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Messages - Lunk

#1
Battlezone 2 / Re: BZ2 Hangs and Crashes
June 30, 2008, 06:53:00 PM
Yes! That finally fixed it, thanks a bunch everyone!
#2
Battlezone 2 / Re: BZ2 Hangs and Crashes
June 30, 2008, 12:47:57 AM
Yeah I do, I'll try downgrading, where can I find old drivers, and how far back should I go? I'd like to keep support for Team Fortress 2 And the other modern games I play.
#3
Battlezone 2 / Re: BZ2 Hangs and Crashes
June 29, 2008, 10:31:46 PM
I ran every test and found no problems, also, DirectX works fine for every other game... I'm assuming that nobody else has ever had a problem like this before - I feel special :3.
#4
Battlezone 2 / Re: BZ2 Hangs and Crashes
June 29, 2008, 10:07:19 PM
I have a friend with the next model up of GeForce, so my box can't possibly be 'too good' :3.
Right, here's the end of the log (the whole thing exceeds the post limit.)
ERR |GLOBAL          |             vidrend:622  |17:39:38|344938 |...0x887602F9 : D3DERR_SCENE_NOT_IN_SCENE
ERR |GLOBAL          |                 vid:3377 |17:39:38|344939 |RenderFlush: front->Flip
ERR |GLOBAL          |                 vid:3377 |17:39:38|344939 |...0x887601C2 : Access to the surface is refused because the surface memory is gone. The DirectDrawSurface object representing this surface should have the IDirectDrawSurface3::Restore method called on it.
ERR |GLOBAL          |             vidrend:565  |17:39:38|344939 |Vid::BeginScene: device->BeginScene
ERR |GLOBAL          |             vidrend:565  |17:39:38|344939 |...0x887602FA : D3DERR_SCENE_BEGIN_FAILED
ERR |GLOBAL          |             vidrend:622  |17:39:38|344949 |Vid::EndScene: device->EndScene
ERR |GLOBAL          |             vidrend:622  |17:39:38|344949 |...0x887602F9 : D3DERR_SCENE_NOT_IN_SCENE
ERR |GLOBAL          |                 vid:3377 |17:39:38|344951 |RenderFlush: front->Flip
ERR |GLOBAL          |                 vid:3377 |17:39:38|344951 |...0x887601C2 : Access to the surface is refused because the surface memory is gone. The DirectDrawSurface object representing this surface should have the IDirectDrawSurface3::Restore method called on it.
ERR |GLOBAL          |             vidrend:565  |17:39:38|344951 |Vid::BeginScene: device->BeginScene
ERR |GLOBAL          |             vidrend:565  |17:39:38|344951 |...0x887602FA : D3DERR_SCENE_BEGIN_FAILED
ERR |GLOBAL          |             vidrend:622  |17:39:38|344960 |Vid::EndScene: device->EndScene
ERR |GLOBAL          |             vidrend:622  |17:39:38|344960 |...0x887602F9 : D3DERR_SCENE_NOT_IN_SCENE
ERR |GLOBAL          |                 vid:3377 |17:39:38|344960 |RenderFlush: front->Flip
ERR |GLOBAL          |                 vid:3377 |17:39:38|344960 |...0x887601C2 : Access to the surface is refused because the surface memory is gone. The DirectDrawSurface object representing this surface should have the IDirectDrawSurface3::Restore method called on it.
ERR |GLOBAL          |             vidrend:565  |17:39:38|344961 |Vid::BeginScene: device->BeginScene
ERR |GLOBAL          |             vidrend:565  |17:39:38|344961 |...0x887602FA : D3DERR_SCENE_BEGIN_FAILED
ERR |GLOBAL          |             vidrend:622  |17:39:38|344969 |Vid::EndScene: device->EndScene
ERR |GLOBAL          |             vidrend:622  |17:39:38|344969 |...0x887602F9 : D3DERR_SCENE_NOT_IN_SCENE
ERR |GLOBAL          |                 vid:3377 |17:39:38|344971 |RenderFlush: front->Flip
ERR |GLOBAL          |                 vid:3377 |17:39:38|344971 |...0x887601C2 : Access to the surface is refused because the surface memory is gone. The DirectDrawSurface object representing this surface should have the IDirectDrawSurface3::Restore method called on it.
