• Welcome to Battlezone Universe.
 

News:

Welcome to the BZU Archive dated December 24, 2009. Topics and posts are in read-only mode. Those with accounts will be able to login and browse anything the account had access granted to at the time. No changes to permissions will be made to be given access to particular content. If you have any questions, please reach out to squirrelof09/Rapazzini.

Main Menu
Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Topics - maart55

#1
Maps and Modding / AIP files
March 15, 2009, 12:21:56 PM
Hi ppl,

Im making an instant map. I have the terrain and textures and paths etc. But now im wondering where I can see which of the AIP files that are in your data-missions-instant folder are used in a particular game.
My guess was that it would probably be written down somewhere in the bzn file of your map.
I looked at the bzn file with Frhed and saw sth like aiProcess [1] = true.

But I'm really not sure if its indeed the bzn file where you can change which of the AIP files must be accessed.

So my question is: Where can i see which AIP files are accessed? When I know this Im able to change which AIP file must be accessed and my next question is then: How can I make this difficulty-setting dependent? (Dont want only 3 mortar bikes every 10 mins at insane:p).

My next step would be to make my own AIP or combine some of the standard ones, and should i put those then in the data-missions-instant folder where the other AIP files are? Or do i have to put it in the same map as the map? And if I would put this map onto internet I quess other ppl also need the made AIP file cause otherwise you would get some errors on unaccessable AIP files?

I hope someone knows an (the) answer(s),

maart55