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Welcome to the BZU Archive dated December 24, 2009. Topics and posts are in read-only mode. Those with accounts will be able to login and browse anything the account had access granted to at the time. No changes to permissions will be made to be given access to particular content. If you have any questions, please reach out to squirrelof09/Rapazzini.

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Messages - hosolon

#2
i was able to delete the thumbs.db
now how do i get so that when ppl extract it to their root it ends up in their 3rd party folder?
#3
ok 1st Q
how do i have it extract from root yet still endup in 3rd party?

2nd
the pic pointing to a .txt idk why that works but it showes  the picture i want on there

3rd
what are the thumbs.db i do not see them in the zip or the folder that is taken from the zip
...are they a hidden file? if so how do i make it so i can see them and how do i delete them?

#4
o yay this was made in 1.3 ta5

idk if ta5 will change anything
#5
http://files.filefront.com/Hosolon+Map+Packzip/;13899794;/fileinfo.html

Sequix is may first map I think it turned out well for a 1st try.

ScarleTomato did a lot of work on the Guardians

Tell me what you think any advise is welcome.
#6
Maps and Modding / Re: Screenshot of the radar
June 06, 2009, 04:09:08 AM
ok that is not what i was hopping it would do
#7
Maps and Modding / Re: Screenshot of the radar
June 06, 2009, 04:07:05 AM
Quote from: TheJamsh on May 08, 2009, 04:50:46 PM


when you start the game, go straight into the map with the editor via a shortcut, and use the following example (e.g., to create one for hilo, use the following shortcut:

C:\Program Files\Battlezone II\bz2edit.exe hiloi.bzn /shellmap 256 256


ok i rt click in desk top goto new shortcut i point it to the Sequix( may map) by typing  this
C:\Program Files\Battlezone II\stock\bz2edit.exe Sequix.bzn /shellmap 256 256
the file path to the map is
C:\Program Files\Battlezone II\stock\maps13\Missions\Multiplayer\3rdParty\Hosolon Map Pack\Sequix
stock is my " root" file for this install

the shortcut brings me to my C:\ drive

this is my map

it is darker then i had hoped but i am happy w/ it

now the Q is how to have it do what i want?
#8
Maps and Modding / Re: Nielk1's Idea Dumping Ground
June 06, 2009, 03:21:50 AM
Quote from: Avatar on May 18, 2009, 01:07:39 AM
  I'd think the only real effect would be on speed, turning, friction, that sort of thing.


so i could be like the scion emp make it into a wave as in the scion sonic wave. you see where i am going?

#9
i always tough it was there just to be a joke and all :mrgreen:
#10
1.3 Public Beta 5: Tech Alpha 5 / Re: 1.3 TA5 AVs
May 27, 2009, 02:46:33 AM
would not having a player spawn point on a self made map make it AV in edit load up?

#11
1.3 Public Beta 5: Tech Alpha 5 / av in eidt
May 18, 2009, 09:05:32 PM
This is the av message i get when i load up a map i just made.  :-(
the map is called Odd lands it is a DM but the only way i know to get to Dm maps and edit them is run an IA and hit load


to be honest w/ you i have no clue what this is saying
any ideas? :?

---- Battlezone II Log File ----
//=====================================================
App version: Patch 1.3TechAlpha5 EDITOR Apr 23 2009 13:39:30
Windows version: Windows Version: 5.1.2600 'Service Pack 2' PlatformID=2

Last few battlezone.log lines (may or may not be relevant):
DIAG|               ifvar:41   |15:59:02|153175 |Var[scrap.supply] Ctrl[Count] needs to be resolved
DIAG|      MissionHandler:1269 |15:59:02|153177 |Expanded game UI file of 'bzgame_weapon_640x480.cfg' not found. Using default of 'bzgame_weapon.cfg'
DIAG|      MissionHandler:1269 |15:59:02|153182 |Expanded game UI file of 'bzgame_team_640x480.cfg' not found. Using default of 'bzgame_team.cfg'
DIAG|      MissionHandler:1269 |15:59:02|153255 |Expanded game UI file of 'bzgame_keys_640x480.cfg' not found. Using default of 'bzgame_keys.cfg'
(done)

