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Welcome to the BZU Archive dated December 24, 2009. Topics and posts are in read-only mode. Those with accounts will be able to login and browse anything the account had access granted to at the time. No changes to permissions will be made to be given access to particular content. If you have any questions, please reach out to squirrelof09/Rapazzini.

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Topics - Redemption

#1
Hi All.

Some of you may have noticed my name (Redemption and not Redempton) appearing on-line recently. Basically I'm one of the original BlackRooks that started playing BZ2 about 10 years ago. We did a couple of things including a new editor but we never ventured into Map Making but always had a few ideas floating around whilst playing Natty's G66 Maps.

One thing you will notice about me is I don't like doing what is expected of me in a game of BZ2. E.g. If you spawn in a big area where you're supposed to deploy your Recycler, I'll move it to somewhere else.

Over the last 10 years I never had the time to change my ideas into maps but as I'm pleased to see the community is still going strong it's now time. One thing that I've always thought about the MPI maps I've played is that the enemy base is always miles away, so I wanted to create a map where you basically are within 'Touching Distance' of the enemy but it actually takes you an age to get to. Therefore I've come up with a concept but don't want to progress with it until I've had some feedback from you guys.

This is litterally Version 1.0 of the map so please don't expect anything to look really pretty or be 100% bug free but I would just like to know if I am wasting my time with this map as you can see some major fundamental issues or if it's a good idea that needs progressing?

The files can be found at http://www.savefile.com/projects/808774858

Please let me know?

Redemption