• Welcome to Battlezone Universe.
 

News:

Welcome to the BZU Archive dated December 24, 2009. Topics and posts are in read-only mode. Those with accounts will be able to login and browse anything the account had access granted to at the time. No changes to permissions will be made to be given access to particular content. If you have any questions, please reach out to squirrelof09/Rapazzini.

Main Menu

Recent posts

#51
Battlezone 1 / Re: Grizzly model...
Last post by Josiah - December 23, 2009, 10:44:29 PM
ok, if that's it, woohoo! if not say so.  8-)

@GBD: have an older version of ZEmod; awesome! keep it up!
#52
Battlezone 1 / Re: Razor model...
Last post by Blunt Force Trauma - December 23, 2009, 08:44:55 PM
Oh my. . .I have a treat for you guys.

Somewhat old simulation, but this fairly recent addition of Floyd really makes it.  8-)

http://www.youtube.com/watch?v=LlF8APEkh-E
#53
Battlezone 1 / Re: Fighting in Space
Last post by Blunt Force Trauma - December 23, 2009, 08:27:30 PM
Oh yea, Campbell is definitely a technician.  He has thought long and hard on space warfare.  To me the stories are just ok, but his books are a must read if you want good, honest approach to a space battle.  Larry Niven also writes good space "dogfight".  His universe has FTL but it's use is limited to a dozen or so AU out from any high mass object like a star, black hole, etc. so he doesn't use space fighting a whole lot.  His book 'Ringworld's Children' has an extended non-FTL fight. . .surprisingly similar to Campbells.


Oh yea. . . When I mention Niven or Ringworld, I also like to mention Bungie ripped
off Niven severely.  This pic look "familiar"?


Joe Haldeman's 'The Forever War' has some limited fights, but he envisions  fights never getting close because of the massive energy being transferred with beam/laser weapons.

#54
Overdrive Terminal / Re: Very Important
Last post by bb1 - December 23, 2009, 08:03:53 PM
Quote from: VSMIT on December 23, 2009, 07:53:57 PM
He lives in the US.  He should know English well enough that he can type it, even if he can't read it.

[/thread]
#55
Overdrive Terminal / Re: Very Important
Last post by VSMIT - December 23, 2009, 07:53:57 PM
He lives in the US.  He should know English well enough that he can type it, even if he can't read it.
#56
Overdrive Terminal / Re: Very Important
Last post by mrtwosheds - December 23, 2009, 07:49:45 PM
I am not sure that a moderators powers should really extend to enforcing the complex rules of English spelling... :-D
#57
Overdrive Terminal / Re: Some BZ inspired 3D
Last post by Red Devil - December 23, 2009, 07:49:12 PM
There certainly are some pretty talented people around here....
#58
Maps and Modding / Re: Sand box mod help
Last post by Shadow Knight - December 23, 2009, 07:15:05 PM
Quote from: S.cavA.rmyG.en on December 23, 2009, 04:23:43 PM
but still a con. that can build a 100 units is possible and I have tested that.
Nobody said it wasn't.
#59
The 1.3 Community Project / Re: Clavin12's Models/Concepts
Last post by Nielk1 - December 23, 2009, 06:57:06 PM
Quote from: VSMIT on December 23, 2009, 06:24:27 PM
Is it bad that I've got a walker's foot that weighs in at ~250 tris?

Depends on the rest of the walker.
#60
The 1.3 Community Project / Re: Clavin12's Models/Concepts
Last post by bb1 - December 23, 2009, 06:25:36 PM
Quote from: VSMIT on December 23, 2009, 06:24:27 PM
Is it bad that I've got a walker's foot that weighs in at ~250 tris?

Nowhere but UP, man!