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Messages - TwinShadow

#16
Overdrive Terminal / Re: Physical vs. digital media
December 06, 2009, 09:51:54 AM
CD here myself. The keys you get with digital only work a certain amount of times sometimes compared to having the actual CD with you. Digital is fine for some things, but I'm not necessarily for it, nor against it. I just don't really like digital.
#17
Overdrive Terminal / Re: Avatar ~= BZ2?
November 30, 2009, 04:11:24 AM
I don't see how they're similar IMO. But I've only seen the trailer in full once. So... to me, I don't really see any similarities between the two stories.
#18
Battlezone 1 / Re: BZ Gold?
November 28, 2009, 05:16:48 PM
Quote from: iron maiden on November 28, 2009, 03:30:00 PM
Go to your profile and go to Forum Profile information, I think you have to be at least a drunken constructor or up to set your own picture instead of the ones already there but i could be wrong.

No, you're right. Post count avatar: 30 posts.

On topic, I've played BZ1 a little bit, physics are so different I can't get used to it for some reason. Not saying its bad, just couldn't be bothered to continue playing it. I, myself, started with BZ2 no thanks to my cousin who showed me the game a bit after it released those years ago...

And I have heard TRO is indeed much, much more difficult... You could say that TRO could be the Fleshstorm for BZ2. XD (because FS is insanely difficult, even on the first couple of missions...)
#19
Battlezone 1 / Re: Battlezone1 kerfuffle
November 28, 2009, 05:12:18 PM
Quote from: ssuser on November 27, 2009, 05:36:38 PM
This long term ongoing kerfluffle has gotten very tiresome. I propose a general truce on all sides. If thru PM's it can be worked out, I recommend that all bans be lifted - Spock can be reinstated on this board and BZC, and in return he must agree to unban everyone on his forums and discontinue his practice of arbitrary banning. From there, we can see how people's behavior progresses. If everyone treads lightly for awhile, than the provisional truce can remain in effect. If not, I guess we would be back to where we are now. The current state of affairs is not good, however. There is too much negative energy floating around.

Just a quick thing, people don't really change sometimes. Some will, but others may never change. In this case, a "truce" will probably be pointless since I doubt it'll ever happen.

I don't have an exact reason why I was banned from Spock's forum. I made a post about how I sometimes don't agree with some bans, but many are justified and that he was warned several times to not do stuff again. But, obviously, that got me banned, he deleted my post and left one line in a quote: "Piss one off, you can expect a ban to be seen." <- I said that in my post, he deleted and two have quoted it to keep it there for whatever intensive purpose. I couldn't care less any more.

I had the funny feeling I can cite their site to the host for copyright infringement, but I've held off on it because then I'd be going too far with the matter. (in doing so, I've done nothing, really don't want to go through that trouble anyway)
#20
Battlezone 2 Mods / Re: PB5.1 Expansion Pack Content List
November 28, 2009, 04:50:41 PM
Lol, the DM was fun. I'm still curious as to how I got the the most kills, but I would probably blame that on one or two vehicles I was using. We also found a couple bugs in the process, and I think those have been reported.. (been not feeling too well to really do much, DM was to pass the time for me)
#21
General Wiki Stuff / Re: Wiki Production
November 28, 2009, 04:46:19 PM
Wikipedia uses the Media Wiki software. They didn't develop it. =P Unless they had a hand at it, but otherwise I don't think they had any part in it.

They're both the same, wiki code is the same, and all that good stuff.
#22
Battlezone 1 / Re: Battlezone1 kerfuffle
November 27, 2009, 08:09:43 AM
I've played BZ1 a couple times. The physics are very, very different from BZ2. I believe it was more designed around ship maneuvering rather than the pilot, since pilot controls I feel are a bit clunky. I didn't play BZ1 for very long because well.. starting off with BZ2, I can't really get used to the older physics for some reason. XD

And Dx, I think TJ was talking about emulating BZ2 in Unreal, not BZ1. At least, that's what I gather since he's been talking about it here frequently, and a couple times in the IRC room.
#23
Battlezone 1 / Re: Battlezone1 kerfuffle
November 26, 2009, 10:52:34 PM
No no, I meant this topic in general. =P I know they will never change now that I'm their receiving end for bans. XD
#24
Battlezone 1 / Re: Battlezone1 kerfuffle
November 26, 2009, 09:23:24 PM
I'm banned from Spocks forum, and I can see who the true abusers of power are. He also deleted my post as well (I have it uploaded, because I had a feeling he would do that)

