Th heavy spire is the spire in front of the assault spire on the upgrade tree. Its odf....
[GameObjectClass]
mrmFactor = 0
geometryName = "fbspir00.xsi"
animCount = 1
animName1 = "deploy"
animFile1 = "fbspir00.xsi"
classLabel = "turret"
collisionRadius = 1.0
scrapCost = 80
scrapValue = 40
powerCost = 0
maxHealth = 6000
maxAmmo = 10000
addhealth = 8
unitName = "Heavy Spire"
aiName = "GunTowerFriend"
aiName2 = "GunTowerEnemy"
heatSignature = 2.0
imageSignature = 1.0
radarSignature = 1.0
isAssault = 1
armorClass = H
buildSupport = "B"
buildRequire = "F"
requireCount = 0
provideCount = 3
provideName2 = "fbspir"
provideName3 = "defender"
///// WEAPON ////////////////////
weaponMask = 00001
weaponHard1 = "hp_cannon_1"
weaponName1 = "gmabolt"
weaponAssault1 = 1
/////////////////////////////////
upgradeName = fbaspire
turretCount = 2
turretName1 = "turret_y"
turretName2 = "turret_x"
[BuildingClass]
soundAmbient = "sgtow01.wav"
[CraftClass]
rangeScan = 410.0
periodScan = 0.0
velocJam = 0.0
weaponPitch = 1.5
steerFactor = 1.0
engageRange = 265
attackTask = "AssaultTankAttack"
subAttackTask = "SupportSubAttack"
subAttackClass = "NNS"
[TurretCraftClass]
powerTap1 = "HP_TAP_1"
powerName = "fblung"
omegaTurret = 2.0
detectRange = 266
The assault spire is unchanged...
[GameObjectClass]
mrmFactor = 0
geometryName = "fbspir00.xsi"
animCount = 1
animName1 = "deploy"
animFile1 = "fbspir00.xsi"
classLabel = "turret"
collisionRadius = 1.0
scrapCost = 80
scrapValue = 40
powerCost = 0
maxHealth = 6000
maxAmmo = 10000
addhealth = 8
unitName = "Heavy Spire"
aiName = "GunTowerFriend"
aiName2 = "GunTowerEnemy"
heatSignature = 2.0
imageSignature = 1.0
radarSignature = 1.0
isAssault = 1
armorClass = H
buildSupport = "B"
buildRequire = "F"
requireCount = 0
provideCount = 3
provideName2 = "fbspir"
provideName3 = "defender"
///// WEAPON ////////////////////
weaponMask = 00001
weaponHard1 = "hp_cannon_1"
weaponName1 = "gmabolt"
weaponAssault1 = 1
/////////////////////////////////
upgradeName = fbaspire
turretCount = 2
turretName1 = "turret_y"
turretName2 = "turret_x"
[BuildingClass]
soundAmbient = "sgtow01.wav"
[CraftClass]
rangeScan = 410.0
periodScan = 0.0
velocJam = 0.0
weaponPitch = 1.5
steerFactor = 1.0
engageRange = 265
attackTask = "AssaultTankAttack"
subAttackTask = "SupportSubAttack"
subAttackClass = "NNS"
[TurretCraftClass]
powerTap1 = "HP_TAP_1"
powerName = "fblung"
omegaTurret = 2.0
detectRange = 266
The assault spire is unchanged...
I notieced in 1.2 that they were good out to about 155 yards instead of the ai's enguage range of 120 so i increaced it in my mod and Now the rocket tanks are obscenely good with them 2 or 3 of them backed up by some turrets can drop maulers in their tracks.