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Welcome to the BZU Archive dated December 24, 2009. Topics and posts are in read-only mode. Those with accounts will be able to login and browse anything the account had access granted to at the time. No changes to permissions will be made to be given access to particular content. If you have any questions, please reach out to squirrelof09/Rapazzini.

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Messages - Steelion

#1
Public 1.3 Beta 3 Archive / Haulers?
December 26, 2006, 05:28:10 PM
I've found that in the SP with 1.3 Beta 3, haulers are retarted. Thats about the best word I can come up with. It LOOKS like the hauler is trying to get to close to whatever it's picking up (in this case a power crystal) and bumps into the objects collision box (or whatever it's called) and can't actually pick it up. Eventually the thing figures it out but only after a considerable amount of poking and prodding.

I'd like this to get resolved, as on certain maps, I have to bzwinner my way out of. It is, for lack of a better word, redicufreakinlous
#2
Public 1.3 Beta 3 Archive / Re: 1.3 Public Beta 3 Av's
December 24, 2006, 05:54:12 PM
reinstalled, works great now.
#3
Public 1.3 Beta 3 Archive / Re: 1.3 Public Beta 3 Av's
December 23, 2006, 06:31:49 AM
ERR |Debug           |               debug:765  |00:30:11|19047  |[ E X C E P T I O N ]
ERR |GLOBAL          |              i76win:80   |00:30:11|19047  |Patch 1.3pb3 Aug 10 2006 07:49:33
ERR |Debug           |               debug:885  |00:30:11|19047  |Type: ACCESS VIOLATION
ERR |Debug           |               debug:886  |00:30:11|19047  |Info: READING from 00000000h
ERR |Debug           |               debug:410  |00:30:11|19047  |CallStack:
ERR |Debug           |               debug:552  |00:30:11|19047  |004B79E9 +02C9 bzone.exe EXE BasePanel.obj public: static void __fastcall BasePanel::Control(float)
ERR |Debug           |               debug:552  |00:30:11|19047  |0048506F +0076 bzone.exe EXE GameFeature.obj public: static void __fastcall GameFeature::ControlAll(float)
ERR |Debug           |               debug:552  |00:30:11|19047  |00462927 +013B bzone.exe EXE  void __fastcall RecordMove(void)
ERR |Debug           |               debug:552  |00:30:11|19047  |004631E3 +00DF bzone.exe EXE MissionHandler.obj public: static void __fastcall MissionHandler::State::RunState::Process(void)
ERR |Debug           |               debug:552  |00:30:11|19047  |00600B26 +0136 bzone.exe main runcodes.obj public: void __thiscall RunCodes::Process(void)
ERR |Debug           |               debug:552  |00:30:11|19047  |758B56EC +758B56EC [Unknown] [Unknown] [Unknown] [Unknown]
ERR |Debug           |               debug:433  |00:30:11|19047  |Registers:
ERR |Debug           |               debug:434  |00:30:11|19047  |EAX: 00000000h   CS: 0000001Bh  DS: 00000023h
ERR |Debug           |               debug:435  |00:30:11|19047  |EBX: 00000000h  EIP: 004B79E9h  ES: 00000023h
ERR |Debug           |               debug:436  |00:30:11|19047  |ECX: 00000000h   SS: 00000023h  FS: 0000003Bh
ERR |Debug           |               debug:437  |00:30:11|19047  |EDX: 00000000h  EBP: 0229FACCh  GS: 00000000h
ERR |Debug           |               debug:438  |00:30:11|19047  |ESI: 00000004h  ESP: 0229FA50h           
ERR |Debug           |               debug:439  |00:30:11|19047  |EDI: 00000004h                       
ERR |Debug           |               debug:449  |00:30:11|19047  | CF: 00210246h PF:0 AF:1 ZF:0 SF:1 OF:0
DIAG|Main            |            mainproc:158  |00:30:11|19047  |Entering critical shutdown

Everytime I try and run a sungle player map. I'm hoping I dont have to reinstall.... Tried the re-doing log.ini, didnt help...