Battlezone Universe

Battlezone Universe => Comm Stats => Topic started by: Sonic on April 09, 2009, 10:27:08 PM

Title: Comm Stats - The Rules
Post by: Sonic on April 09, 2009, 10:27:08 PM
As discussed in General Discussion, this board is here to arrange events such as Battlezone II Multiplayer Games. When posting an event to the calendar, you will be brought to this board to post more details about the event. Currently, users with 30 posts or higher may post new topics/events here. There is also a special group that members can be placed in to allow them to post new events regardless of post count. All members are allowed to reply to any topic in here.

Some ground rules with this system:
1. All events have to be BZ or BZ2 related; don't post events such as your dog's birthday.
2. Keep in mind the calendar has little space to put in your title of your event, so make your event titles short and to the point. You can always elaborate in your post that the event will link to.
3. Be professional with events! I don't want to see titles with curse words or other nonsense. This stuff appears on the index page!
4. Don't bug me to be part of the special group that can post here. I'll assign a group moderator shortly, so go bug them. :P
5. PLEASE Remember we do not all live in the same timezone. When posting a time, be sure to include Timezone information. It may be best to post all events under GMT time. Example: Monday 8:45 PM GMT (Which for me is Monday 3:45 PM GMT -5:00)
6. A good template to use would be Steeveeos (http://www.bzuniverse.com/forum/index.php/topic,9056.0.html) post. Try modeling after that when posting up game information.

So lets see how this goes.

"Sky Eye" Group Moderators:
Nielk1
Title: Re: Comm Stats - The Rules
Post by: TheJamsh on April 10, 2009, 01:48:23 AM
sweet! thanks Sonic
Title: Re: Comm Stats - The Rules
Post by: bigbadbogie on April 10, 2009, 01:58:14 AM
Yay! Something else to spend 5 weeks on, trying to figure out how to use it.
Title: Re: Comm Stats - The Rules
Post by: AHadley on April 10, 2009, 03:04:10 AM
Am I to assume from the
Quote from: Sonic on April 09, 2009, 10:27:08 PM
events such as Battlezone II Multiplayer Games.
that we are able to put significant mod releases and such on here, and not just multiplayer games?
Title: Re: Comm Stats - The Rules
Post by: Steeveeo on April 10, 2009, 04:00:10 AM
Sounds about like it.
/me is debating whether or not to host an SRV server on Saturday...
Title: Re: Comm Stats - The Rules
Post by: AHadley on April 10, 2009, 04:09:24 AM
Hope it's at a reasonable time for us brits, I haven't played SRV in MP yet.
Title: Re: Comm Stats - The Rules
Post by: Steeveeo on April 10, 2009, 04:23:09 AM
Hmm... What time zone are ya in? I am in PST (GMT -8).
Title: Re: Comm Stats - The Rules
Post by: AHadley on April 10, 2009, 04:42:32 AM
GMT. There being the problem.

Don't know if I actually apologised for sending you that message at what turned out to be 3am... if i didn't, then i am very sorry, msn needs a time zone feature :lol:
Title: Re: Comm Stats - The Rules
Post by: Sonic on April 10, 2009, 05:34:44 AM
Yes, you can use the event system for posting major mod release dates. Although please use judgment on the level of importance of the event. Marking down a small bug fix release is not as important as marking down a long await SFMOD 0.7 release. Otherwise the calendar would be flooded with events. ;)

As for using this system, just click on Calendar on the top bar or click the calendar picture in the index. Select "New Event" on the bottom and fill out the information. Simple as Pie.
Title: Re: Comm Stats - The Rules
Post by: AHadley on April 11, 2009, 02:52:12 AM
Could we try to post times in one of these ways:

Saturday 09:50 PM GMT



Saturday 21:50 GMT


Posting in local time makes it rather confusing for GMT users who don't know which time zone everybody else is in, whilst everybody else knows their time zone relative to GMT.
Title: Re: Comm Stats - The Rules
Post by: Sonic on April 11, 2009, 06:00:44 AM
Isn't that what I said for rule five? Personally I prefer the AM/PM format but meh.
Title: Re: Comm Stats - The Rules
Post by: Steeveeo on April 11, 2009, 06:06:01 AM
I used both in mine :P
Title: Re: Comm Stats - The Rules
Post by: AHadley on April 11, 2009, 08:09:24 AM
Yeah, you did, Sonic... missed that, sorry...  :oops:
Title: Re: Comm Stats - The Rules
Post by: Wraith on April 22, 2009, 04:25:41 PM
Darn i dont have 100 posts yet so i wont post when im going to host a game on my cable connection. Maybe?
Title: Re: Comm Stats - The Rules
Post by: squirrelof09 on April 22, 2009, 08:34:03 PM
Maybe we should lower the required post count down a little bit? Just suggesting.
Title: Re: Comm Stats - The Rules
Post by: Sonic on April 23, 2009, 11:49:08 AM
100 posts was the opening minimum which is always subject to change. The other thing to keep in mind is Nielk can add anyone manually to the "Sky Eye" group which allows access to use the calendar. Thus, if you ask him nicely and he trusts you, you can by-pass the min post requirements.

Changing Required Posts to be 30 which ironically is "Drunken Constructor" or higher rank. :P
Title: Re: Comm Stats - The Rules
Post by: Nielk1 on April 23, 2009, 02:24:06 PM
I do not know if we want people coming in here and demolishing random buildings. :roll:

Joke of course.
Title: Re: Comm Stats - The Rules
Post by: Wraith on April 23, 2009, 10:03:26 PM
Quote from: Sonic on April 23, 2009, 11:49:08 AM
100 posts was the opening minimum which is always subject to change. The other thing to keep in mind is Nielk can add anyone manually to the "Sky Eye" group which allows access to use the calendar. Thus, if you ask him nicely and he trusts you, you can by-pass the min post requirements.

Changing Required Posts to be 30 which ironically is "Drunken Constructor" or higher rank. :P

Hmm I might post a game time then with that being said....
Title: Re: Comm Stats - The Rules
Post by: Wraith on June 22, 2009, 11:15:03 PM
Ok hosting game tomorrow at 2pm CST.
Title: Re: Comm Stats - The Rules
Post by: Steeveeo on June 22, 2009, 11:26:28 PM
Quote from: Wraith on June 22, 2009, 11:15:03 PM
Ok hosting game tomorrow at 2pm CST.
And you sir, have done it wrong.
Title: Re: Comm Stats - The Rules
Post by: Wraith on June 23, 2009, 01:17:23 PM
Yeah i got anxious to post but yeah its a mistake i see that i made now.

Ill make a topic next time :).
Title: Re: Comm Stats - The Rules
Post by: AHadley on June 23, 2009, 01:40:34 PM
Also, more notice and a proper good post (check Steeveeo's format) would be nice.