I just played through the singleplayer campaigns. This build generally works very well, and it fixed the Nvidia skybox memory issue perfectly. I saw some minor bugs which I thought I would post here:
The dark planet/core skybox looks a little different. The wavy sky effect is there, but it's almost transparent and hard to notice.
Water reflections of the sky sometimes look too bright, much brighter than the sky itself. This is especially noticeable in the "Get Help" level.
In "This is not a drill", when you first see the scion turret, your friends attack it immediately. They are supposed to wait until it deploys and fires on them.
In "The Wormhole", the scavenger at the end was getting stuck on a hill/wall and the mission wouldn't end. I pushed it manually when I noticed it, as you don't have control over it. This may have been a one-off glitch.
In "Counterattack", the scavengers you need to recover often get taken over by scion pilots before you reach them. I'm not sure if this is a new issue, but I don't remember seeing it before. The mission can still be completed if one gets captured.
In "Escort", the enemy maulers in the cutscene at the end bob their heads up and down, which looks really funny.
I don't think they used to do this.
"An Unlikely Rescue" was the only mission with major issues. I tried it a couple of times and in addition to the stuff posted above, it also seemed like sniping an ISDF tank and using it had something to do with the mission breaking, although it could have been coincidence. If you don't destroy the bulldogs on the bridge and they come to the base, the AAN recycler seems to self-destruct after a while no matter what.
The dark planet/core skybox looks a little different. The wavy sky effect is there, but it's almost transparent and hard to notice.
Water reflections of the sky sometimes look too bright, much brighter than the sky itself. This is especially noticeable in the "Get Help" level.
In "This is not a drill", when you first see the scion turret, your friends attack it immediately. They are supposed to wait until it deploys and fires on them.
In "The Wormhole", the scavenger at the end was getting stuck on a hill/wall and the mission wouldn't end. I pushed it manually when I noticed it, as you don't have control over it. This may have been a one-off glitch.
In "Counterattack", the scavengers you need to recover often get taken over by scion pilots before you reach them. I'm not sure if this is a new issue, but I don't remember seeing it before. The mission can still be completed if one gets captured.
In "Escort", the enemy maulers in the cutscene at the end bob their heads up and down, which looks really funny.
I don't think they used to do this."An Unlikely Rescue" was the only mission with major issues. I tried it a couple of times and in addition to the stuff posted above, it also seemed like sniping an ISDF tank and using it had something to do with the mission breaking, although it could have been coincidence. If you don't destroy the bulldogs on the bridge and they come to the base, the AAN recycler seems to self-destruct after a while no matter what.