ERR |GLOBAL          |             vidrend:565  |17:39:38|344972 |Vid::BeginScene: device->BeginScene
ERR |GLOBAL          |             vidrend:565  |17:39:38|344972 |...0x887602FA : D3DERR_SCENE_BEGIN_FAILED
ERR |GLOBAL          |             vidrend:622  |17:39:38|344981 |Vid::EndScene: device->EndScene
ERR |GLOBAL          |             vidrend:622  |17:39:38|344981 |...0x887602F9 : D3DERR_SCENE_NOT_IN_SCENE
ERR |GLOBAL          |                 vid:3377 |17:39:38|344981 |RenderFlush: front->Flip
ERR |GLOBAL          |                 vid:3377 |17:39:38|344981 |...0x887601C2 : Access to the surface is refused because the surface memory is gone. The DirectDrawSurface object representing this surface should have the IDirectDrawSurface3::Restore method called on it.
ERR |GLOBAL          |             vidrend:565  |17:39:38|344981 |Vid::BeginScene: device->BeginScene
ERR |GLOBAL          |             vidrend:565  |17:39:38|344981 |...0x887602FA : D3DERR_SCENE_BEGIN_FAILED
ERR |GLOBAL          |             vidrend:622  |17:39:38|344990 |Vid::EndScene: device->EndScene
ERR |GLOBAL          |             vidrend:622  |17:39:38|344990 |...0x887602F9 : D3DERR_SCENE_NOT_IN_SCENE
ERR |GLOBAL          |                 vid:3377 |17:39:38|344992 |RenderFlush: front->Flip
ERR |GLOBAL          |                 vid:3377 |17:39:38|344992 |...0x887601C2 : Access to the surface is refused because the surface memory is gone. The DirectDrawSurface object representing this surface should have the IDirectDrawSurface3::Restore method called on it.
ERR |GLOBAL          |             vidrend:565  |17:39:38|344992 |Vid::BeginScene: device->BeginScene
ERR |GLOBAL          |             vidrend:565  |17:39:38|344992 |...0x887602FA : D3DERR_SCENE_BEGIN_FAILED
ERR |GLOBAL          |             vidrend:622  |17:39:38|345001 |Vid::EndScene: device->EndScene
ERR |GLOBAL          |             vidrend:622  |17:39:38|345001 |...0x887602F9 : D3DERR_SCENE_NOT_IN_SCENE
ERR |GLOBAL          |                 vid:3377 |17:39:38|345001 |RenderFlush: front->Flip
ERR |GLOBAL          |                 vid:3377 |17:39:38|345001 |...0x887601C2 : Access to the surface is refused because the surface memory is gone. The DirectDrawSurface object representing this surface should have the IDirectDrawSurface3::Restore method called on it.
ERR |GLOBAL          |             vidrend:565  |17:39:38|345002 |Vid::BeginScene: device->BeginScene
ERR |GLOBAL          |             vidrend:565  |17:39:38|345002 |...0x887602FA : D3DERR_SCENE_BEGIN_FAILED
ERR |GLOBAL          |             vidrend:622  |17:39:38|345010 |Vid::EndScene: device->EndScene
ERR |GLOBAL          |             vidrend:622  |17:39:38|345010 |...0x887602F9 : D3DERR_SCENE_NOT_IN_SCENE
ERR |GLOBAL          |                 vid:3377 |17:39:38|345011 |RenderFlush: front->Flip
ERR |GLOBAL          |                 vid:3377 |17:39:38|345011 |...0x887601C2 : Access to the surface is refused because the surface memory is gone. The DirectDrawSurface object representing this surface should have the IDirectDrawSurface3::Restore method called on it.
ERR |GLOBAL          |             vidrend:565  |17:39:38|345011 |Vid::BeginScene: device->BeginScene
ERR |GLOBAL          |             vidrend:565  |17:39:38|345011 |...0x887602FA : D3DERR_SCENE_BEGIN_FAILED
ERR |GLOBAL          |             vidrend:622  |17:39:38|345020 |Vid::EndScene: device->EndScene
ERR |GLOBAL          |             vidrend:622  |17:39:38|345020 |...0x887602F9 : D3DERR_SCENE_NOT_IN_SCENE
ERR |GLOBAL          |                 vid:3377 |17:39:38|345020 |RenderFlush: front->Flip
ERR |GLOBAL          |                 vid:3377 |17:39:38|345020 |...0x887601C2 : Access to the surface is refused because the surface memory is gone. The DirectDrawSurface object representing this surface should have the IDirectDrawSurface3::Restore method called on it.
