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Welcome to the BZU Archive dated December 24, 2009. Topics and posts are in read-only mode. Those with accounts will be able to login and browse anything the account had access granted to at the time. No changes to permissions will be made to be given access to particular content. If you have any questions, please reach out to squirrelof09/Rapazzini.

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Messages - spiritplumber

#1
Overdrive Terminal / Re: i have been recieving abuse
September 30, 2008, 03:00:42 AM
hola...

i was at stanford and am now starting a little robotics startup, so had little time to follow up on bztron, handed it to sean because he said he'd look after it :) i'll probably get back to work on it at some point.
#2
Maps and Modding / Re: Glow textures?
February 03, 2007, 10:52:32 PM
So.... the glowy bits have to be full white AND full alpha?
#3
Maps and Modding / Re: Glow textures?
February 03, 2007, 08:10:01 PM
I'm TRYING to get that effect for my TRON stuff! Any help greatly appreciated :)
#4
Maps and Modding / Re: Glow textures?
January 27, 2007, 05:17:25 AM
Thanks!!!!


This should probably be made a sticky somewhere... thanks for the info, I get the tron glow a lot better now!


In single player, can I activate the teamcolor skin? (I have a lot of units that are the same other than their glow is red or blue)
#5
Maps and Modding / Re: Glow textures?
January 26, 2007, 08:50:53 AM
thanks!

Is it a0 or c0?
#6
Maps and Modding / Glow textures?
January 26, 2007, 04:47:52 AM
http://www.spiritplumber.tzo.com/BZTron/tronguy1.PNG

how's it look? I'm trying to replicate the tron "glow", but I'm not sure how to use glow textures... what do I do with them exactly? Do I have to "call" them when the msh gets generated?

Please help!

(that's without the glow texture btw)