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Messages - Hurricane

#1
Maps and Modding / Re: ODF Mod
December 02, 2008, 01:28:17 AM
I'm kind of picking things up as i go.
Like i figured out the armory thing.
I'm more of a self-teacher
#2
Maps and Modding / Re: ODF Mod
November 30, 2008, 11:15:43 PM
Yeah. It gives it a FANG kind of feel to it.
#3
Maps and Modding / Re: Update on Hurricane's Stock Mod
November 30, 2008, 11:12:47 PM
Quote from: mrtwosheds on November 30, 2008, 03:15:37 PM
Its all a question of balance, the isdf have to build power gens and com bunkers to get their GT's up and around the map. The only limiting factor is the amount of room they have to build power gens at their base. The map dictates their strategy to a great extent.

Scions, with the cost set at 75m means that they need at least 2 pools, and are good at collecting loose scrap to get to the 75 value quickly. The Isdf can suppress them by attacking scavs and pools, Reduce it to 60 and they will be able to build them faster than they can be destroyed, the Isdf will be forced to rush their base before too many spires go up, resulting in very short Bad Games...

Well put, Mr. TwoSheds. I thought the Scions would make it better with a one pool spire, but I guess 75 is good, considering the addition of sonic blast to the spires.

I just wanted something that would convince more people to play as Scion.
#4
Battlezone 2 / Re: Longest Game Ever?
November 30, 2008, 11:09:25 PM
I have played a 4 hour game, just a few weeks ago.
It was an FE MPI on some tropical wilderness map.
It was against the Hadeans.
I have never seen the computer act so well. When we went to attack their base
7+ Sirens came and struck ours.

It's amazing, playing a game like that.
#5
Maps and Modding / Re: Update on Hurricane's Stock Mod
November 30, 2008, 02:13:56 AM
I haven't edited the ODF files for 1.3pb4a etc. but if you are willing to, you are more then welcome to add it to your Recycler Variant, but I want this to be an individual project for the 1.2 model.

Which arises another question: How would I get the files ready for MM5?
I'm only 13, don't have any college experience, so don't get all tech on me.
#6
Maps and Modding / Re: Update on Hurricane's Stock Mod
November 29, 2008, 09:22:35 PM
Ahh...that'd be a great idea. A Bomber with a nuke.
The question is, how would you make that fair??
haha.
No matter how much scrap you put on it, it'd be too destructive..
Unless You could make a force field building for both teams, but I can't model.
XMod's is cool, though.
#7
Maps and Modding / Re: Update on Hurricane's Stock Mod
November 29, 2008, 08:35:05 PM
I've made the seeker more powerful, as well.
I'm making a rocket tower, too. =]
#8
Maps and Modding / Update on Hurricane's Stock Mod
November 29, 2008, 09:26:05 AM
So far so good. Thank you, everybody, for giving me the information on the PAK Explorer.

Improvements thus far.
~SCION~
-Scion Gun Spire equipped with longer range Sonic Blast
-Scion Gun Spire cost 60 scrap
-Scion Stronghold cost 60 scrap
-Scion Rocket Bomb added to Stronghold Build Tree (Thanks BZ2CP) Also, messed around with it, made it more of a stable, yet powerful, weapon.
~ISDF~
-ISDF Rocket Bomb modified and added to Armory Build Tree
-ISDF Interceptor added to Factory build tree
-ISDF Light Tank "Puma" added to Recycler build tree (Thank Natty)
-ISDF APC Speed Increased, and release rate, as well

By biggest improvement is with the addition of "Cancer"
Much like a Xerakis, except without a mine, this unit will run into their base and await destruction. Very powerful blast equivalent to Xerakis'. Very fast, with custom sounds I found lying around on my computer.

Also I have changed some of the Betty sounds. =]

Zero Angel
-Mini Salvo Could be an option as a smaller weapon, and I have thought about making Rkt. Tanks cost more because of Salvo, but I personally think Salvo is an ISDF "trait"

Thanks for everybody's input. Please come out with more.
#9
Maps and Modding / Re: ODF Mod
November 29, 2008, 07:58:21 AM
Quote from: Zero Angel on November 27, 2008, 05:10:22 AM
I've always thought rockets and salvo rockets make cool weapons. The only problem is that they're overpowered for strat usage.

I think that salvos are what makes the Rocket Tank unique. It gives it the kind of Mauler feel.
#10
Battlezone 2 / Re: How to record?
November 27, 2008, 06:41:23 AM
fraps is 30 seconds.
#11
Maps and Modding / Re: ODF Mod
November 26, 2008, 05:48:07 AM
Quote from: Steeveeo on November 26, 2008, 04:22:44 AM
Recy files are easy enough to find:

*vrecy.odf
*brecy.odf

* Being the racename, either I or F with stock.

The problem is, I haven't found the IVrecy, FVrecy, FBrecy, and IBrecy files; they're not there.
#12
A game with Axeminister is a great one. =]
#13
Battlezone 2 / How to record?
November 26, 2008, 05:26:18 AM
Do you need a special program or something?

I have done the whole script.start.record, but does it record??
If so, where is the save directory?
#14
Maps and Modding / Re: ODF Mod
November 26, 2008, 05:25:11 AM
Thanks much. Especially you Feared_1.
You've solved numerous amounts of my problems.
I'm indebted to you.
#15
Maps and Modding / Re: ODF Mod
November 26, 2008, 04:19:38 AM
Mortar scouts for Scion. (They need another mortar ship.)