ERR |GLOBAL          |             vidrend:565  |17:39:38|345021 |Vid::BeginScene: device->BeginScene
ERR |GLOBAL          |             vidrend:565  |17:39:38|345021 |...0x887602FA : D3DERR_SCENE_BEGIN_FAILED
ERR |GLOBAL          |             vidrend:622  |17:39:38|345030 |Vid::EndScene: device->EndScene
ERR |GLOBAL          |             vidrend:622  |17:39:38|345030 |...0x887602F9 : D3DERR_SCENE_NOT_IN_SCENE
ERR |GLOBAL          |                 vid:3377 |17:39:38|345030 |RenderFlush: front->Flip
ERR |GLOBAL          |                 vid:3377 |17:39:38|345030 |...0x887601C2 : Access to the surface is refused because the surface memory is gone. The DirectDrawSurface object representing this surface should have the IDirectDrawSurface3::Restore method called on it.
ERR |GLOBAL          |             vidrend:565  |17:39:38|345031 |Vid::BeginScene: device->BeginScene
ERR |GLOBAL          |             vidrend:565  |17:39:38|345031 |...0x887602FA : D3DERR_SCENE_BEGIN_FAILED
ERR |GLOBAL          |             vidrend:622  |17:39:38|345040 |Vid::EndScene: device->EndScene
ERR |GLOBAL          |             vidrend:622  |17:39:38|345040 |...0x887602F9 : D3DERR_SCENE_NOT_IN_SCENE
ERR |GLOBAL          |                 vid:3377 |17:39:38|345040 |RenderFlush: front->Flip
ERR |GLOBAL          |                 vid:3377 |17:39:38|345040 |...0x887601C2 : Access to the surface is refused because the surface memory is gone. The DirectDrawSurface object representing this surface should have the IDirectDrawSurface3::Restore method called on it.
ERR |GLOBAL          |             vidrend:565  |17:39:38|345041 |Vid::BeginScene: device->BeginScene
ERR |GLOBAL          |             vidrend:565  |17:39:38|345041 |...0x887602FA : D3DERR_SCENE_BEGIN_FAILED
ERR |GLOBAL          |                 vid:3123 |17:39:58|364902 |Vid::RestoreSurfaces failed :(
ERR |GLOBAL          |                 vid:3123 |17:39:58|364902 |...0x88760028 : No support is currently available.
ERR |GLOBAL          |                 vid:3123 |17:40:02|368905 |Vid::RestoreSurfaces failed :(
ERR |GLOBAL          |                 vid:3123 |17:40:02|368905 |...0x88760028 : No support is currently available.
ERR |GLOBAL          |                 vid:3123 |17:40:11|377749 |Vid::RestoreSurfaces failed :(
ERR |GLOBAL          |                 vid:3123 |17:40:11|377749 |...0x88760028 : No support is currently available.
#5
Battlezone 2 / Re: BZ2 Hangs and Crashes
June 29, 2008, 09:56:18 PM
Yeah, the 1.3 patch worked fine for 5 minutes or so and then froze the entire box. I'm trying Axe's idea now.
EDIT: Indeos Codec costs money :(
So, any ideas that don't require spending more money, or am I stuck?
#6
Battlezone 2 / Re: BZ2 Hangs and Crashes
June 29, 2008, 08:53:28 PM
Whoops, forgot to mention that, I'm currently using 1.2, I'd like to avoid going to 1.3 if I can since all my personal friends are playing 1.2 and are opposed to 1.3
#7
Battlezone 2 / BZ2 Hangs and Crashes
June 29, 2008, 08:29:47 PM
Right, so, I've finally got myself a copy of BZ2 (it's not pirated so that's not causing the issue) but everytime I play it I get about 5 minutes of play before the game freezes. Well, the visuals anyway, I can still hear the audio in the background - so I Ctrl-Alt-Delete out of the program and try to run it again. At this point I used to get an error reading "Can't start hardware accelerated Direct3D 6", so I tried going to the latest driver for my card, now when I try running it I get a hardware crash - the kind that shouldn't be possible through a software crash (like what happens when a wire is jiggled). The game is freakin' epic, but I can't play it, please halp me...  :?

I'm running XP Pro and I have a GeForce 6600.  :-(