Exception code: C0000005 (ACCESS VIOLATION) READING from 37892BFBh
Message :  Exception
Error occurred at 5/18/2009 15:59:08.
C:\Program Files\Battlezone II\TA5\BZ2Edit.exe, run by joseph.
C:\Program Files\Battlezone II\TA5\BZ2Edit.exe, run by joseph.
CPU: 1 processor(s), Intel(R) Pentium(R) III CPU             1200MHz
     x86 Family 6 Model 11 Stepping 1
Process Memory :   1530 MB free out of   2048 MB total
Physical memory:    107 MB free out of    256 MB total
Page(swap) file:    197 MB free out of    618 MB total
This exe is using 33 MB, peak use 111 MB

Fault address:  00535DDF 01:00134DDF C:\Program Files\Battlezone II\TA5\BZ2Edit.exe

Registers:
EAX:04D6F9CC
EBX:00000003
ECX:00000013
EDX:08EA9DB8
ESI:09A36564
EDI:37892BF7
CS:EIP:001B:00535DDF
SS:ESP:0023:0206F620  EBP:0206F68C
DS:0023  ES:0023  FS:003B  GS:0000
Flags:00010206

Call stack:
Address   Return    Function            SourceFile
00535DDF  00000000  00535EC6  AddTunnel+0x000001AF
00535EC6  00000000  00530403  DeleteTunnel+0x0000006F
00530403  00000000  0053063D  AvoidZone::Load+0x00000E7E
0053063D  00000000  00473180  DelPathing+0x00000071
00473180  00000000  004F393D  Building::Cleanup+0x00000020
004F393D  00000000  0048BC34  ENTITY::Remove+0x0000000B
0048BC34  00000000  004730D2  GameObject::Remove+0x000000E1
004730D2  00000000  0049322B  Building::Init+0x00000252
0049322B  00000000  0048D890  GameObjectClass::Build+0x0000004D
0048D890  00000000  005090E4  GameObject::LoadAll+0x000004D5
005090E4  00000000  00508DC6  LoadGame+0x000002C5
00508DC6  00000000  004616F4  LoadGame+0x00000236
004616F4  00000000  00576510  InitHandler::Process+0x000003FD
00576510  00000000  00575F68  RunCodes::Process+0x0000019E
00575F68  00000000  00449D60  Main::MessagePump+0x00000051
00449D60  00000000  00449A4F  HandledMain+0x0000043B
00449A4F  00000000  004470E2  HandledMain+0x0000012A
004470E2  00000000  005BAED7  WinMain+0x00000059
005BAED7  00000000  7C816FE7  memcmp+0x00000191
7C816FE7  00000000  00000000  RegisterWaitForInputIdle+0x00000049

#12
Maps and Modding / Re: great map but i need help
May 06, 2009, 01:27:28 AM
hello  where do i find the .INI files?    i have look at many IA folders, searched for the using the "search" tool but i have not been able to find any .INI 
  is it in the configuration setting?

  i looked in all the instant action files i could find
:-(
#13
Maps and Modding / Re: great map but i need help
May 03, 2009, 10:24:43 PM
i am making an IA but for some reason i cant goto extra options on the pregame screen the extra options button dose not exist
this makes it so i cant pick what recy type i want to play w/ 
i also cant pick what race i want to be?


#14
Maps and Modding / Re: great map but i need help
May 03, 2009, 01:10:45 AM
i have read trough the list u stated red spot i did not see anything

i dont know if this makes a diff but i am running pb4a

#15
Maps and Modding / great map but i need help
May 02, 2009, 06:24:51 AM
i am making an IA but for some reason i cant goto extra options on the pregame screen the extra options button dose not exist

i have put afew path points
ENEMY'S TEAM
---------------------------------
RecyclerEnemy
turretEnemy1
turretEnemy2
tankEnemy1   
tankEnemy2   
tankEnemy3 

hold1     // Enemy Turret Hold Point 1
hold2     // Enemy Turret Hold Point 2
hold3     // Enemy Turret Hold Point 3
hold4     // Enemy Turret Hold Point 4

   (no stages)

PLAYER'S TEAM
---------------------------------
Recycler     // Player's Recycler

tank1     // Tank 1
tank2     // Tank 2
tank3     // Tank 3

---what r the stages for?
stage1 
stage2
stage3



another Q   what dose the DLL do? ( if there is a tutorial plz show where)

          how do i get recys and ships to spawn when i start the game?
          i spawn but in edit mode i start in the ship i last edited in 
         
          but in regular /non editor/ it is just me in my ship at the player starting spawn (the human base)
          when the game start it says "All players have lost recys and factories"


           with tkx hosolon