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Messages - TheWall

#16
Battlezone 1 / Re: Grizzly model...
December 19, 2009, 02:06:38 PM
WELL........ IF the tank I have is not theeeeee "INGAME" model, I'd like to have a look at the one from the install disk. If someone who has access to them would PM me for an email address, I'd appreciate it.

Meanwhile.... maybe for TRADE  :-o I worked a tad on the "Bumper" for the Concept Tank...

#17
Battlezone 1 / Re: Grizzly model...
December 19, 2009, 12:38:03 PM
Interesting, somehow the geometry you've extracted is very slightly different than what Av- sent me....
#18
Battlezone 1 / Re: Grizzly model...
December 19, 2009, 10:43:32 AM
Josiah,

Why don't we ("BZ'rs") share models and work corrobatively?

The "IN GAME" model I have, and have been using was sent to me in 3DS format, I BELEIVE and have been assuming is a direct extraction from the actual IN GAME Grizzly model. I see very minor differences in what you posted as the base Grizzly, than what I have been using.... Where did you come up with the Grizzly you're using? Do you want what I have/been using?

And, just curious, what software are you using?

#19
Battlezone 1 Patch Board / Re: Battlezone Modeling
December 18, 2009, 10:23:32 PM
WOW, interesting mapping...

#20
Battlezone 1 Patch Board / Re: Battlezone Modeling
December 18, 2009, 06:03:58 PM
Av,

Agreed on the Concave.... "but"...

All kinds of issues with the Grizzly.... The Cannon(s) (the undersides) is one of the biggest issues, the countless sharp corners (which also get rounded on a concave pull), the "partline" if you were to halve the Griz is not planar OR it will become captive, The relatively tall, vertical walls near the main thrusters with the 90 degree corner in the middle of them which would make it near impossible to keep from creasing and getting very thin.

The convex/cavity allows for absolute control of the exterior surface(s), "sharp" corners, details that can be put into the mould that transfer to the outer surface. I was involved in the Radio Control Car industry for nearly 18 years, and the R/C Car Bodies (at least the good ones) were pulled into a cavity to be able to control the detail. Things like fine wire cemented into the cavity to create windshield lines, door panel lines, sharper detail for grills, emblems, etc..

Concave/cavity vacu-forming brings its own set of problems, the problem of adequate venting and it not leaving the vent hole impressions.

NOW, all that being said, while I know the process and have seen it done, I've never actually done vacu-forming... so...................  :roll:

#21
Battlezone 1 Patch Board / Re: Battlezone Modeling
December 18, 2009, 03:30:10 PM
Moving on with trying to create Vacuum Mould cavities (for better exterior, part detail(s)) of the Hull (for now). Top, Bottom, Right and Left Side Panels (Front/Main), Right and Left Side (Rear @ Main Engines), Rear (Engine Pod)



Turret, Cannons and Engines still to go. All of them have some serious vertial surface issues.
#22
Battlezone 1 Patch Board / Re: Battlezone Modeling
December 18, 2009, 12:32:26 PM
IN GAME stuff would be fine... well "OK"  :wink: Obviously the Oh-REE-GIN-AL stuff would be ideal, but.... stuff can be made...

Anyone here perhaps near expert at remaking some HI RES textures from the IN GAME textures?
#23
 :-o (I really can't stop snickering/laughing when I look at that body flopped on the ground!)



#24
Battlezone 1 Patch Board / Re: Battlezone Modeling
December 18, 2009, 07:04:22 AM
Could someone PLEASE send me the TEXTURE for the Grizzly??  (PM me please, I'll give you an email addy)
#25
Battlezone 1 Patch Board / Re: Battlezone Modeling
December 17, 2009, 10:12:41 PM
Guys.......

I'm getting some pretty serious splinters of ideas, getting pretty close to going the full-circle on how this may actually be able to happen (based off of the IN GAME model (for now)).

I'm seeing an optional lighting kit, that would include clear thrusters with LED's behind them, etc. ... Which gets me to thinking about the sound modules, of which I know  N O T H I N G. Someone just might want to start thinking about what it would actually take to make sound modules.
#26
Battlezone 1 Patch Board / Re: Battlezone Modeling
December 17, 2009, 08:52:57 PM
3D printers are awesome, and more so Stereolithography... I dream of having one, just because.

The downside is still they are only good for prototyping, one off's, or EXTREMELY low production pieces where it's not required to be the target material.

To get the right detail in a vacu-forming process, I think a mould/cavity with drill vents is the way to go. I've been thinking that a mould for vacu-forming would had needed to have been made frmo aluminum or such... but now I'm thinking for a low procution run, the "Plasticwood" I have would go a long way.

NOW, if "we" could just come up with a reasonable way to transfer the art to it/them.... I've actually seen where artwork was transfered onto the material BEFORE it was formed, obviously controling the distribution of the artwork with that method would be the most critical part, but not IMPOSSIBLE or within acceptable tolerance(s).

#27
Battlezone 1 Patch Board / Re: Battlezone Modeling
December 17, 2009, 04:59:15 PM
(RE: "Textures")

What is the process of transfering ART on to a 3D object, when the object is emersed into a bath, with the ART floating on the surface of the bath?  I saw it on several episodes of "How its Made"... but I'll be "dang'd" if I can't find the process on the 'net.

Obviously, I'm wondering if that sort of technique could be used to transfer the in game (or higher res remakes) textures onto a 3D model (vacu-formed, etc.).
#28
(ehhh-hemmm)

UHhhhh... 'scuse me for interupting here, but... Eddy, aren't you forgetting ALL those time I mopped the walls of SnR with you and your scout????  "never went sailing that high" my arse........


Wall OUT!
#29
Battlezone 1 Patch Board / Re: Battlezone Modeling
December 17, 2009, 02:37:35 PM
Quote from: General BlackDragon on December 17, 2009, 02:23:15 PM
thats the bz1 model cut up into pieces :P

Thats YOUR Grizz after your arse wander its way into my base..............  :x
#30
Battlezone 1 Patch Board / Re: Battlezone Modeling
December 17, 2009, 02:06:39 PM
OK, this would be a proposal of the in game model - prototype/solid. Guess-temating it at about hand size or so.

Av? Think this would suit something to paint up as a proposal?