• Welcome to Battlezone Universe.
 

News:

Welcome to the BZU Archive dated December 24, 2009. Topics and posts are in read-only mode. Those with accounts will be able to login and browse anything the account had access granted to at the time. No changes to permissions will be made to be given access to particular content. If you have any questions, please reach out to squirrelof09/Rapazzini.

Main Menu
Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Messages - mase

#1
Can you ping the other PC?

You have to open ports 17770-17772 TCP and UPD on the machine that is hosting the game.
#2
Public 1.3 Beta 2 Archive / Re: Weird error
March 09, 2006, 12:22:22 AM
I would have posted it there, if it was an AV
#3
Public 1.3 Beta 2 Archive / Weird error
March 08, 2006, 10:49:44 PM
Got this error while i was in shell. I couldn't move the mouse in the shell for a few min. Then used ctrl + alt +del to tab out, when i tabbed back in i got an error message, i don't have anymore. clicked OK and then this came up:

[ E X C E P T I O N ]
Patch 1.3PublicBeta2 Feb 28 2006 09:00:21
Type:    ERROR
SubType: FATAL - fatal error
Message: Tree was NOT empty when destroyed - MUST call UnlinkAll or DisposeAll!
Module:  c:\src\bz2\source\core\system\..\system\tree.h
Line#:   518
Stamp:   Tue Oct 28 21:32:53 2003
CallStack:
77E9BC3F +77E9BC3F KERNEL32.dll [Unknown] [Unknown] [Unknown]
005E0B3A +00BA bzone.exe system debug.obj void __cdecl Debug::Error::Err(char const *,...)
00556DF9 +000D bzone.exe LIBC crt0dat.obj _exit
Registers:
EAX: 021CFB9Ch   CS: 0000001Bh  DS: 00000023h
EBX: 00000000h  EIP: 77E9BC3Fh  ES: 00000023h
ECX: 00000000h   SS: 00000023h  FS: 00000038h
EDX: 021CFC04h  EBP: 021CFBECh  GS: 00000000h
ESI: 021CFC18h  ESP: 021CFB94h           
EDI: 021CFBC4h                       
CF: 00200206h PF:0 AF:1 ZF:0 SF:0 OF:0
Entering critical shutdown

These errors keep repeating in my log file:

DIAG|GLOBAL          |              bitmap:595  |23:28:25|158610 |dstx=0 dsty=0 surface=0x054e4380
srcrect=(0,0,640,480)
DIAG|GLOBAL          |              bitmap:596  |23:28:25|158610 |dst = Pix rgb565, src = Pix rgb565
ERR |GLOBAL          |             vidrend:587  |23:28:25|158625 |Vid::EndScene: device->EndScene
ERR |GLOBAL          |             vidrend:587  |23:28:25|158625 |...D3DERR_SCENE_END_FAILED
ERR |GLOBAL          |                 vid:3088 |23:28:25|158625 |RenderFlush: front->Flip
ERR |GLOBAL          |                 vid:3088 |23:28:25|158625 |...DirectDraw does not have enough memory to perform the operation.
ERR |GLOBAL          |                 vid:3377 |23:28:25|158625 |Surface->Blt: fill.
ERR |GLOBAL          |                 vid:3377 |23:28:25|158625 |...No support is currently available.
ERR |GLOBAL          |              bitmap:594  |23:28:25|158625 |BitMap::CopyBits: BltFast
ERR |GLOBAL          |              bitmap:594  |23:28:25|158625 |...No support is currently available.

My specs:

Athlon 64 2800+
Asus K8N, Onboard Sound
512 MB
GF 4600 Ultra, 128 MB
Win 2k
#4
The Scion Scout is too fast now, you can jump really high and far using hills with it.


Can you tell exactly how the new blink works?
#5
AV while playing an MPI Game on MPIHilo.

I guess I'm the only one that got the AV, as the game's still going on.

Was us ISDF vs Scion was in a Chain Scout engaging them near their base.

[ E X C E P T I O N ]
Patch 1.3PublicBeta2 Feb 28 2006 09:00:21
Type: ACCESS VIOLATION
Info: READING from 1011B008h
CallStack:
0040BBCD +0099 bzone.exe EXE AttackTask.obj protected: void __thiscall AttackTaskP::WaitState(enum AttackTaskP::StateMode)
0040B941 +0537 bzone.exe EXE AttackTask.obj public: virtual void __thiscall AttackTaskP::DoState(void)
Registers:
EAX: 0B2739C0h   CS: 0000001Bh  DS: 00000023h
EBX: 0B3852C0h  EIP: 0040BBCDh  ES: 00000023h
ECX: 0B4B58A8h   SS: 00000023h  FS: 0000003Bh
EDX: 1011AEA8h  EBP: 021CFA9Ch  GS: 00000000h
ESI: 00000000h  ESP: 021CFA7Ch           
EDI: 0B3852C0h                       
CF: 00210202h PF:0 AF:0 ZF:0 SF:0 OF:0
Entering critical shutdown

If you need the full log, i can post it