Battlezone Universe

Battlezone Universe => Archive Vault => Public 1.3 Beta 4 Archive => Topic started by: Commando on August 06, 2008, 04:20:56 PM

Title: GreenHeart and Commando Recycler Variant Suggestions
Post by: Commando on August 06, 2008, 04:20:56 PM
What do you guys suggest be changed.  Changes I'm leaning towards making

* Fixing the scrap cheat present with one unit
* Removing the Fury from the Scion Arsenal
Title: Re: GreenHeart and Commando Recycler Variant Suggestions
Post by: Enrico on August 10, 2008, 09:01:45 AM
Can you provide Burns fighter with a shield.
can you balance the fury somehow. it seems unfair it moves extremely fast and can hover too high.
Title: Re: GreenHeart and Commando Recycler Variant Suggestions
Post by: Axeminister on August 10, 2008, 02:14:07 PM
1)Make the armory drop pilots with different weapons (like you do pods) to anywhere on the map.
2)Have the Phantom to attack correctly(move into their base undiscovered, then morph to attack mode once in position).
3)Don't remove Fury, just limit the amount you can make, and fix the empty pilot problem.
Title: Re: GreenHeart and Commando Recycler Variant Suggestions
Post by: Red Devil on August 10, 2008, 03:03:33 PM
people want to drive Furies, so keep them and make them the very last thing you can make and more expensive.
Title: Re: GreenHeart and Commando Recycler Variant Suggestions
Post by: Zero Angel on August 11, 2008, 01:27:55 AM
The furies are nice because they're so fun to drive. A little overpowered when hitting bases though, since they can pretty much hit buildings with impunity (and effectively, when equipped with swarm+absorb). Increasing the cost might help a little, or the fury build time, or reducing the max amount of furies to 1. I think they could be balanced down a little bit.

There is a certain game dynamic that makes rushing a viable strategy (ie: if the enemy team does not make rec defense a serious priority like it should be, then their recs deserve to get rushed)

I would suggest a much longer rec rebuild time, as commanders who get rec rushed can often quickly rebuild their destroyed recs without penalty (often before the rushing team has time to execute a follow-up attack on their factory) making it really pay off to focus too much on offense and leave the base poorly defended.

As a balance issue, I would suggest nerfing the APC's ever so slightly, as I can have well-defended rec hit by 5 quickly built APCs and completely obliterated (given that APCs only cost 50 scrap), this is a matter of opinion though. I want to know if anyone has objections.

Title: Re: GreenHeart and Commando Recycler Variant Suggestions
Post by: Commando on August 11, 2008, 07:10:53 AM
I agree with you ZA, I hate APCs especially when they are used against scions.
Title: Re: GreenHeart and Commando Recycler Variant Suggestions
Post by: Enrico on August 11, 2008, 02:21:57 PM
Don't removie furies.
Make limit 2 if you ever limit it.
that way in MPI 2 people can ride it. but 1 makes it fair.
Furies are fun! and fix empty pilot would be great
Title: Re: GreenHeart and Commando Recycler Variant Suggestions
Post by: Commando on August 11, 2008, 03:16:20 PM
I think furies are limited to two.  In human vs. human strat, they are complely unbalanced which is why I brought them up.  Not only can you not kill the regular units with blink, they get the furies which are practically invulnerable due to their hull, their speed, and their hovering altitude.
Title: Re: GreenHeart and Commando Recycler Variant Suggestions
Post by: Dataanti on October 01, 2008, 05:09:02 PM
a rec with every single building in the game except for the 0 power 1s and the statues and stuff, also a pre deployed rec would be fun cause u wont start off with a rec u start off with a bunch of units and so do enemy and u try to attack each other with out losing all ur units first if N1 isnt already doing 1 like that
Title: Re: GreenHeart and Commando Recycler Variant Suggestions
Post by: Sarge125 on October 04, 2008, 06:28:25 AM
No hover assault limit?
Title: Re: GreenHeart and Commando Recycler Variant Suggestions
Post by: General BlackDragon on October 04, 2008, 08:42:43 AM
*larger hover assault limit*?

maybe, 5? one for each possible team mate?
Title: Re: GreenHeart and Commando Recycler Variant Suggestions
Post by: Commando on October 04, 2008, 09:59:08 PM
I plan on removing the limit from the commando variant but not for the GreenHeart variant.

