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Topics - Josiah

#1
Overdrive Terminal / pins came off cpu...
December 21, 2009, 06:04:53 PM
yep, you read that right... when I carefully lifted the cpu out of the socket, all of the 775 pins were still sitting in the socket. they were cleanly unattached. When I say unattached, I mean unbent, unbroken, or any other something that I may have done. My mobo is an ASUS P5N32-E SLI. I had taken the fan off very carefully, so as to not pull the cpu out, but when I did lift it out(the cpu) it was not attached to the pins.

I had purchased a new mobo because the p5b32-e's bios went bonkers, and the backup chip was corrupted. I would have rma'd it, but I lost the papers. It was old, so I bought a new one, never thinking to order another cpu, cause it was more recent.

once I find the papers for the cpu, I'll send it in, but I'm not sure if intel will fix that; does anyone have any past experience with this kind of thing?
#2
Battlezone 1 / Razor model...
December 20, 2009, 07:36:24 PM
I just started on the razor, and I've only done the engines...



it has a lot of engines. Do yall think the one in the middle should go?
#3
Battlezone 1 / Grizzly model...
December 18, 2009, 08:02:23 PM
when GBD posted that pic that was supposed to make us all drool... I looked at it and said, 'That's a regular grizzly, with some fancy stuff tacked on. I betcha I could do that'

So here it is...



and the original pic...



and the 'regular' pic...





be honest and tell me what you think. I'm sure it's riddled with flaws, but then I'm kinda new to this stuff, so give me some slack.
#4
Battlezone 1 / Pop gun usefulness=?
December 16, 2009, 12:10:54 PM
just what is the pop gun designed for, besides knocking out snipers at the end of a strat? Could it be a tad more powerful?

I realize things could get out of hand:

damageBallistic = 1e10000
#5
Battlezone 2 / easter eggs...
December 15, 2009, 06:18:15 PM
anybody ever use the starwars models included with the game? anybody even know what I'm talking about? I think chico(don't flame me if I misspelled it) had something to do with it.
#6
Battlezone 2 / +1 Avatar
December 14, 2009, 04:44:46 PM
Yeah, the man! Am so waiting for those nsdf pilot anims. Anybody else looking forward?
#7
Battlezone 2 / Invisible textures...
November 21, 2009, 12:17:53 PM
ah, this is kinda silly, but is there some special setting you have to set somewhere to make a certain color invisible? I read that there was a special exporter that had black as invisible, but that it was replaced with one that did not have black as invisible. Just how do you make a color invisible?
#8
Battlezone 2 / xsi importer/converter
October 18, 2009, 12:42:09 PM
ok, I still haven't been able to find something that opens bz2 xsi files! This is VERY annoying. If anyone could point me in the right direction, I would be soooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooo happy.
#9
Battlezone 2 / classlabels...
October 16, 2009, 11:22:34 AM
is there a way to edit classlabels, or at least create new ones? would be really helpful if so. If not, is there some workaround, like programming in a dll or something?
If no is the answer to all of that, what is the list of class labels?
#10
Battlezone 2 / dll problems
October 13, 2009, 05:57:16 PM
I have used the stock game, 1.3TA5, and 1.3pb4a, and the dlls just will not work, on any mod, or custom mission. The only dlls that will work are the stock mission dlls, and that gets old fast. Am I using the wrong patches, or is it my computer? I have tried it on three different computers, and still no luck. Is there an option that's sitting on my nose, that I am not seeing, or is it something worse?

this is becoming annoying...
#11
Battlezone 2 / More questions...
October 05, 2009, 05:40:39 PM
Is there a flag for a loop animation in the odf for a "buildingprocess" object? Also, can you create a recycler w/o treads? And what do you need to make a tracked vehicle(names, shapes...)? What do you need for the little screen that is in gun towers, recyclers, factories, etc... How do you do engine flames(I have read engine flame repair, no luck)?

Questions, they just keep coming...
#12
Battlezone 2 / A small problem...
October 03, 2009, 06:26:50 PM
I have created a building, and to put it quite frankly, I can't shoot it. It is essentially invincible, because all the bullets fly through it. Am I missing something in the odf, or the xsi? And how do I make it where I don't have to put it right next to the other base buildings? Help would be quite appreciated.
#13
Battlezone 2 / List of Programs needed...
September 29, 2009, 11:54:25 AM
I am wanting to know what programs I need to have for BzII mission making. Also, if there is some sort of tutorial for movies in-game, what the dll files do and how to use them, and what are all the flags for the odfs, terrain, and what they do. basically, are there tutorials to make a total noob understand the game?

