I looked a bit at the bzn files, after it I searched every folder in the bz2 folder and my theory is that in version 1.3 the game accesses the appropriate AIP files with the dll files. In the editor you can also set the type of the game by choosing instant.dll or mpi.dll (not the real names) at "path".
So my theory is as follows:
By choosing a dll file at the editor you state which type of a game it is and maybe even those dll files are accessing AIP files.
By choosing settings like easey, hard, srv etc the game accesses the appropriate dll files (all these settings have their own dll and i couldnt find autoregs with the same names). These dll files access the AIP files.
So I think that if you want to use an own made AIP file, you must make a dll file which is accessing your AIP file(s). Then you can make a new option from which u can choose when you start the game, or at path in the editor you fill in your own dll file.
Im not sure if the second step would work, but i think that if you modify the instant.dll file (orcourse you save that one on an new name) it should work. The only thing im not sure of is if the instant.dll file also accesses AIP files. If it doesnt your dll file must act as a new option (like very very and even more insane:p).
First I thought that I would need to make new dll files and AIP files for my map to work, but as far as I know now its enought (just for the map to work) to make the map and create the paths and choose the right dll at path. If you play the map then you can choose whatever difficulty settings you want and then the game (and not the map as i thought first) accesses the dll and thus the right AIP files. Cause everyone has the smame default set of dll and AIP files and if you make new ones your more modding than map making:p
ty for the answers:)
So my theory is as follows:
By choosing a dll file at the editor you state which type of a game it is and maybe even those dll files are accessing AIP files.
By choosing settings like easey, hard, srv etc the game accesses the appropriate dll files (all these settings have their own dll and i couldnt find autoregs with the same names). These dll files access the AIP files.
So I think that if you want to use an own made AIP file, you must make a dll file which is accessing your AIP file(s). Then you can make a new option from which u can choose when you start the game, or at path in the editor you fill in your own dll file.
Im not sure if the second step would work, but i think that if you modify the instant.dll file (orcourse you save that one on an new name) it should work. The only thing im not sure of is if the instant.dll file also accesses AIP files. If it doesnt your dll file must act as a new option (like very very and even more insane:p).
First I thought that I would need to make new dll files and AIP files for my map to work, but as far as I know now its enought (just for the map to work) to make the map and create the paths and choose the right dll at path. If you play the map then you can choose whatever difficulty settings you want and then the game (and not the map as i thought first) accesses the dll and thus the right AIP files. Cause everyone has the smame default set of dll and AIP files and if you make new ones your more modding than map making:p
ty for the answers:)