I still need to come up with weapons for the Enforcer and Heavy Assault Sabre for the GreenHeart variant.
Title: Re: GreenHeart and Commando Recycler Variant Suggestions
Post by: Dataanti on December 16, 2008, 07:08:40 PM
hav a rec var were u can make super special secret weapons if u find a certian flower or plant or something in a map and u tell ur cons to upgrade it and u get the special weapon cause u r useing that thing to get the stuff from the thing like chems and make weapons out of its stuff in the plant
Title: Re: GreenHeart and Commando Recycler Variant Suggestions
Post by: Feared_1 on December 16, 2008, 09:46:20 PM
Quote from: Dataanti on December 16, 2008, 07:08:40 PM
hav a rec var were u can make super special secret weapons if u find a certian flower or plant or something in a map and u tell ur cons to upgrade it and u get the special weapon cause u r useing that thing to get the stuff from the thing like chems and make weapons out of its stuff in the plant

if u wana make your own rec var it would be a better idea otherwise we gota spend time working on it that other peps might not play it and besides it wood be hard to make plant the upgrade give u good weapons out of the stuff in plant

Do me a favor, please, next time you post...
Copy the post you are making into Microsoft Word. Every time you see a little squiggly red underline, you did something very wrong, and it should be fixed. READ what you are typing! Use the preview button! If you can't understand even yourself, we have a problem. I speak for everyone when I say WE CAN'T UNDERSTAND YOU!
Title: Re: GreenHeart and Commando Recycler Variant Suggestions
Post by: Dataanti on December 17, 2008, 09:24:55 AM
it was a suggestion for the "GreenHeart and Commando Recycler Variant Suggestions" thread for there rec var
Title: Re: GreenHeart and Commando Recycler Variant Suggestions
Post by: Darkplanet01 on December 17, 2008, 06:57:59 PM
Don't remove Furies! They're some of my favourite things about the Greenheart variant. And besides, the scions haven't been given nearly as much variety as the ISDF, making them less fun and so less people would want to play as them. Removing the Furies would mean that even fewer people would want to play as scions.
Title: Re: GreenHeart and Commando Recycler Variant Suggestions
Post by: SkyNET on December 17, 2008, 07:32:03 PM
Bah, the strangeness and shorter build tree is a Scion trait :P

I love the Gunships. They're awesome.
Title: Re: GreenHeart and Commando Recycler Variant Suggestions
Post by: Zero Angel on December 17, 2008, 09:09:11 PM
Quote from: Dataanti on December 16, 2008, 07:08:40 PM
hav a rec var were u can make super special secret weapons if u find a certian flower or plant or something in a map and u tell ur cons to upgrade it and u get the special weapon cause u r useing that thing to get the stuff from the thing like chems and make weapons out of its stuff in the plant
That could be done if you were a mapmaker. First make a plant looking building, then make an ODF for the upgraded version. The upgraded version would have a tap on it that spawns a powerup. This would work the same way that once you pick up the weapon from the plant, you would have to use your builders 'add lung' feature to rebuild it, which of course costs scrap.
Title: Re: GreenHeart and Commando Recycler Variant Suggestions
Post by: Arbystrider on February 06, 2009, 11:30:45 PM
The GH and Commando Rec Variants are the most COMPLICATED variants. What's the difference between them?

And,

Suggestions:

Remove Enforcer OR make its Cannon a COMBAT cannon. An Assault cannon would just make it VERY unbalanced, since it costs less scrap than the Walker, 360-degree turret, hovers, and faster.

Have more than one type of Bomber, like one type have the normal bomb, another have some kind of repelling bomb, and the last stop time in the explosion radius (like SRV's Chrono Bomb, except that the effect applies to buildings, so Factories can't build, and whatever coming into where the blast was (e.g. a pilot that just flew in) ALSO stop when they get into the effect radius...) Yes, Chrono Radiation Bomb.

No, not 3 Bombers at a time, just make the Bomber's Bomb specifiable at the Factory.

Title: Re: GreenHeart and Commando Recycler Variant Suggestions
Post by: Zero Angel on February 07, 2009, 07:45:41 AM
I agree somewhat. Dual PL-Stabs are very devastating, and the domain of laying down heavy duty assault fire (dual pl-stab vs units, dual plasma vs buildings, dual blast vs both) is typically the job of walkers. Though I suppose the commando and GH variants are overpowered by their very design. Still, even dual SP-Stab (combat) tanks would be pretty devastating if you threw them at anything but GTs.
Title: Re: GreenHeart and Commando Recycler Variant Suggestions
Post by: Commando on February 07, 2009, 11:40:31 AM
There's a reason the GreenHeart and Commando variants are only recommended for MPI.

