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Welcome to the BZU Archive dated December 24, 2009. Topics and posts are in read-only mode. Those with accounts will be able to login and browse anything the account had access granted to at the time. No changes to permissions will be made to be given access to particular content. If you have any questions, please reach out to squirrelof09/Rapazzini.

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#11
Maps and Modding / Re: I need a way to shoot ordn...
Last post by Clavin12 - December 24, 2009, 03:53:04 PM
Where can you get that?
#12
Overdrive Terminal / Re: Anyone here play Spore?
Last post by Clavin12 - December 24, 2009, 03:43:53 PM
I'd like to but I can't at the moment.
#13
Maps and Modding / Re: Could someone please expla...
Last post by BNG Da BZ Fool - December 24, 2009, 03:36:04 PM
Hmm, the hp's are getting an an extra frame added called axis1-whatever for each hp which essentially are flat 2 sided triangles. Maybe I'll remake them in TS into 3 sided triangles and resave as COB again...OMG my head is spinning, but here goes nutin' honey! Roger that MTS will try that next.
#14
Maps and Modding / Re: Could someone please expla...
Last post by mrtwosheds - December 24, 2009, 03:32:07 PM
QuoteThe default XSI models look fine in game except that they point downward,
Build them pointing up.
As I tried to explain before transforms are less than helpful when putting model into bz2. LOD models ignore them and animations alter them.
Build your units orientated so that they come out in bz2 the right way up.

This is all about the actual numbers that define the mesh, trying find a way to have the wrong numbers (using a transform) is asking for problems.
#15
Battlezone 2: 1.3 Public Beta 5.1 / Re: DX11
Last post by Warfreak - December 24, 2009, 03:14:11 PM
Quote from: General BlackDragon on December 14, 2009, 10:07:10 AM
Do we have anyone capable of doing it? That also has the time?

we'll MAKE time. :evil:

Seeing as A LOT of the BZ1 community members are making "Hi-Res" versions of the NSDF/CCA Ships, why aren't we doing that for the ISDF/Scions?
#16
Battlezone 2: 1.3 Public Beta 5.1 / Re: Reflections
Last post by Tricky - December 24, 2009, 03:10:14 PM
OK, well I guess I just haven't played it recently enough.

My previes post is not relevant then. Thanks for pointing that out.  :-)
#17
Maps and Modding / Re: Could someone please expla...
Last post by BNG Da BZ Fool - December 24, 2009, 02:58:49 PM
As you can see from this screen grab the model looks distorted yet the weapon hardpoints are all there, functional, and appear to fire in the forward direction as well. The model was saved as a COB ASCII text file. In 3DEX 1.5.5 the model appears fine, but when I save it as XSI the model appears on it's nose afterwords. It seems to fly well and the eyepoint looks straight ahead when I fly the thing. When I apply a presave transformation in 1.5.5 the the model geometry goes to hell quite literally. Any ueful suggestions would certainly earn my most esteemed respect and admiration...what I'm asking is Rudolf with your nose so bright won't you guide my sleigh tonite...sincerely Santa Claus.
#18
Overdrive Terminal / Re: Merry Christmas
Last post by Red Spot - December 24, 2009, 02:47:27 PM
Yep, merry Xmas to all :)
#19
Overdrive Terminal / Re: Merry Christmas
Last post by iron maiden - December 24, 2009, 02:45:34 PM
Well, it's that time, Merry Christmas everyone!
#20
Maps and Modding / Re: I need a way to shoot ordn...
Last post by ScarleTomato - December 24, 2009, 02:43:51 PM
SoundBounce! thank you. I knew someone would eventually know what i'm talking about :P
I agree on the "" instead of "silence.wav" especially since theres about a hundred of them, and they all make a screaming impact sound.

Quote from: Clavin12 on December 24, 2009, 06:25:27 AM
Imagine a mortar that lays a mine that launches a mortar that lays a mine and so on for about five repeats until the mortar is about halfway across the map.
Something like this?