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Messages - Nielk1

#3031
Maps and Modding / Re: Yeah well I'm screwed
January 26, 2008, 06:17:56 PM
Be sure it isn't veru humid. Last thing you want is freezer burn.
#3032
Maps and Modding / Re: Yeah well I'm screwed
January 25, 2008, 10:53:42 PM
The clock is ticking on my drives I gues. I need to burn some stuff... I need more DVDs.
*looks up at 500 or so 1 layer DVDs already burned over the years that happen to NOT contain any mod work*
Shudder.
#3033
Quote from: Avatar on January 23, 2008, 02:41:26 PM
The mark of a good mission is that it won't play exactly the same each time, so if they catch you napping you're toast even if you were the one making the script.  There should be an ebb and flow, a mix of tactics and styles, and a touch of randomness to make it fun.

:)

-Av-

I take it we are randomizing with the computer clock miliseconds as the seed?
#3034
Maps and Modding / Re: zemod 0.7??
January 23, 2008, 11:18:58 AM
Wasn't I trying to help somehow... I don't remember. GBD fell off the Earth from my perspective and only pops up every once and a while to demand I test his BZC rec varient.
#3035
If I ever make missions, I wont be able to beat them... I am one of those good at modding bad at playing. Then again, I don't give myself enough credit.
#3036
Personaly that C++ looks more at home to me...
It could use adding to the BZU wiki (whereever it is). My BZWIKI is not so technicly minded ATM, it is more conserned about story (that and I'm moving sites). :roll:
#3037
Maps and Modding / Re: Make me a billboard...
January 16, 2008, 06:00:46 AM
As I said it was a while ago...
#3038
Maps and Modding / Re: Make me a billboard...
January 15, 2008, 11:28:38 PM
Quote from: OvermindDL1 on January 14, 2008, 11:53:20 PM
And are you sure you are using the parameter "/allowstackless", and have the files "boost_python-vc71-mt-1_34.dll", "BZ2Stackless.dll", and "python25.dll" in the same directory as the bzone.exe file?  Even if you had nothing else, that would still spit out a log file, so send me or post up that log file that I make (not battlezone.log, it is something else, like bz2stackless.log or something).

I haven't tried it in a while but the last version I used had this DLL:boost_python-vc71-mt-1_33_1.dll
Everything was right.

BZ2PythonScriptor-Stackless opened
>> network.session.svar16 = ''
>> options.instant.string16 = ''
>> BZ2Paths['scriptname_*'] = ''
>> network.session.svar0[:-4] = ''
>> Script: 'C:\Program Files\Battlezone II 1_3b\missions'
FATAL SCRIPT ERROR: Unable to import traceback module.
>> FATAL SCRIPT ERROR: Could not load mission for unknown reason, check scripts to make sure that CreateMission is defined in the proper module (C:\Program Files\Battlezone II 1_3b\missions) and that it returns a class that subclasses BZ2.DLLBase.
BZ2PythonScriptor-Stackless closed
#3039
Maps and Modding / Re: Make me a billboard...
January 14, 2008, 10:20:21 AM
The built in test map would not run for me. Even when I launched with to parameters for the new 'unique way of loading' in private 1.3

They just fail and do nothing when the map loads. I haven't tried in several versions, but last I tried, it had some sort of error message in the console. No, I do not remember the message.
#3040
Maps and Modding / Re: So, mines don't use ammo?
January 13, 2008, 05:53:30 PM
Why not just use the lifespan? Or do you want the mine to be serviceable? What is going on?
#3041
Maps and Modding / Re: Make me a billboard...
January 13, 2008, 04:53:26 PM
I am above proficient in 3D moddeling and ODF editing, and proficient in CFG editing and complicated weapon arrangement.

I can program in Java, Visual Basic, and C++. I am best in Java, 2nd best in Visual Basic, and only have a little experience with C++.
C++ is what BZ2 DLLs are written in BBB. The DLL scriptor converts your code into compiled DLLs, but the original DLLs are from C++ compilers. OM made a DLL that reads and automaticly compiles Python Codes and interprets it as mission script. That one is interesting in that it is always the special DLL, but it loads scrips via a cvar (or equivilent parameter). OM's python one isn't working right now.

If someone could give me a walkthough of the BZ2 DLLs, just once, I would be able to make my own. As I am now, I only know how to edit the existing ones, but not how to compile them into DLLs with a differnt name. I think renaming the files does not work either cause the DLLs themselves contain their filename. If someone could just help me there I could do a good job.
#3042
Maps and Modding / Re: Make me a billboard...
January 13, 2008, 03:58:31 PM
Quote from: Avatar on January 13, 2008, 03:46:19 PM
Actually I 'aquired' a copy of the leaked BZ1 beta, and it hooked me.  I bought a copy the day the game hit the shelves here, and it's been part of my gaming life ever since.  I'm one of the few 'old men' around here I think, although Trinity pops in now and then.

-Av-

Do you still have that beta? :roll:

I found BZ2 in a flee market I think. I had had BZ1 from my father's thrustmaster and though it was fun. I was editing the game before I beat the story line. I always do that.

So, got a screeny or short vid of this bill board? Time laps perhaps?
#3043
Maps and Modding / Re: Make me a billboard...
January 13, 2008, 01:30:09 PM
Ops.
LOL, I'm sitting here sleep typing and paceing (figure that out).

BBB kinda came outta nowhere with his mod screenshots and in your face slug avatar.
Where did you come from BBB? :roll:
#3044
Maps and Modding / Re: Make me a billboard...
January 13, 2008, 01:15:15 PM
Quote from: Lizard on January 13, 2008, 04:34:38 AM
all in the space of just a few months

I think Avatar has been working on it alot longer than that. I joined the BZU forums right after the FIRST change of forum systems (there was an archive still around) and found Avatar toiling away at his mod. I looked in the achive and what did I find? Posts dating WAY back of Avatar working on his mod. I remember when he couldn't even get an extractor based silo up. :roll:
#3045
Maps and Modding / Re: So, mines don't use ammo?
January 13, 2008, 12:30:40 PM
Or a weapon mine with the same result.