I made both variants, I just further customized my version by weakening the units on mine by removing the Slug and the Rockets from the Assault Sabre and Assault Avenger.  I also upgraded the weapons on the Heavy Sabre to dual SP Stabber in the Commando variant.
Title: Re: GreenHeart and Commando Recycler Variant Suggestions
Post by: Arbystrider on February 07, 2009, 05:44:32 PM
Then why is it called "GreenHeart Variant"? Because it's suitable for his maps?

One more suggestion: Why not make a REALLY cool variant with all the weapons from Rockets to Slugs to JAX's and buildings from Assault Depot all the way to Unit Launchers (A building that launches units and tanks to where the commander wants them. A WAY cooler, "greener" and even FASTER way to transport a Second Recycler if it's going to have one like SRV.)?
Title: Re: GreenHeart and Commando Recycler Variant Suggestions
Post by: Nielk1 on February 07, 2009, 05:59:29 PM
IIRC Greenheart made many of the things in the recyclers, but did not put them together in that form.
Title: Re: GreenHeart and Commando Recycler Variant Suggestions
Post by: Commando on February 07, 2009, 07:59:22 PM
GreenHeart made the units and the gun towers.

I added them to a recycler variant and called it the GreenHeart variant.  I made the slug, and GBD made the effects for it.  The Rockets are just a copy of the regular rockets.  Basically GSH made the models, and I made or tweaked the ODFs to be used in the variants.  Once I made the GH variant, I made my own variants with the minor differences I mentioned above.

Regarding the enforcer, it has the health of a regular Sabre so it has a lot less armor than a Walker.  It's not that over-powered considering a walker can kill it with maybe 2 or 3 shots.
Title: Re: GreenHeart and Commando Recycler Variant Suggestions
Post by: Commando on February 07, 2009, 08:09:08 PM
I named it the GreenHeart variant when I made the recycler because it uses a lot of new objects made by GreenHeart.

GreenHeart made the models and if I used his ODFs, I tweaked them to the form they are in now by adjusting the requirements, costs, etc.
Title: Re: GreenHeart and Commando Recycler Variant Suggestions
Post by: Zero Angel on April 03, 2009, 05:54:41 PM
I have a suggestion regarding the assault depots.

I think instead that the service bay should be upgradable to provide faster healing and the requisite tech needed to build advanced units.

I also think that a mobile service bay should be created, with a limit of 1 or 2. The mobile service bay could be a deploybuilding class (essentially a treaded unit which deploys into a building) or buildable with the field constructor, with bunker adjacency requirements.

The rationale for this is that it would be nice to have a service bay in the field, and another service bay at base which only works for assault hover units seems kind of pointless since nobody really uses it (pod drops or trucks are more convienient for healing on the field than running back to base to use the assault bay)
Title: Re: GreenHeart and Commando Recycler Variant Suggestions
Post by: Commando on April 03, 2009, 06:13:33 PM
If someone can create the model, I don't mind using a deploy building for a field service bay.
Title: Re: GreenHeart and Commando Recycler Variant Suggestions
Post by: Red Devil on April 03, 2009, 06:15:48 PM
 You can sling assault service pods to where they are needed.  They need to be made smaller, though.
Title: Re: GreenHeart and Commando Recycler Variant Suggestions
Post by: Zero Angel on April 03, 2009, 06:33:31 PM
Quote from: Commando on April 03, 2009, 06:13:33 PM
If someone can create the model, I don't mind using a deploy building for a field service bay.

Actually a scav model should be good enough for now. Just use the assault depot model for the field bay.

Special Ops (a discontinued mod) used the recycler model for their MSB which was a full sized one. It looked a little strange but it worked out great.
Title: Re: GreenHeart and Commando Recycler Variant Suggestions
Post by: Red Spot on April 04, 2009, 06:04:48 AM
Quote from: Commando on April 03, 2009, 06:13:33 PM
If someone can create the model, I don't mind using a deploy building for a field service bay.

If you could give some specifications I wouldnt mind giving it a try. I got a week off after Easterweekend so got some time to spend on it than.

Edit: I also at some point made a variant based on the Commando B recy that had the ability to create 2 regular S-bays instead of an assault-depot, call me crazy but I like my base to look symmetrical. And the plus is that your grunts can get service 2 at the time before you get time to give them some S-trucks. Just a thought :)