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Welcome to the BZU Archive dated December 24, 2009. Topics and posts are in read-only mode. Those with accounts will be able to login and browse anything the account had access granted to at the time. No changes to permissions will be made to be given access to particular content. If you have any questions, please reach out to squirrelof09/Rapazzini.

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Messages - Element

#1
Would it be possible instead to have a separate multiplayer launcher instead like games such as Call of Duty have?
#2
Quote from: Zero Angel
Scions have no such weakness, which is just another reason to pick them instead of ISDF.


I dont think thats entirely true because you can hide under the lung of a spire and not get hit which is a weakness. But its the same as ISDF a turret fixes the problem right away.
#3
Public 1.3 Beta Archive / 1.3 Access Violation
May 26, 2004, 10:22:58 PM
What don't you understand about "Those who know what it is don't tell, its been brought up in the private forums." ???
#4
Quote from: OvermindDL1Because it work quite well on fast broadband, but it would kill a modem connection in no time flat, it has to appeal to all speeds, not just broadbanders.
I was in that game Artighel is describing. Extremely smooth and im on 56k :D.
#5
Whenever you are in a ship shooting a continuous weapon like Minigun and you pick up another weapon as you are shooting, the sound of the previous weapon loops endlessly.
#6
Like ZA said overclocking too much will cause problems. BZ2 will give me a BSOD restart if my comp is OCed to high.
#7
Public 1.3 Beta Archive / spawns in multi
March 06, 2004, 03:41:46 AM
I was hosting a deathmatch game on the map DM:Titan. I had the default scout as the only selectable vehicle. After a few minutes into the game scion scouts began to spawn randomly on the map. Then a ISDF Tank spawned. After the tank had spawned a player who had joined was playing when he started to get spawning tanks as his defualt vehicle, no scouts would spawn after he died, only tanks, even though they were not on the vehicle list. What causes things like this to happen?
#8
Public 1.3 Beta Archive / Scav problem
March 06, 2004, 03:35:11 AM
With the nav thing.... Sometimes you pick up navs from people who have left the game and for some reason you own them under your name.
#9
Public 1.3 Beta Archive / Vet Recycler Option
March 03, 2004, 05:11:27 AM
QuoteFrom Recylist.txt
// Translation: a way to pick a MOD before a game, and have it not
// cause bad assets, assuming the author wrote it well.

Well guess that is not the case  :lol: . I cannot join any game using default recycler without recieving bad assets after installing this patch, MOD, or whatever you want to call it.  :s
#10
Would you gain full visibility by simply turning off fog via console cmd?
#11
Public 1.3 Beta Archive / 3 Bugs
February 29, 2004, 11:33:37 PM
Hmm, I thought it was partially fixed in 1.3 somehow because that bug does not work on the ISDF recycler in 1.3.
#12
Public 1.3 Beta Archive / 3 Bugs
February 29, 2004, 10:34:08 PM
Sorry, I had a typo. I mean when you place a nav point and look through the rotating thing it allows you to see right through buildings and objects, try it.
#13
Public 1.3 Beta Archive / 3 Bugs
February 29, 2004, 03:43:33 AM
Well the bug that makes buildings invisible when you see through it is still evident on the Scion recycler and weapon boxes and when there is a list that is not big enough to be scrollable if you click on the scroll bar everything in the list is deleted.

EDIT: Also, when you are shooting a weapon and you run into another weapon the sound from the old weapon continues looping until your ship explodes.
#14
Public 1.3 Beta Archive / BZ2 v1.3 Public Beta 1 Released
February 29, 2004, 01:29:46 AM
Well I figured I should post the Changelog.txt to give 56Kers (like myself) something to do while waiting for the download.
Here ya go: http://www.freewebs.com/bryw/changelog.txt