• Welcome to Battlezone Universe.
 

News:

Welcome to the BZU Archive dated December 24, 2009. Topics and posts are in read-only mode. Those with accounts will be able to login and browse anything the account had access granted to at the time. No changes to permissions will be made to be given access to particular content. If you have any questions, please reach out to squirrelof09/Rapazzini.

Main Menu
Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Messages - CP5670

#1
I just played through the singleplayer campaigns. This build generally works very well, and it fixed the Nvidia skybox memory issue perfectly. I saw some minor bugs which I thought I would post here:

The dark planet/core skybox looks a little different. The wavy sky effect is there, but it's almost transparent and hard to notice.

Water reflections of the sky sometimes look too bright, much brighter than the sky itself. This is especially noticeable in the "Get Help" level.

In "This is not a drill", when you first see the scion turret, your friends attack it immediately. They are supposed to wait until it deploys and fires on them.

In "The Wormhole", the scavenger at the end was getting stuck on a hill/wall and the mission wouldn't end. I pushed it manually when I noticed it, as you don't have control over it. This may have been a one-off glitch.

In "Counterattack", the scavengers you need to recover often get taken over by scion pilots before you reach them. I'm not sure if this is a new issue, but I don't remember seeing it before. The mission can still be completed if one gets captured.

In "Escort", the enemy maulers in the cutscene at the end bob their heads up and down, which looks really funny. :-D I don't think they used to do this.

"An Unlikely Rescue" was the only mission with major issues. I tried it a couple of times and in addition to the stuff posted above, it also seemed like sniping an ISDF tank and using it had something to do with the mission breaking, although it could have been coincidence. If you don't destroy the bulldogs on the bridge and they come to the base, the AAN recycler seems to self-destruct after a while no matter what.
#2
Are those builds available anywhere, or will we be able to get them in the future?

At this point, I have pretty much given up hope on getting this working otherwise. The GTX 200 line doesn't work on drivers older than the 177 series, which I think are too recent.
#3
Yay, I finally got a response. :-P

I changed the settings to exactly what you have (through nHancer). The conformant texture clamp thing fixes the text issue, but the main problem is still there. Thanks for the help anyway.

It may only be occurring on certain maps, since it apparently depends on the skybox. One place where I can get it happen every time is the second campaign mission on Pluto, roughly around the point where you encounter the broken constructor.

I'm wondering if this only happens on the XP drivers. I have seen a few people say it works on this card but they all seem to use Vista 64.
#4
I just registered here. I've been a longtime fan of the BZ games and want to play through BZ2 again, but I'm getting the texture memory leak issue on a GTX 280. After a few minutes into the game, the framerates begin to decrease steadily and I get polygons popping out of the ground intermittently. I tested it on 177.43 and 180.48 in XP, and with both 1.2 and 1.3PB4a.

Setting the sky down to low fixes it but I would prefer not to do that if it can be avoided, especially since a few people here said it works fine on the same card. If there is a specific driver version that is known to work on a 280, I can revert to that temporarily.

There is also a minor additional issue with the ingame text, which looks chopped up (although it's still readable). I tried changing the half texel setting but that just makes it blurry instead.