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Messages - Dianoga

#1
Maps and Modding / Re: Finally got a walker to work
September 07, 2008, 02:12:46 PM
I'll definitely keep that in mind Nielk. I still have more walkers to make so I'll be able to try it.

Dia
#2
I tried using the "fixed" blend file and the updated exporter that you posted and it still doesn't show the texture when you try it in the editor.

Dia
#3
Hmm we must be looking at two different things because what you said pretty much sounds like what I did. Also in the blend file I have, it seems to show the image file as well but anyways, obviously I must've been doing something wrong. Hope you get it working though even with my mis-direction. :-)

Dia
#4
You might want to explain exactly what you want then because I just tried uv mapping an object and testing it in game and it didn't work. Sounded like that was the kind of thing you wanted but apparently I was wrong.

Dia
#5
I posted an example blend on your site OM, the one that goes with the xsi that I posted there recently.

Dia
#6
What I meant was that the model looks fine in Blender, it's all textured and everything, but in the Editor, it doesn't show the texture. I have tried using bitmaps which work on every other model I have made and tested in the editor but I also tried PNGs with no luck as well. I also tried looking at the xsi in notepad and there definitely has to be something wrong. The line showing the location of the texture file is completely missing for both textures ( I am using 2 textures but also tried one). Not sure if this matters or not but the structure of the xsi doesn't seem to be set up the same way as others that I have looked at. Normal xsi's stagger down kind of like steps where this one lists everything on the left hand side straight down. Hope that makes sense or perhaps you'll know what I mean when I post the xsi.

The model is suppose to be using 2 textures: rdisint1.bmp and rdisint2.bmp.
http://dianoga4.homestead.com/files/ivdisint.xsi

Hope this helps.

Dia
#7
Last time I tried it I still wasn't able to get the  UV mapping part of it to work. My test model always shows up with no texture on it in the editor.

Dia