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Messages - CivBase

#1
Overdrive Terminal / Re: Merry Christmas
December 24, 2009, 06:28:56 PM
Heh, I saw the Transiberian Orchestra live yesterday.  They sound MUCH better on CD.
#2
Overdrive Terminal / Re: Very Important
December 21, 2009, 09:31:39 PM
I love how the poster of the video took a home video, less than a minute long, and just assumed that he had more information about the incident than FOX, and then had the guts to go post it on youtube and demand an apology from them.
#3
Just one problem.... Pandemic was the company that developed BZ2, not Activision.  (As far as I know) they just published it.  With Pandemic studios down, you'd have to convince another company to take up the mantel...
#4
Overdrive Terminal / Re: Christmas avatars
December 20, 2009, 07:27:57 PM
Will this hat make due?
#6
I've never watched anything related to Star Treck other than this movie, but I thought the movie was really, really good.
#7
Battlezone 2 / Re: So, what do you enjoy about Bz2?
December 03, 2009, 08:32:50 PM
The story is awesome and completely original, but my favorite part of the game is the simple combination of FPS and RTS. There is no doubt that it is my favorite game, but I do admit that it has many problems.  The tech tree for each faction is very limited and the game is almost totally based around vehicle on vehicle combat.  The mod have done a good job of fixing some of these problems, but there's only so much that can be done in a mod.  Some more developed FPS combat as well as a more rounded tech tree would do this game good.  Still, even though it has its problems, I can't help but love it.
#8
Overdrive Terminal / Re: Planet Battlezone .com is gone!
November 25, 2009, 04:21:09 PM
lol, BZ1 pwns the arcade BZ.

Still, Atari would own the franchise.  Why not run with it?  It's a well-written story and a great game concept (though the current game needs some major improvement).
#9
Overdrive Terminal / Re: Planet Battlezone .com is gone!
November 25, 2009, 11:39:17 AM
Think Atari could/would make a decent BZ game?

It wouldn't be as outsanding as most hot games today, but Atari seems to love running a ton of little projects all at the same time.
#10
Battlezone 2 / Re: The Physics Nerds' Theory Thread
November 25, 2009, 11:36:58 AM
I have a question:  Why do shots disappear after a could hundred yards?  :P
#11
Overdrive Terminal / Re: Planet Battlezone .com is gone!
November 24, 2009, 08:30:52 PM
Well that sucks...

At least most of the info from there was in the electronic manual anyways.  On the bright side, maybe this means that EA will eventually let go of the Battlezone franchise.  After all, with Pandemic going bye bye, what could they earn from it?  They probably loose more money off the thing than they get from it at this point.

I know it's a long shot... but a guy can dream  :-)
#12
Battlezone 2: 1.3 Public Beta 5.1 / Mods in 5.2
November 23, 2009, 08:42:00 PM
I'm curious... is there any way that a built-in mod manager with a sufficient size of mods already included be an impossibility for future patches?  A recyler variant option has been added to the original game; wouldn't a mod option follow a similar principle?

What about adding a lot of the maps that the community makes?  Certainly that wouldn't be too hard.

The main reasons these maps and mods don't get used so much is because they are hard to find and complicated for people such as myself who aren't as accustomed with the workings of Battlezone and it's many mods.
#13
Quote from: bigbadbogieThis is a deadlock which it seems can only be broken by either a well respected game company throwing monetary safety to the wind and making another FPS/RTS game which is advertised properly and subsequently sells well, or a fan-made indie game or total conversion mod (in a newer engine) which showcases the possibilities that FPS/RTS games have.
Valve?  :-P
#14
$94?!?!?  That's outragous!  Who would pay that much for a game that's over a decade old?

It's too bad... EA kills everything...
#15
Frankly, I don't like it.  It sounds like it's not easy to beat, and even if there is a unit built to counter it, is that unit any good against anything else?  With RTS, it's generally not a good idea to have only one counter to a super unit.  In fact, it's generally not a good to have a super unit at all.

If you could work out a more effective counter, though... like making everything built by the constructor cost extra, or giving the constructor a range (a significant size, but still a range).  The constructor itself would also have to cost a lot and not be available until a significant amoutn of construction can be completed.  Perhaps you could also create a jammer unit or structure that can nullify the constructors ability within a cirtain range (though I'm guessing that would require hardcoding).

VSMIT has a point, it is very difficult to read what you say.  There's no sense in being imature and purposely scrambling what you say just to annoy him.  A little respect would be nice.