the bugs I've got somewhere, ill have to put them up. The capture shield i don't think i have anymore but it was just a magnet mine where i played around with some of the values.
stu.cbu.edu/~myarbrou/bug.zip
stu.cbu.edu/~myarbrou/bug.zip
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Show posts MenuQuote from: Clavin12 on December 24, 2009, 06:25:27 AMSomething like this?
Imagine a mortar that lays a mine that launches a mortar that lays a mine and so on for about five repeats until the mortar is about halfway across the map.
[OrdnanceClass]
classLabel = "popper"
renderName = "m.render"
shotSound = "whistleshort.mp3"
ammoCost = 1
lifeSpan = 1e30
shotSpeed = 200.0
[PopperClass]
scanRange = 300.0
aimAngle = 1
targetAngle = 1
launchXpl = ""
launchOrd = "hailbolt"
TeamFilter = 0
anglePitch = 10
shotPitch = 10
shotVariance = 10
[Render]
renderBase = "draw_trail"
textureName = "bolt2.tga"
textureBlend = "one one modulate"
textureRate = 0.1
startColor = "100 255 255 255"
finishColor = "255 255 0 0"
startRadius = .5
finishRadius = .5
animateTime = 2
segmentTime = 5
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