At any rate, don't y'all think this has probably gone on long enough and maybe we should just move on? I'm sure Ken is working on fixing BZ1 when time permits, just that he may be a little slow on occasions to get something out because.. well, he could be busy with something. Same with Nathan and BZ2, since he has stuff to find out as it is.
#25
Battlezone 2: 1.3 Public Beta 5.1 / Re: Mods in 5.2
November 23, 2009, 09:31:58 PM
Maps, sure.. so long as permission is granted before they are packaged in. I don't think that'd be a bad idea anyway.

Mods, IMO, no. Modifications and addon packs, I believe should stay separate so that people can choose to download them if they'd like to or not. Most of what can be found is on BZU and BZ2MD for links and how-to's, and others are self-extracting anyhow. I think BZ2, in essence, should only just be stock files, while modifications remain as separate downloads.
#26
Overdrive Terminal / Re: RelevantKnowledge
November 21, 2009, 04:11:05 AM
http://www.spywareremove.com/removeRelevantKnowledge.html

Not even that helped? Any idea who might have installed that program to your computer?
#27
Battlezone 1 / Re: Battlezone1 kerfuffle
November 21, 2009, 04:08:24 AM
Quote from: TheJamsh on November 21, 2009, 03:16:23 AM
If it doesnt work on anything lower than XP, then i think the answer should be 'tough luck'. Quite frankly these people who will complain about such things desperately need to upgrade... I no longer see any problem with having games non backward compatible pre-XP.

That, and the fact that BZ2 has now dropped pre-XP support because of DX9 and NO ONE complained means it probably isnt that big of an issue.

I agree, and disagree with this.

1. XP has been the standard OS for the better part of 8-10 years, and is still going strong even now.
2. Though it is true that there are compatibility issues when games are made pre-XP, some will work on XP just fine, and others won't. But typically, those are abandoned as it is and never get updated further. (I can name one or two)
3. There are certain DOS games that will refuse to work on XP, and I would name a few, but I don't have them any longer.

In short, some games are indeed made better on systems like 95 or 98 and some could definitely use an update. In the case of Battlezone, an update is in order. I think most of the players for both BZ and BZ2 are using XP, Vista, or Win7 as it is. I haven't seen a person use 98 since I got a new computer years ago.
#28
Battlezone 2 Mods / Re: PB5.1 Expansion Pack Content List
November 21, 2009, 04:00:07 AM
Could ask Ken for them perhaps if he made them. Though now I'm wondering what these VO's are.
#29
Battlezone 1 / Re: Battlezone1 kerfuffle
November 20, 2009, 03:06:46 PM
I agree. Was a mistake on my part for trying to see what I could do and all that. I'm banned from Spocks forum, and I'll tell you this, that is an abuse of power on his part, not here.

Anyway, from that action, I'd probably take some advice from Dx more-so than him, but I'm sure both sides can bring up good points to fix.

I don't really plan to get BZ1 again, played it a little, but the physics are so much different that I can't really get used to them. Plus, the unit management is just... well.. can't build more than 10 offensive units is just not me. (as I like to have a platoon of units =P)
#30
Quote from: sabrebattletank on November 18, 2009, 02:33:54 PM
Madden has a great storyline.

The Madden games are just an NFL game. Same thing as every year, same ol' thing every time. Just some updates in graphics or gameplay on occasions. You can't compare something like BZ2 to an NFL sports game.

BBB is right, the Battlezone series wasn't as popular as it could be. Big name companies won't do anything that won't sell well and all that. Plus, EA's latest games aren't all that great IMO. I've yet to see a game from them that actually had good physics for anything. (something I won't get into too deeply here)

Far as a BZ3 is concerned, FE, IMO, fits that bill the best. Its the most expansive single player campaign extension compared to any other stuff I've seen. The next best one would probably be Fleshstorm.

It could always be possible to create something new with the Unreal Engine perhaps.. but that would need a lot of time and patience to start work on something like that. Not only that, a really good team, dedicated to the project to keep it going and not become a dead project.