOBAL          |            runcodes:153  |14:43:22|49275  |[Main] Entering run code [INIT]
(done)

Exception code: C0000005 (ACCESS VIOLATION) READING from 0000000Ch
Message :  Exception
Error occurred at 11/16/2008 14:43:24.
C:\Program Files\Battlezone II\bzone.exe, run by 6ecko.
2 processor(s), type 586.
Process Memory :   1875 MB free out of   2048 MB total
Physical memory:   1505 MB free out of   2048 MB total
Page(swap) file:   3549 MB free out of   3941 MB total
Fault address:  004523E7 01:000513E7 C:\Program Files\Battlezone II\bzone.exe

Registers:
EAX:000000E2
EBX:9F21299B
ECX:00000000
EDX:0068319F
ESI:07B82050
EDI:07B820DC
CS:EIP:001B:004523E7
SS:ESP:0023:022EFCB8  EBP:022EFD60
DS:0023  ES:0023  FS:003B  GS:0000
Flags:00210202

Call stack:
Address   Return    Function            SourceFile
004523E7  00000000  00465616  OpenGASObject+0x0000003C
00465616  00000000  00465787  CleanupHandler::SetReloadAsNextState+0x000000B5
00465787  00000000  0057DDAF  InitHandler::Process+0x00000133
0057DDAF  00000000  0057D8B4  RunCodes::Process+0x000001BF
0057D8B4  00000000  0045B598  Main::MessagePump+0x00000064
0045B598  00000000  0045B28D  HandledMain+0x000003F6
0045B28D  00000000  00458BC8  HandledMain+0x000000EB
00458BC8  00000000  0056DBFD  WinMain+0x00000059
0056DBFD  00000000  7C816D4F  fabs+0x00000191
7C816D4F  00000000  00000000  RegisterWaitForInputIdle+0x00000049


I love this game and really want it to work. Thanks.
Title: Re: Battlezone II 1.3pb4a released
Post by: GSH on November 17, 2008, 11:12:50 AM
That crash is in the audio code. No idea offhand why, sorry.

-- GSH
Title: Re: Battlezone II 1.3pb4a released
Post by: AHadley on November 17, 2008, 11:22:50 AM
You'll just have to stick with it for a while... I can never really get into MP anyway. Tried an MPI with TwoSheds once, server went down right after I joined.
Title: Re: Battlezone II 1.3pb4a released
Post by: maxol on November 17, 2008, 03:07:33 PM
Quote from: GSH on November 17, 2008, 11:12:50 AM
That crash is in the audio code.

Thanks I pulled everything down in Audio Options and its working. I have no sound but I have a peculiar audio setup so that may be the root of the problem. Apologies if I posted this in the wrong thread.