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Messages - Blunt Force Trauma

#16
Battlezone 1 / Re: Grizzly model...
December 20, 2009, 09:47:37 AM
Quote from: Josiah on December 19, 2009, 10:28:22 PM
ok, I put some vents on the front, and kinda fixed the 'turret sticking out from base' problem. I think I'd better stop adding stuff to it, before I get carried away and make something that is not what it was intended to be. So here are the final(unless you see some ridiculous problem) pics...

Looks darn good Josiah.

You've followed the model pretty close as far as I can tell with the views provided.  My only other comment was your choice of the 'wing' size was probably the best choice from looking at the two different sizes done in the ad posters.  The larger one, the one on the right, definitely matches the game best.

#17
Battlezone 1 / Re: Grizzly model...
December 19, 2009, 04:28:12 PM
Quote from: Avatar on December 19, 2009, 03:50:24 PM
. . . I apologize for being extra flaky right now... RL is killing me right now, as Christmas always does.    In another week I'll have actual FREE TIME for the first time in many many months, and intend to get back into BZC.

-Av-

This last weekend before Christmas is by far the worst part of the holidays for me.  I actually have a printed page of stuff to get done. Christmas time is pure work and stress, at least to me. . .nothing more.
#18
Battlezone 1 / Re: Grizzly model...
December 19, 2009, 01:49:42 PM
Quote from: Commando on December 19, 2009, 12:37:04 PM
I'd love to see a high poly razor and flanker.

I may pull my Flanker out of mothballs and do some more to it over the long holidays.  To get inspiration to work on them, I need a 'hook' to keep me interested. Like my Uni-pulse or the Jackal/mortar/snare-mine weapon system, I need something to keep me pushing to the end.  I'm still grappling with some physical or weapon system justification for the big flapping Flanker wings.  
#19
Overdrive Terminal / Re: Merry Christmas
December 19, 2009, 01:31:23 PM
Quote from: General BlackDragon on December 18, 2009, 10:23:20 PM
Hey lets have a christmas party!

A great Merry Christmas party would be for everyone to actually play BZ..BZE...or BZ2.    :wink:

Merry Christmas Everyone!
#20
Battlezone 1 / Re: Grizzly model...
December 19, 2009, 10:39:03 AM
Ok. . . I'm mildly freaking out here.

Was checking out your model Josiah (nice progress BTW) and noticed the handrails.  My first thought was you thought my idea was something to incorporate, then looked closer at the ad art. . .and saw the Grizz HAD THEM!

Honest to God, I never knew that was considered before. I did my Grizz off the standard in-game model, which has no rails or hand grips and serendipitously added them.

FREAKY!  :-o





#21
Battlezone 1 / Re: Pop gun usefulness=?
December 18, 2009, 05:34:26 PM
I thought everyone knew how to prevent that red screen by now.
#22
Battlezone 1 Patch Board / Re: Battlezone Modeling
December 18, 2009, 06:32:30 AM
Quote from: TheWall on December 17, 2009, 10:12:41 PM
Which gets me to thinking about the sound modules, of which I know  N O T H I N G. Someone just might want to start thinking about what it would actually take to make sound modules.

If you want to go the cheaper route, I can get you some sound modules that make the sound aflac...ALFLAC....ALAAAAAC!!!   :lol:
#23
Battlezone 1 Patch Board / Re: Battlezone Modeling
December 17, 2009, 08:42:55 PM
Quote from: bb1 on December 17, 2009, 08:17:32 PM
Not sure on use, but to buy one outright is about 15 grand.


Hey. . .I'll carve ya the grizz out of a 1" x 1" x 2" solid chunk of silver for $15,000.

PM me.   8-)
#24
Battlezone 1 Patch Board / Re: Battlezone Modeling
December 17, 2009, 07:12:32 PM
If you had several painted and worked models, I'm thinking you probably could get something similarly "1950's" awesome like the pics Gen. Blackdragon posted, with some tilt-shift photography and a heavy dose of HDR.
#25
Battlezone 1 / Re: Pop gun usefulness=?
December 17, 2009, 05:52:15 PM
Yea, the BZE Rocket Tank with dual Hellfires is definitely up there with the most dangerous ships.  Probably in the top 3 tanks in BZE, if you exclude the BoPs.

But as a stock tank I'd still put it in the 70% percentile.
#26
Battlezone 1 Patch Board / Re: Battlezone Modeling
December 17, 2009, 12:40:50 PM
The game's wackiness extents well into all the ship designs. I think everyone understands that.  So any subjective decisions will be handled with grace by the community.

What you come up with will be awesome I'm sure.   :-)
#27
Battlezone 1 / Re: Pop gun usefulness=?
December 17, 2009, 12:06:19 PM
Pops are like any other weapon in BZ/E, if you work with them enough they will reveal effectiveness you might have otherwise overlooked.

In BZE's Horus, for example, you can point the ship's nose down at a 45 degree angle at a ship in triggering range, and basically have it fire straight at the tank, somewhat like a very fast shadower.
#28
Battlezone 1 Patch Board / Re: Battlezone Modeling
December 16, 2009, 08:55:19 AM
Yea Wall, I remember having a fairly heated debate about the Grendel 3 years ago or so.

Since the POV is at the starboard side of the ship, many thought that was the model's cockpit.  The fact that there's ANY debate should tell anyone most any "interpretation" can be gleamed from the very low res textures.
#29
Battlezone 1 Patch Board / Re: Battlezone Modeling
December 16, 2009, 06:31:26 AM
Make sure you slide your side panels closed before battle.

So many people have made it easy for me to disable them by leaving them open.   :wink:
#30
Battlezone 1 Patch Board / Re: Battlezone Modeling
December 15, 2009, 08:08:38 PM
Once 'they' have a few ounces of full E=mc2 capability, the MAD mentality is locked in spades.

But who cares.

Because it's then that energy interests are fully removed from the equation.

Then, all the other petty issues evolve to become the 'main' issues.

My main point goes back to the beginning.

There's just no need to fight over a substance that is found. . .by both sides, in the hundreds of pounds. . . when a few ounces can solve the energy needs for the entire planet, or its doom dozens of times over, into the distant future.

Also, I see no good use of 100% energy conversion in the game past endless fuel for the ship.  All you need is a pellet the size of a BB to take out an entire base. And well, yes, I do see the comparable party trick of morphing a metal like substance