• Welcome to Battlezone Universe.
 

News:

Welcome to the BZU Archive dated December 24, 2009. Topics and posts are in read-only mode. Those with accounts will be able to login and browse anything the account had access granted to at the time. No changes to permissions will be made to be given access to particular content. If you have any questions, please reach out to squirrelof09/Rapazzini.

Main Menu
Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Messages - (AK)Sabre

#1
Battlezone 1 / Re: stuck after finding the hespitus
July 27, 2009, 11:00:15 PM
Quote from: wugly on February 28, 2009, 11:47:33 AM
Its been a long time since I first played and I am in the stars and stripes missions.  the mission starts out to rescue the 5 th platoon but I find an old cargo ship and the mission changes.  I now have to investigaate the starport to find the database but my problem occurs when I see three buildings in the starport and none of them have the database in them.  I soon get removed from command for not following orders but I check every building and it can not be found.  Am I missing something?

It's already been said several times... Just turn off "Strategy Help" in the Game Options menu...  I remember having the same problem, and turning off Strategy Help solved all my problems.
#2
Battlezone 2 / Re: Discussion of Races
July 21, 2009, 08:17:50 AM
Quote from: Nielk1 on June 06, 2009, 07:41:18 PM
Eris, Ceres, there are tons of planetoids and asteroids in our solar system. The largest of all asteroids, Ceres, it actually shaped like a planet, and one of the reasons Pluto is now a planetoid (it is so much like Ceres in the qualification).

Is it just me, or did we all learn most of our Solar System knowledge from BZ1?   I know I did...   8-)
#3
Hey, I want to create my own multiplayer Strategy map, but I don't know what tools are available for this.  What do you guys recommend?
#4
Battlezone 1 / Re: stuck after finding the hespitus
July 20, 2009, 07:09:28 PM
Quote from: TheJamsh on March 02, 2009, 02:48:57 PM
BZC is the only chance im going to get to play BZ1. id refuse to got the illegal copy of the game purely because BZ2 general awesomeness. why go backwards?

You can find an "Xplosiv" branded BZ1 on eBay.  A friend had lost my original BZ1 discs, so I was forced to buy the game again.  It's the real game, the only difference is the splash menu when you put the disc in.
#5
If anyone's going to make a BZ3, they need to decide which direction they want to take the game:  More towards BZ1, or more towards BZ2?

Personally, I thought BZ1 was easily the better - both in MP and SP.  The gameplay had more of an edge to it... hard to explain, but really BZ2 doesn't quite feel the same.  I'd still be playing BZ1 if the servers were still active...
#6
1.3 Public Beta 5: Tech Alpha 5 / Re: Known Issues
July 08, 2009, 05:52:46 AM
Quote from: VSMIT on July 07, 2009, 06:49:11 PM
If you've got the timing right, you don't have to give the order a second time.  There's a point where commands don't work, but after that (and before the unit reaches the drop off point) you can give commands and have them follow them.

I realize this, but I just thought I'd bring it to attention anyways, just in case it's been overlooked.  Gameplay has priority over graphics, in my opinion.
#7
1.3 Public Beta 5: Tech Alpha 5 / Re: Known Issues
July 07, 2009, 06:37:27 PM
What aggravates me most is that there's a unit-responsiveness delay between the time a unit comes out of the factory/recycler and the time that it reaches it's drop-off point.

For example:  A unit has just finished.  I select it and change it over to my other group of units. A second later it ungroups and goes back to being the single unit in its own group that it was in when it was first built.

The same principle applies when you give a unit an order.  If an order is given during this delay time, the unit will respond audibly, but won't actually do anything.  You have to go back and tell it your order again after the drop-off delay.

This is particularly frustrating at the very beginning of a match, when early scavenger placement is key.  I've found myself telling a scavenger to go to a scrap pool the moment it's been completed, then I'll go back to my base later on to find out that it's still sitting there - having completely forgotten about the drop-off delay.