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Welcome to the BZU Archive dated December 24, 2009. Topics and posts are in read-only mode. Those with accounts will be able to login and browse anything the account had access granted to at the time. No changes to permissions will be made to be given access to particular content. If you have any questions, please reach out to squirrelof09/Rapazzini.

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Messages - Nielk1

#1
Quote from: Clavin12 on December 24, 2009, 06:25:27 AM
Imagine a mortar that lays a mine that launches a mortar that lays a mine and so on for about five repeats until the mortar is about halfway across the map.

Been done with a slow firing mortar to make a jumping mine.
#2
Quote from: VSMIT on December 23, 2009, 06:24:27 PM
Is it bad that I've got a walker's foot that weighs in at ~250 tris?

Depends on the rest of the walker.
#3
Overdrive Terminal / Re: Zapping, Clicking speakers
December 23, 2009, 06:18:12 PM
My on board sound went (still sad about it, was REALLY nice). I had quadraphonic I was using, but the rear started to sound like drowning cats. Then the recording did it. So I got a sound card thrown in.
#4
Battlezone 1 / Re: Fighting in Space
December 23, 2009, 05:21:26 PM
I was playing a beta 2D space game and it was a real pain. It had an all stop button that was nice, but getting into orbit was impossible. You would get it right, have the on screen prompts, see the orbit line, get it green being the correct velocity was attained, and then just slowly drift off...
#5
Everyone got a bit annoyed with the story and how it was spiraling out of control under the volition of like 3 specific ppl.
#6
I want to see models around 600 polies, but not unnecessary polies. Lets see what you can do. Right now your models are still good for 100s on screen in an RTS, but not so perfect for BZII. I would normally have things like pontoons that use 100 polies.
#7
Maps and Modding / Re: Sand box mod help
December 23, 2009, 04:58:56 PM
Quote from: S.cavA.rmyG.en on December 23, 2009, 04:23:43 PM
but still a con. that can build a 100 units is possible and I have tested that.

Yes, hence why NO ONE AT ALL said anything about your god damn constructor.
#8
I saw the site cam thing in a DM once, thought it was a 1 time thing. Sounds rather major.
#9
Battlezone 2 Mods / Re: PB5.1 Expansion Pack Content List
December 23, 2009, 02:09:09 PM
4 Recyclers so far are 100% done:
MRVP: Scrappy/Scrapper
MRVP: Power Catcher
MRVP: Fatboy
MRVP: Merger

6 (technically 8 ) Recyclers ready for final testing:
MRVP: No Power A/B
MRVP: No Extractor
MRVP: No Resource A/B
MRVP: Inverted Power
MRVP: Lungs Only
MRVP: No Lungs
#10
You are improving, soon you will have to learn to UV map well.

Lets start with having some poly counts with your images.
#11
Battlezone 2 / Re: Keep an eye out guys
December 23, 2009, 01:32:27 AM
I did have some fun counter trolling him. Was surprisingly easy.
#12
Quote from: Shadow Knight on December 22, 2009, 09:11:54 PM
I tend to think of it more like Scions are human infused with biometal, while Furies are biometal infused with human.

Waiter, this can use some more human.
*waiter gets pepper grinder ready...
#13
Maps and Modding / Re: Sand box mod help
December 22, 2009, 10:41:35 PM
Quote from: Clavin12 on December 22, 2009, 09:08:23 PM
How about we stop arguing and have him test it.

Not sure who this is directed at but I tried it before as I said. Test it yourself, does not work. There is no such thing as baseslot 0/10. Thus you can have a max of 109 controllable objects at a time.
#14
Maps and Modding / Re: Sand box mod help
December 22, 2009, 08:22:37 PM
Have you actuly TRIED this? I have NEVER gotten a 10th base slot EVER, and I tried. Thus, 109...
#15
Overdrive Terminal / Re: K-3D
December 22, 2009, 08:19:49 PM
For render modeling, looks so. For game modeling, doesn't look so.