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Messages - eddywright

#1
Battlezone 1 / Re: Fighting in Space
December 23, 2009, 05:59:40 PM
Has anyone read the Lost Fleet series?  The books take a hybrid science/science fiction approach to deep space battles. The author depicts these battles to be like naval engagements but only last a fraction of a second as the ships flash past each other at a fraction of light speed. Though they employ mysterious inertia dampeners, the books include hard facts like the speed of light (if a ship suddenly appeared near Pluto, we would not see it for 4 hours or so), time dilation, ship formations, kinetic weapons (no need for mag cannons when you can drop a ton of metal on a planet traveling at 1/10 the speed of light), etc.

http://www.sff.net/people/john-g-hemry/
#2
Battlezone 1 / Re: Pop gun usefulness=?
December 19, 2009, 08:58:37 PM
I tried that, it was way too boring...
#3
I played the final mission last night with the continuous moon quake (funny that the moon has grass on it).  The shaking was minor and manageable. The only issue I saw was the transport ship, some of the sides were missing and a few gaps in the textures.

Otherwise,  no problems...

Eddy
#4
Battlezone 1 / Re: Pop gun usefulness=?
December 18, 2009, 09:17:51 PM
Quote from: Blunt Force Trauma on December 18, 2009, 05:34:26 PM
I thought everyone knew how to prevent that red screen by now.

Enlighten me :)
#5
LOL - I gotta dig up my custom made personal flag that some incredibly talented bottle maker created for me.


BTW, the last time we sniped, Wall had so many holes in his head, he sounded like a pipe organ when ran around :)

#6
Wall, half the time you weren't even awake...  How do you know you weren't dreaming?

:evil:
#7
Battlezone 1 / Re: Pop gun usefulness=?
December 17, 2009, 08:37:44 PM
I would agree with that. The map effects the effectiveness of different tanks and weapons. On wide open maps where line of sight weapons reign, the rocket tank doesn't fair as well. On textured terrains where the tracking abilities of the missiles is more useful, the rocket tank does better.

That reminds me, is there any way to tone down the red out effect when hit by a weapon? You can see in the videos how weapons that fire continuously like the lasers will blind you completely.

This is from a single SP hit
#8
Battlezone 1 / Re: Pop gun usefulness=?
December 17, 2009, 03:18:09 PM
Quote from: General BlackDragon on December 17, 2009, 11:54:26 AM
Hornet does 900 damage. Always has.

Duel Hornets are mean  :evil:

I'm a fan of the wolverine with dual hornets. It's definitely not a dogfighting tank but you can wreak havoc in MP with one.  The BZE rocket tank with dual hellfires is my favorite hands down. You can out run them if you are quick to respond but any hesitation will get you killed.

Check out this - http://www.bz911.com/bze6.wmv At about 2/3 through the video, I'm in a rocket tank with dual hellfires. You can see the range and effectiveness in a strat game.

Eddy
#9
I ran through the first 6 SP missions last night without a single hitch. All the models and textures looked good, a solid 60FPS even while recording with FRAPs.


One thing I saw (and I think this is just BZ1), one of my scavs was knocked into the constructor and the two did a wild mid air dance that ended with the scav going vertical like an ejected pilot. It was hilarious to see a scav that high in the air!  I've tangled with the constructor before and went sailing but never that high.

Eddy
#10
Battlezone 1 / Re: Pop gun usefulness=?
December 17, 2009, 10:33:11 AM
It comes down to the purpose of the popgun. It's clearly not a primary offensive weapon, you can use it in conjunction with other offensive weapons but you can also use it for defensive purposes (like those pesky snipers above your base).  Like I said, dropping mines and shooting off popguns while retreating can be pretty effective. If the pursuer stops to avoid the popguns, then you've accomplished your objective.

I would be hesitant to increase the power of the popgun, it's already hard enough to chase down BFT without mini-hornets smacking me in the face :)

Eddy
#11
Battlezone 1 / Re: Pop gun usefulness=?
December 16, 2009, 05:51:41 PM
Chase down a wolverine that is dropping mines and firing a popgun, you'll see how useful popguns can be. Sure it's not a lot of power, but like Ken said, it's fire and forget so it works quite well when retreating (as do mines).

Eddy
#12
Battlezone 1 Patch Board / Re: Battlezone Modeling
December 15, 2009, 10:59:08 PM
Cool looking model but are those riflings on the outside of the barrel?

lol
#13
I ran through the first couple of SP missions with the new build and everything looked good, no obvious problems, no crashes so far.

It's lookin' good!

Eddy
#14
Just tried out the new exe and the strange model/terrain bug is back.

http://www.bz911.com/bzonetest3.wmv

It was fixed in the last version.

Eddy
#15
Battlezone 1 Patch Board / Re: Battlezone Modeling
December 10, 2009, 03:46:35 PM
Quote from: sabrebattletank on December 10, 2009, 09:33:36 AM
Life size or no size.

Then I vote for life size made of pewter.