Quote from: Nielk1 on June 15, 2009, 05:51:01 AM
Might I suggest, at least in the future as a patch, a system to ensure modded games mesh correctly online? My favoritism architecture is an addon folder system combined with a local files cache. So you join a server and it sends all the 'client' and 'shared' files in the compressed cached form to the user (keeping the 'server' files for itself). I like this because it is basically an extension of the way we mod BZ2, tying in preventative measures for 'bad asset' errors. (This is a complicated system I think, so it would NOT be anything in the release of a game not designed with this as a critical component in the first place, like Gmod.)
I might sign up for that Steam beta key... If I find I have to time to seriously test the game out for you. Actually my brother has a lot more time for games and he has a similar type of game already (heavily outdated, more DM, less fun looking) and seems to like it. He may be interested.
We're actually looking for people to come in and fill out the servers and stress test the game more than heavy feedback, so don't feel obligated to sit down and "work" on it. Just go in and have fun. If you have time to leave some 'general impressions' feedback, then all the better!