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Welcome to the BZU Archive dated December 24, 2009. Topics and posts are in read-only mode. Those with accounts will be able to login and browse anything the account had access granted to at the time. No changes to permissions will be made to be given access to particular content. If you have any questions, please reach out to squirrelof09/Rapazzini.

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Messages - bigbadbogie

#1
The 1.3 Community Project / Re: Planet Creation Thread
November 23, 2009, 02:13:24 AM
Trust me... you will get your way.
#2
Overdrive Terminal / Re: random idea
November 20, 2009, 01:26:57 AM
Tripmine which creates a terrain object that reshapes the dune and causes dust effect.
#3
Overdrive Terminal / Re: Avatar
November 19, 2009, 10:56:13 PM
AWESOME!!!

I hereby retract what I said about American movies....

This looks f**king amazing!!!
#4
...And they would never take the risk of losing any money so they stick with the 'popular' genres.

Those genres are only popular because they are so blatantly overused.

This is a deadlock which it seems can only be broken by either a well respected game company throwing monetary safety to the wind and making another FPS/RTS game which is advertised properly and subsequently sells well, or a fan-made indie game or total conversion mod (in a newer engine) which showcases the possibilities that FPS/RTS games have.

The latter is the most likely option of course... and BS-er's M.A.D is well on the way.

Even if M.A.D is a total success, it may still not be enough to start convincing the general gaming population that FPS/RTS hybrid games are any good. A fan-made mod in an engine such as Unreal Engine would probably draw the largest crowd.
#5
Quote from: AHadley on November 18, 2009, 02:06:43 PM
Only problem is that, being EA, they're going to make some piece of trash that looks good but doesn't have a storyline.

That is where mods come in...
#6
Overdrive Terminal / Re: Modern Warfare 2
November 18, 2009, 01:12:46 PM
I regularly play CoD5 W@W online. I'm almost grateful that this game didn't support dedicated servers because it means that the CoD5 servers are still full.
#7
Now that Pandemic has been closed, who's up for convincing EA to make a BZ3?

They did say that they wished to continue Pandemic's legacy...
#8
Maps and Modding / Re: Scavs
November 18, 2009, 01:06:43 PM
For christs sake.... Play QF1 already if you want to see hoverscavs!!
#9
Battlezone 1 Patch Board / Re: Experimental Build
November 17, 2009, 04:14:56 PM
Re-offending??
#10
Overdrive Terminal / Re: CryEngine 3 Tech Demo
November 17, 2009, 01:35:16 PM
I'd be willing to buy a PC just to run that perfectly...


I could see a Battlezone remake in that engine!!
#11
Oh f**k...

Doesn't that mean that GSH would lose his job??
#12
In a couple of Fleshstorm 2 missions I had to make the DLL constantly reset the weather settings because pausing and minimising the game caused weather to stop working. You may have noticed the screen flickering black or red for a split second every so often in missions 3 and 5.
#13
Overdrive Terminal / Re: CryEngine 3 Tech Demo
November 16, 2009, 06:12:53 PM
Interesting...

There may yet be hope for Crysis 2.
#14
Overdrive Terminal / Re: CryEngine 3 Tech Demo
November 16, 2009, 05:21:39 PM
Holy hoot!!

What kind of billion-dollar quantum supercomputer would you need to run that?
#15
The 1.3 Community Project / Re: Nielk1's Models/Concepts
November 16, 2009, 02:46:05 PM
I'm afraid that I have to agree with Nk1.

If this CP in any way damages the original storyline, I will refuse to work on it.