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Welcome to the BZU Archive dated December 24, 2009. Topics and posts are in read-only mode. Those with accounts will be able to login and browse anything the account had access granted to at the time. No changes to permissions will be made to be given access to particular content. If you have any questions, please reach out to squirrelof09/Rapazzini.

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Messages - Nielk1

#2956
You mean like Google Sketchup or Rino 3D's Curves?
#2957
The idea is, it is observed and thus it exists.
So, if you observe a quantum computer it suddenly exists and looses its accuracy from when it was in a quantum state.

Waga who whats switcher what now?
#2958
Biological computers are quantum computers.

A swarm of bees, a flock of birds, all exist in a state of quantum stability and could be used as the base for the computer. As I said though, as soon as you query, since it is impossable to observe without effecting it, it will loose quantum cohesion and become inaccurate.

(On a side note I just realized something about the anime NOEIN. The dimensional travelers must have been able to query and otherwise use quantum computers because they themselves existed in a quantum state, where to stablize existance they had to be observed, requiring an artifical observation computer in their dimension. You all should watch it...)

EDIT: Felt like adding. If you ahve a box, and you give it to someone, and they look and nothing is inside, they have cause it to be that nothing is inside. If they find something inside, that is their fault too. If you give them the box though, you know if it is empty or full, or atleast, someone does, and thus, it is already established in our reality and the peron who looks in the box will only see what something already knows is in said box. This something could even be a computer program that puts a compleatly random object in the box because a true computed number is impossable without a quantum computer.
#2959
Yes but how can we make a quantum computer at all? If we query it looses quantum cohesion. So, untill we solve that, all this talk about qubits and quantum transitors is a bit too far ahead.
#2960
Maps and Modding / Re: DM Minimod project
February 13, 2008, 07:56:30 PM
I just moved the points per death/kill as craft/pilot to be changable by IVARS.
I will move a few other constants out. This is with the PB4 DLL though, but by the time this mod gets all its content, we should have a pb4.
#2961
Even if it neer crashes the game and enduces lag forever after it, it is the ending event...
#2962
Maps and Modding / Re: DM Minimod project
February 13, 2008, 03:34:17 PM
Sure. KnQ is planned to be its own entity, but I could make it as a toggle on the CTF mode of the DM DLL if we want.

Yes, KnQ, and also, I plan to have something I call Fury Survival. If anyone has ever played Zombie Survival:Source (I think that was the name), they know what that means.

Yes, I will get back to working on KnQ right after I browse the forum. I will see if it will function added to any CTF map. The flags would not spawn, but instead the crowns. Map spawning for all players would be random.
#2963
Maps and Modding / Re: DM Minimod project
February 13, 2008, 12:04:21 PM
I find this C++ DLL stuff very fun, so I will work on it. I have a plan for a new game mode too.
#2964
OR, use both bombers.
#2965
Maps and Modding / Re: DM Minimod project
February 11, 2008, 08:54:30 PM
No, it is a hover craft.

I am making a walker based off that design aswell. I plan to make it have a hunch like DOG from HalfLife 2.

Also, that isn't Max, its an older version of Rino. The poly count is 0 atm because it is made of knots.
#2966
Maps and Modding / Gathering ANYTHING wikiworthy
February 11, 2008, 07:56:38 PM
OK, if you have not read the news, read it now.
Concentrate on the areas affected. I will post this in the BZ1 forum too.
Anything you want to keep, from tutorials to maps, please get it over to the wiki on the page in my footer.

At the beginning of any emergency archive page, please place this: {{UnsortedCoppy}}

Registering for a forum account will give you a wiki account automaticly.

The news post says this area is safe, but I want to be safe.
#2967
Maps and Modding / Re: DM Minimod project
February 11, 2008, 02:39:38 PM
I got a great idea for a walker while I was working on this:

WIP B (A sucked)
#2968
Maps and Modding / Re: KnQ: My plan for a new DM mode
February 11, 2008, 12:11:04 PM
The Rabit DLL disconnectes Warfreak when he tests with me, which I suspect is from the bot overspawn when 1 starts as a rabbit. I will test it with 3 humans when I have the chance.

The KnQ DLL might use none of the rabbit code since 90% of it is redundancies to ensure there is a rabbit, which is useless to this game mode.
#2969
Maps and Modding / Re: DM Minimod project
February 11, 2008, 12:03:11 PM
*enthusiasm bump # 2*
#2970
You could always put forward firing jetpacks in. Or upward firing ones.

That will induce flying... Reverse thrust jet pack special.