EDIT: lol, just found Bz2Scriptor, somewhat helpful. Also, is there an BzII xsi import for 3ds max?
#14
Battlezone 2 / skins won't stick to vehicle
September 25, 2009, 03:51:18 PM
Preamble: Hi, it's nice to be here, but I have no idea if anyone has asked the same question, so I'll go ahead and ask it...

I have a tad of a problem, you might say. I imported several ships from another game, by using 3ds max 2010, stuck the skins on, and exported to xsi. Works fine, with one problem. The dadgum skins won't stick, and I'm relatively new to this kind of stuff, so I'd like to know what I am doing wrong. this is what I do, in order:

open 3ds max 2010
import file (.vdf)
clean up excess parts(unwanted)
create EYEPOINT and HP_COM_01
open material editor
in "DirectX manager"(at bottom), beside "[] Enable plugin material"(which is checked) I select from the list of none, lightmap, and metal bump9, the metal bump9 option
in "DirectX Shader - Metal Bump9", choose "Texture 1" from the sub-box "Ambient & Diffuse", and pick my texture(in this case, avapc.tga, 16bit, and it is in the addon folder)
save as .max file
export to BzII compatible .xsi
copy xsi to addon
create this file:


[GameObjectClass]
baseName = "avapc"
geometryName = "avapc.xsi"
classLabel = "apc"
collisionRadius = 7.0
scrapValue = 20
scrapCost = 50
customCost = 80
buildTime = 20.0
customTime = 20.0
maxHealth = 3000
maxAmmo = 0
unitName = "TestAPC"
aiName = "APCProcess"
heatSignature = 10.0
imageSignature = 0.5
radarSignature = 0.0
isAssault = 1
hasPilot = 1

canSnipe = 1

armorClass = L

requireCount = 2
requireName1 = "ibfact"
requireText1 = "Build Factory"
requireName2 = "ibtrain"
requireText2 = "Build Training"

boxCollide = 1

[CraftClass]
rangeScan = 200.0
periodScan = 0.0
velocJam = 0.0

braccelFactor = 0.05f;
strafeFactor = 0.1f;
steerFactor = 1.0f;
omegaFactor = 0.2f;
velFactor = 0.2f;

avoidSpeed = 20;
topSpeed = 30;

selectWaitMsg = "avapcva.wav"
selectDropoffMsg = "avapcvf.wav"
selectPickupMsg = "avapcvg.wav"
selectOtherMsg = "avapcvj.wav"

goMsg = "avapcv0.wav"
attackMsg = "avapcv9.wav"
followMsg = "avapcvh.wav"
followMeMsg = "avapcv3.wav"
repairMsg = "avapcv4.wav"
recycleMsg = "avapcv6.wav"
rescueMsg = "avapcv5.wav"
otherMsg = "avapcvh.wav"

deployedMsg = "avapcv2.wav"
diedMsg = "abetty3.wav"

[HoverCraftClass]
setAltitude = 1.5
accelDragStop = 4.0
accelDragFull = 1.0
alphaTrack = 10.0
alphaDamp = 3.0
pitchPitch = 0.5
pitchThrust = 0.1
rollStrafe = 0.1
rollSteer = 0.1

velocForward = 15.0
velocReverse = 15.0
velocStrafe = 15.0
accelThrust = 50.0
accelBrake = 50.0
omegaSpin = 2.0
omegaTurn = 1.0
alphaSteer = 5.0
accelJump = 150.0

soundThrust = "iapc02.wav"
soundSteer = "avapce5.wav"
soundDeploy = "iapc04.wav"
soundUndeploy = "avapc30.wav"

[APCClass]
soldierType = "issold"
soldierCount = 5
soldierDelay = 1.0
timeDeploy = 2.0
flightAltitude = 5.0


open BzII, open random IA misn, hit ctrl-e(accept lic. agr.)
hit object tab
type avapc into Config box
click to place vehicle
VEHICLE IS PINK!!!! AAAAAAAAGGGGGHHHHH!!!
looks very non-combative, will probably not strike fear in the hearts of those who see it

Would anyone mind telling me what I'm doing wrong please? BTW, vehicle functions properly, despite pink color